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https://github.com/shadps4-emu/shadPS4.git
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* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments |
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.. | ||
aerolib | ||
crypto | ||
file_format | ||
file_sys | ||
libraries | ||
loader | ||
address_space.cpp | ||
address_space.h | ||
cpu_patches.cpp | ||
cpu_patches.h | ||
linker.cpp | ||
linker.h | ||
loader.cpp | ||
loader.h | ||
memory.cpp | ||
memory.h | ||
module.cpp | ||
module.h | ||
platform.h | ||
tls.cpp | ||
tls.h | ||
virtual_memory.cpp | ||
virtual_memory.h |