shadPS4/src/qt_gui/main_window.h
Dmugetsu ae2c9a745e
Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing.

* moving refresh button to last slot.

* Changing the implementation to tooltips for hover over them - qstring to detect background color.

* Fixing some themes with inverted tooltip base

* Suggestions / Fixes - Pause and FullScreen Buttons

* Update REUSE.toml

* cleaning up

* Icons stuff

* clang

* Buttons toggle - Cleaning code - Fixing Icons

* cleaning boolean

* Toggle pause and play icons and label to "Resume" when paused.

* Simplifying the toggles.

* New icons and final Push to review

* Reuse

* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu

* clang + reuse

* clang dosent work on this part

* again Clang

* Last fix for review. Light theme white resume icon fix.

* Proper fix for Resume icon

* New Rebase

* Fixed Orientation with docking issues and cleaning boxlayout code

* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins

* Fixed Background not showing on OLED Theme

* Fixing check marks

* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.

* Clang

* reverting all OLED theme changes

* Final suggestions
2025-03-26 23:50:52 +02:00

142 lines
4.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QActionGroup>
#include <QDragEnterEvent>
#include <QProcess>
#include <QTranslator>
#include "background_music_player.h"
#include "common/config.h"
#include "common/path_util.h"
#include "compatibility_info.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "elf_viewer.h"
#include "emulator.h"
#include "game_grid_frame.h"
#include "game_info.h"
#include "game_list_frame.h"
#include "game_list_utils.h"
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
class GameListFrame;
class MainWindow : public QMainWindow {
Q_OBJECT
signals:
void WindowResized(QResizeEvent* event);
void ExtractionFinished();
public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
bool Init();
void InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg);
void InstallDirectory();
void StartGame();
void PauseGame();
bool showLabels;
private Q_SLOTS:
void ConfigureGuiFromSettings();
void SaveWindowState() const;
void SearchGameTable(const QString& text);
void ShowGameList();
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
void OnLanguageChanged(const std::string& locale);
void toggleLabelsUnderIcons();
private:
Ui_MainWindow* ui;
void AddUiWidgets();
void UpdateToolbarLabels();
void UpdateToolbarButtons();
QWidget* createButtonWithLabel(QPushButton* button, const QString& labelText, bool showLabel);
void CreateActions();
void toggleFullscreen();
void CreateRecentGameActions();
void CreateDockWindows();
void GetPhysicalDevices();
void LoadGameLists();
#ifdef ENABLE_UPDATER
void CheckUpdateMain(bool checkSave);
#endif
void CreateConnects();
void SetLastUsedTheme();
void SetLastIconSizeBullet();
void SetUiIcons(bool isWhite);
void InstallPkg();
void BootGame();
void AddRecentFiles(QString filePath);
void LoadTranslation();
void PlayBackgroundMusic();
QIcon RecolorIcon(const QIcon& icon, bool isWhite);
void StartEmulator(std::filesystem::path);
bool isIconBlack = false;
bool isTableList = true;
bool isGameRunning = false;
bool isWhite = false;
bool is_paused = false;
QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr;
QActionGroup* m_theme_act_group = nullptr;
QActionGroup* m_recent_files_group = nullptr;
PKG pkg;
// Dockable widget frames
WindowThemes m_window_themes;
GameListUtils m_game_list_utils;
QScopedPointer<QDockWidget> m_dock_widget;
// Game Lists
QScopedPointer<GameListFrame> m_game_list_frame;
QScopedPointer<GameGridFrame> m_game_grid_frame;
QScopedPointer<ElfViewer> m_elf_viewer;
// Status Bar.
QScopedPointer<QStatusBar> statusBar;
// Available GPU devices
std::vector<QString> m_physical_devices;
PSF psf;
std::shared_ptr<GameInfoClass> m_game_info = std::make_shared<GameInfoClass>();
std::shared_ptr<CompatibilityInfoClass> m_compat_info =
std::make_shared<CompatibilityInfoClass>();
QTranslator* translator;
protected:
bool eventFilter(QObject* obj, QEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event1) override {
if (event1->mimeData()->hasUrls()) {
event1->acceptProposedAction();
}
}
void dropEvent(QDropEvent* event1) override {
const QMimeData* mimeData = event1->mimeData();
if (mimeData->hasUrls()) {
QList<QUrl> urlList = mimeData->urls();
int pkgNum = 0;
int nPkg = urlList.size();
for (const QUrl& url : urlList) {
pkgNum++;
std::filesystem::path path = Common::FS::PathFromQString(url.toLocalFile());
InstallDragDropPkg(path, pkgNum, nPkg);
}
}
}
void resizeEvent(QResizeEvent* event) override;
std::filesystem::path last_install_dir = "";
bool delete_file_on_install = false;
bool use_for_all_queued = false;
};