shadPS4/src/shader_recompiler/ir/passes
2024-09-12 22:59:52 +03:00
..
constant_propagation_pass.cpp shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613) 2024-08-28 13:10:21 +03:00
dead_code_elimination_pass.cpp shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
identity_removal_pass.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
ir_passes.h spirv: Simplify shared memory handling (#427) 2024-08-14 19:01:17 +03:00
lower_shared_mem_to_registers.cpp video_core: Add fallback path for pipelines with more than 32 bindings (#837) 2024-09-10 20:54:39 +03:00
resource_tracking_pass.cpp shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834) 2024-09-12 22:59:52 +03:00
shader_info_collection_pass.cpp video_core: Add fallback path for pipelines with more than 32 bindings (#837) 2024-09-10 20:54:39 +03:00
ssa_rewrite_pass.cpp shader_recompiler: Implement data share append and consume operations (#814) 2024-09-07 00:14:51 +03:00