mirror of
https://github.com/shadps4-emu/shadPS4.git
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73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QProgressDialog>
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#include "common/path_util.h"
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#include "compatibility_info.h"
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#include "game_info.h"
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// Maximum depth to search for games in subdirectories
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const int max_recursion_depth = 5;
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void ScanDirectoryRecursively(const QString& dir, QStringList& filePaths, int current_depth = 0) {
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// Stop recursion if we've reached the maximum depth
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if (current_depth >= max_recursion_depth) {
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return;
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}
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QDir directory(dir);
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QFileInfoList entries = directory.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot);
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for (const auto& entry : entries) {
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if (entry.fileName().endsWith("-UPDATE") || entry.fileName().endsWith("-patch")) {
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continue;
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}
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// Check if this directory contains a PS4 game (has sce_sys/param.sfo)
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if (QFile::exists(entry.filePath() + "/sce_sys/param.sfo")) {
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filePaths.append(entry.absoluteFilePath());
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} else {
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// If not a game directory, recursively scan it with increased depth
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ScanDirectoryRecursively(entry.absoluteFilePath(), filePaths, current_depth + 1);
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}
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}
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}
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GameInfoClass::GameInfoClass() = default;
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GameInfoClass::~GameInfoClass() = default;
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void GameInfoClass::GetGameInfo(QWidget* parent) {
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QStringList filePaths;
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for (const auto& installLoc : Config::getGameInstallDirs()) {
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QString installDir;
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Common::FS::PathToQString(installDir, installLoc);
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ScanDirectoryRecursively(installDir, filePaths, 0);
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}
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m_games = QtConcurrent::mapped(filePaths, [&](const QString& path) {
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return readGameInfo(Common::FS::PathFromQString(path));
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}).results();
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// used to retrieve values after performing a search
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m_games_backup = m_games;
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// Progress bar, please be patient :)
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QProgressDialog dialog(tr("Loading game list, please wait :3"), tr("Cancel"), 0, 0, parent);
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dialog.setWindowTitle(tr("Loading..."));
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QFutureWatcher<void> futureWatcher;
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GameListUtils game_util;
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bool finished = false;
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futureWatcher.setFuture(QtConcurrent::map(m_games, game_util.GetFolderSize));
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connect(&futureWatcher, &QFutureWatcher<void>::finished, [&]() {
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dialog.reset();
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std::sort(m_games.begin(), m_games.end(), CompareStrings);
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});
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connect(&dialog, &QProgressDialog::canceled, &futureWatcher, &QFutureWatcher<void>::cancel);
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dialog.setRange(0, m_games.size());
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connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog,
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&QProgressDialog::setValue);
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dialog.exec();
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}
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