shadPS4/src/qt_gui/settings_dialog.h
f8ith d55e41a19e
compatibility_data: Added compatibility related settings to GUI (#1855)
* compatibility_data: added compatibility related settings to gui
* New game compatibility section in settings dialog
* Context menu now has a compatibility section
* Adjusted minimum size of updater section to 265

* update translations

* revert to deprecated statechanged

* fix display compatibility data option
2024-12-25 09:30:09 +02:00

52 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <span>
#include <QDialog>
#include <QGroupBox>
#include <QPushButton>
#include "common/config.h"
#include "common/path_util.h"
#include "qt_gui/compatibility_info.h"
namespace Ui {
class SettingsDialog;
}
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(std::span<const QString> physical_devices,
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
QWidget* parent = nullptr);
~SettingsDialog();
bool eventFilter(QObject* obj, QEvent* event) override;
void updateNoteTextEdit(const QString& groupName);
int exec() override;
signals:
void LanguageChanged(const std::string& locale);
void CompatibilityChanged();
private:
void LoadValuesFromConfig();
void UpdateSettings();
void ResetInstallFolders();
void InitializeEmulatorLanguages();
void OnLanguageChanged(int index);
void OnCursorStateChanged(s16 index);
std::unique_ptr<Ui::SettingsDialog> ui;
std::map<std::string, int> languages;
QString defaultTextEdit;
int initialHeight;
};