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https://github.com/shadps4-emu/shadPS4.git
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* presenter: render the game inside a ImGui window * presenter: render the previous frame to keep the render rendering * swapchain: fix swapchain image view format not being converted to unorm * devtools: fix frame graph timing
41 lines
No EOL
1.5 KiB
C++
41 lines
No EOL
1.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// WARNING: All includes from this file must be relative to allow Dear_ImGui project to compile
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// without having this project include paths.
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#include <cstdint>
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extern void assert_fail_debug_msg(const char* msg);
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#define ImDrawIdx std::uint32_t
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#define IM_STRINGIZE(x) IM_STRINGIZE2(x)
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#define IM_STRINGIZE2(x) #x
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#define IM_ASSERT(_EXPR) \
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([&]() { \
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if (!(_EXPR)) [[unlikely]] { \
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assert_fail_debug_msg(#_EXPR " at " __FILE__ ":" IM_STRINGIZE(__LINE__)); \
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} \
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}())
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#define IMGUI_ENABLE_STB_TRUETYPE
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IM_VEC2_CLASS_EXTRA \
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constexpr ImVec2(float _v) : x(_v), y(_v) {}
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#define IM_VEC4_CLASS_EXTRA \
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constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
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namespace ImGui {
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struct Texture;
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}
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#define ImTextureID ImTextureID
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using ImTextureID = ::ImGui::Texture*;
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#ifdef IMGUI_USE_WCHAR32
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#error "This project uses 16 bits wchar standard like Orbis"
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#endif |