shadPS4/src/shader_recompiler
Stephen Miller 0f93edb377
Implement IMAGE_ATOMIC_SWAP (#2194)
We already handle everything for this opcode in our IMAGE_ATOMIC function, so implementing this is fairly simple.
Should improve Wipeout 3.
2025-01-19 19:20:51 -08:00
..
backend renderer: handle disabled clipping (#2146) 2025-01-18 09:20:38 +03:00
frontend Implement IMAGE_ATOMIC_SWAP (#2194) 2025-01-19 19:20:51 -08:00
ir handle control point strides that arent a multiple of 16 (#2172) 2025-01-17 10:14:54 +02:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h renderer: handle disabled clipping (#2146) 2025-01-18 09:20:38 +03:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h renderer: handle disabled clipping (#2146) 2025-01-18 09:20:38 +03:00
recompiler.cpp ir: Add heuristic based LDS barrier pass (#1801) 2024-12-19 10:18:28 +02:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h renderer: handle disabled clipping (#2146) 2025-01-18 09:20:38 +03:00
specialization.h shader_recompiler: Improvements to buffer addressing implementation. (#2123) 2025-01-16 18:40:03 -08:00