shadPS4/src/Emulator/HLE/Libraries/LibUserService/user_service.h
2023-10-31 08:47:58 +02:00

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C++

#pragma once
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibUserService {
using SceUserServiceUserId = s32;
struct SceUserServiceInitializeParams {
s32 priority;
};
struct SceUserServiceLoginUserIdList {
int user_id[4];
};
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
void libUserService_Register(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibUserService