shadPS4/src/core/file_sys/fs.cpp
kalaposfos13 99332e4ec2
Handle "-patch" as the suffix for game update folders (#2674)
* Handle "-patch" as the suffix for game update folders

* clang

* clang 2
2025-03-23 23:24:49 +02:00

255 lines
8.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/config.h"
#include "common/string_util.h"
#include "core/devices/logger.h"
#include "core/devices/nop_device.h"
#include "core/file_sys/fs.h"
namespace Core::FileSys {
std::string RemoveTrailingSlashes(const std::string& path) {
// Remove trailing slashes to make comparisons simpler.
std::string path_sanitized = path;
while (path_sanitized.ends_with("/")) {
path_sanitized.pop_back();
}
return path_sanitized;
}
void MntPoints::Mount(const std::filesystem::path& host_folder, const std::string& guest_folder,
bool read_only) {
std::scoped_lock lock{m_mutex};
const auto guest_folder_sanitized = RemoveTrailingSlashes(guest_folder);
m_mnt_pairs.emplace_back(host_folder, guest_folder_sanitized, read_only);
}
void MntPoints::Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
std::scoped_lock lock{m_mutex};
const auto guest_folder_sanitized = RemoveTrailingSlashes(guest_folder);
auto it = std::remove_if(m_mnt_pairs.begin(), m_mnt_pairs.end(), [&](const MntPair& pair) {
return pair.mount == guest_folder_sanitized;
});
m_mnt_pairs.erase(it, m_mnt_pairs.end());
}
void MntPoints::UnmountAll() {
std::scoped_lock lock{m_mutex};
m_mnt_pairs.clear();
}
std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only,
bool force_base_path) {
// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
std::string corrected_path(path);
size_t pos = corrected_path.find("//");
while (pos != std::string::npos) {
corrected_path.replace(pos, 2, "/");
pos = corrected_path.find("//", pos + 1);
}
const MntPair* mount = GetMount(corrected_path);
if (!mount) {
return "";
}
if (is_read_only) {
*is_read_only = mount->read_only;
}
// Nothing to do if getting the mount itself.
const auto corrected_path_sanitized = RemoveTrailingSlashes(corrected_path);
if (corrected_path_sanitized == mount->mount) {
return mount->host_path;
}
// Remove device (e.g /app0) from path to retrieve relative path.
const auto rel_path = std::string_view{corrected_path}.substr(mount->mount.size() + 1);
std::filesystem::path host_path = mount->host_path / rel_path;
std::filesystem::path patch_path = mount->host_path;
patch_path += "-UPDATE";
if (!std::filesystem::exists(patch_path)) {
patch_path = mount->host_path;
patch_path += "-patch";
}
patch_path /= rel_path;
if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
!force_base_path && std::filesystem::exists(patch_path)) {
return patch_path;
}
if (!NeedsCaseInsensitiveSearch) {
return host_path;
}
const auto search = [&](const auto host_path) {
// If the path does not exist attempt to verify this.
// Retrieve parent path until we find one that exists.
std::scoped_lock lk{m_mutex};
path_parts.clear();
auto current_path = host_path;
while (!std::filesystem::exists(current_path)) {
// We have probably cached this if it's a folder.
if (auto it = path_cache.find(current_path); it != path_cache.end()) {
current_path = it->second;
break;
}
path_parts.emplace_back(current_path.filename());
current_path = current_path.parent_path();
}
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path /= host_part;
guest_path /= part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
return std::optional<std::filesystem::path>({});
}
}
return std::optional<std::filesystem::path>(current_path);
};
if (!force_base_path) {
if (const auto path = search(patch_path)) {
return *path;
}
}
if (const auto path = search(host_path)) {
return *path;
}
// Opening the guest path will surely fail but at least gives
// a better error message than the empty path.
return host_path;
}
// TODO: Does not handle mount points inside mount points.
void MntPoints::IterateDirectory(std::string_view guest_directory,
const IterateDirectoryCallback& callback) {
const auto base_path = GetHostPath(guest_directory, nullptr, true);
const auto patch_path = GetHostPath(guest_directory, nullptr, false);
// Only need to consider patch path if it exists and does not resolve to the same as base.
const auto apply_patch = base_path != patch_path && std::filesystem::exists(patch_path);
// Pass 1: Any files that existed in the base directory, using patch directory if needed.
if (std::filesystem::exists(base_path)) {
for (const auto& entry : std::filesystem::directory_iterator(base_path)) {
if (apply_patch) {
const auto patch_entry_path = patch_path / entry.path().filename();
if (std::filesystem::exists(patch_entry_path)) {
callback(patch_entry_path, !std::filesystem::is_directory(patch_entry_path));
continue;
}
}
callback(entry.path(), !entry.is_directory());
}
}
// Pass 2: Any files that exist only in the patch directory.
if (apply_patch) {
for (const auto& entry : std::filesystem::directory_iterator(patch_path)) {
const auto base_entry_path = base_path / entry.path().filename();
if (!std::filesystem::exists(base_entry_path)) {
callback(entry.path(), !entry.is_directory());
}
}
}
}
int HandleTable::CreateHandle() {
std::scoped_lock lock{m_mutex};
auto* file = new File{};
file->is_opened = false;
int existingFilesNum = m_files.size();
for (int index = 0; index < existingFilesNum; index++) {
if (m_files.at(index) == nullptr) {
m_files[index] = file;
return index;
}
}
m_files.push_back(file);
return m_files.size() - 1;
}
void HandleTable::DeleteHandle(int d) {
std::scoped_lock lock{m_mutex};
delete m_files.at(d);
m_files[d] = nullptr;
}
File* HandleTable::GetFile(int d) {
std::scoped_lock lock{m_mutex};
if (d < 0 || d >= m_files.size()) {
return nullptr;
}
return m_files.at(d);
}
File* HandleTable::GetFile(const std::filesystem::path& host_name) {
for (auto* file : m_files) {
if (file != nullptr && file->m_host_name == host_name) {
return file;
}
}
return nullptr;
}
void HandleTable::CreateStdHandles() {
auto setup = [this](const char* path, auto* device) {
int fd = CreateHandle();
auto* file = GetFile(fd);
file->is_opened = true;
file->type = FileType::Device;
file->m_guest_name = path;
file->device =
std::shared_ptr<Devices::BaseDevice>{reinterpret_cast<Devices::BaseDevice*>(device)};
};
// order matters
setup("/dev/stdin", new Devices::Logger("stdin", false)); // stdin
setup("/dev/stdout", new Devices::Logger("stdout", false)); // stdout
setup("/dev/stderr", new Devices::Logger("stderr", true)); // stderr
}
int HandleTable::GetFileDescriptor(File* file) {
std::scoped_lock lock{m_mutex};
auto it = std::find(m_files.begin(), m_files.end(), file);
if (it != m_files.end()) {
return std::distance(m_files.begin(), it);
}
return 0;
}
} // namespace Core::FileSys