shadPS4/src/qt_gui/main.cpp

44 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "core/file_sys/fs.h"
#include "emulator.h"
#include "game_install_dialog.h"
#include "main_window.h"
// Custom message handler to ignore Qt logs
void customMessageHandler(QtMsgType, const QMessageLogContext&, const QString&) {}
int main(int argc, char* argv[]) {
QApplication a(argc, argv);
// Load configurations and initialize Qt application
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::load(user_dir / "config.toml");
// Check if elf or eboot.bin path was passed as a command line argument
bool has_command_line_argument = argc > 1;
// Check if the game install directory is set
if (Config::getGameInstallDir() == "" && !has_command_line_argument) {
GameInstallDialog dlg;
dlg.exec();
}
// Ignore Qt logs
qInstallMessageHandler(customMessageHandler);
// Initialize the main window
MainWindow* m_main_window = new MainWindow(nullptr);
m_main_window->Init();
// Check for command line arguments
if (has_command_line_argument) {
Core::Emulator emulator;
emulator.Run(argv[1]);
}
// Run the Qt application
return a.exec();
}