shadPS4/src/qt_gui/about_dialog.cpp
DanielSvoboda 07f451650f
Help - improvement (#1522)
* Help - improvement

* Adding shadow below icons

* Adding keys icon + Update changelog

* color according to the selected theme

* submenu 'Keys and Shortcuts'

* clang

* +

* remove keys_shortcuts

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
2024-12-09 18:47:26 +02:00

194 lines
7.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDesktopServices>
#include <QEvent>
#include <QGraphicsDropShadowEffect>
#include <QImage>
#include <QLabel>
#include <QPixmap>
#include <common/config.h>
#include "about_dialog.h"
#include "main_window_themes.h"
#include "ui_about_dialog.h"
AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) {
ui->setupUi(this);
preloadImages();
ui->image_1->setAttribute(Qt::WA_Hover, true);
ui->image_2->setAttribute(Qt::WA_Hover, true);
ui->image_3->setAttribute(Qt::WA_Hover, true);
ui->image_4->setAttribute(Qt::WA_Hover, true);
ui->image_5->setAttribute(Qt::WA_Hover, true);
ui->image_1->installEventFilter(this);
ui->image_2->installEventFilter(this);
ui->image_3->installEventFilter(this);
ui->image_4->installEventFilter(this);
ui->image_5->installEventFilter(this);
}
AboutDialog::~AboutDialog() {
delete ui;
}
void AboutDialog::preloadImages() {
originalImages[0] = ui->image_1->pixmap().copy();
originalImages[1] = ui->image_2->pixmap().copy();
originalImages[2] = ui->image_3->pixmap().copy();
originalImages[3] = ui->image_4->pixmap().copy();
originalImages[4] = ui->image_5->pixmap().copy();
for (int i = 0; i < 5; ++i) {
QImage image = originalImages[i].toImage();
for (int y = 0; y < image.height(); ++y) {
for (int x = 0; x < image.width(); ++x) {
QColor color = image.pixelColor(x, y);
color.setRed(255 - color.red());
color.setGreen(255 - color.green());
color.setBlue(255 - color.blue());
image.setPixelColor(x, y, color);
}
}
invertedImages[i] = QPixmap::fromImage(image);
}
updateImagesForCurrentTheme();
}
void AboutDialog::updateImagesForCurrentTheme() {
Theme currentTheme = static_cast<Theme>(Config::getMainWindowTheme());
bool isDarkTheme = (currentTheme == Theme::Dark || currentTheme == Theme::Green ||
currentTheme == Theme::Blue || currentTheme == Theme::Violet);
if (isDarkTheme) {
ui->image_1->setPixmap(invertedImages[0]);
ui->image_2->setPixmap(invertedImages[1]);
ui->image_3->setPixmap(invertedImages[2]);
ui->image_4->setPixmap(invertedImages[3]);
ui->image_5->setPixmap(invertedImages[4]);
} else {
ui->image_1->setPixmap(originalImages[0]);
ui->image_2->setPixmap(originalImages[1]);
ui->image_3->setPixmap(originalImages[2]);
ui->image_4->setPixmap(originalImages[3]);
ui->image_5->setPixmap(originalImages[4]);
}
}
bool AboutDialog::eventFilter(QObject* obj, QEvent* event) {
if (event->type() == QEvent::Enter) {
if (obj == ui->image_1) {
if (isDarkTheme()) {
ui->image_1->setPixmap(originalImages[0]);
} else {
ui->image_1->setPixmap(invertedImages[0]);
}
applyHoverEffect(ui->image_1);
} else if (obj == ui->image_2) {
if (isDarkTheme()) {
ui->image_2->setPixmap(originalImages[1]);
} else {
ui->image_2->setPixmap(invertedImages[1]);
}
applyHoverEffect(ui->image_2);
} else if (obj == ui->image_3) {
if (isDarkTheme()) {
ui->image_3->setPixmap(originalImages[2]);
} else {
ui->image_3->setPixmap(invertedImages[2]);
}
applyHoverEffect(ui->image_3);
} else if (obj == ui->image_4) {
if (isDarkTheme()) {
ui->image_4->setPixmap(originalImages[3]);
} else {
ui->image_4->setPixmap(invertedImages[3]);
}
applyHoverEffect(ui->image_4);
} else if (obj == ui->image_5) {
if (isDarkTheme()) {
ui->image_5->setPixmap(originalImages[4]);
} else {
ui->image_5->setPixmap(invertedImages[4]);
}
applyHoverEffect(ui->image_5);
}
} else if (event->type() == QEvent::Leave) {
if (obj == ui->image_1) {
if (isDarkTheme()) {
ui->image_1->setPixmap(invertedImages[0]);
} else {
ui->image_1->setPixmap(originalImages[0]);
}
removeHoverEffect(ui->image_1);
} else if (obj == ui->image_2) {
if (isDarkTheme()) {
ui->image_2->setPixmap(invertedImages[1]);
} else {
ui->image_2->setPixmap(originalImages[1]);
}
removeHoverEffect(ui->image_2);
} else if (obj == ui->image_3) {
if (isDarkTheme()) {
ui->image_3->setPixmap(invertedImages[2]);
} else {
ui->image_3->setPixmap(originalImages[2]);
}
removeHoverEffect(ui->image_3);
} else if (obj == ui->image_4) {
if (isDarkTheme()) {
ui->image_4->setPixmap(invertedImages[3]);
} else {
ui->image_4->setPixmap(originalImages[3]);
}
removeHoverEffect(ui->image_4);
} else if (obj == ui->image_5) {
if (isDarkTheme()) {
ui->image_5->setPixmap(invertedImages[4]);
} else {
ui->image_5->setPixmap(originalImages[4]);
}
removeHoverEffect(ui->image_5);
}
} else if (event->type() == QEvent::MouseButtonPress) {
if (obj == ui->image_1) {
QDesktopServices::openUrl(QUrl("https://github.com/shadps4-emu/shadPS4"));
} else if (obj == ui->image_2) {
QDesktopServices::openUrl(QUrl("https://discord.gg/bFJxfftGW6"));
} else if (obj == ui->image_3) {
QDesktopServices::openUrl(QUrl("https://www.youtube.com/@shadPS4/videos"));
} else if (obj == ui->image_4) {
QDesktopServices::openUrl(QUrl("https://ko-fi.com/shadps4"));
} else if (obj == ui->image_5) {
QDesktopServices::openUrl(QUrl("https://shadps4.net"));
}
return true;
}
return QDialog::eventFilter(obj, event);
}
void AboutDialog::applyHoverEffect(QLabel* label) {
QColor shadowColor = isDarkTheme() ? QColor(0, 0, 0) : QColor(169, 169, 169);
QGraphicsDropShadowEffect* shadow = new QGraphicsDropShadowEffect;
shadow->setBlurRadius(5);
shadow->setXOffset(2);
shadow->setYOffset(2);
shadow->setColor(shadowColor);
label->setGraphicsEffect(shadow);
}
void AboutDialog::removeHoverEffect(QLabel* label) {
QColor shadowColor = isDarkTheme() ? QColor(50, 50, 50) : QColor(169, 169, 169);
QGraphicsDropShadowEffect* shadow = new QGraphicsDropShadowEffect;
shadow->setBlurRadius(3);
shadow->setXOffset(0);
shadow->setYOffset(0);
shadow->setColor(shadowColor);
label->setGraphicsEffect(shadow);
}
bool AboutDialog::isDarkTheme() const {
Theme currentTheme = static_cast<Theme>(Config::getMainWindowTheme());
return currentTheme == Theme::Dark || currentTheme == Theme::Green ||
currentTheme == Theme::Blue || currentTheme == Theme::Violet;
}