shadPS4/src/shader_recompiler
nickci2002 9eae6b57ce
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V_CMP_EQ_U64 support (#3153)
* Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=)

* Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19

* Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test

* Updated V_CMP_U64 for future addons
2025-07-02 19:22:30 +03:00
..
backend V_CMP_EQ_U64 support (#3153) 2025-07-02 19:22:30 +03:00
frontend V_CMP_EQ_U64 support (#3153) 2025-07-02 19:22:30 +03:00
ir V_CMP_EQ_U64 support (#3153) 2025-07-02 19:22:30 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h buffer_atomic_imax_x2 (#3130) 2025-06-29 16:16:47 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h buffer_atomic_imax_x2 (#3130) 2025-06-29 16:16:47 -07:00
recompiler.cpp shader_recompiler: Reduce cases where shared memory to buffer pass is needed. (#3082) 2025-06-11 13:24:41 -07:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00