mirror of
https://github.com/shadps4-emu/shadPS4.git
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255 lines
8.9 KiB
C++
255 lines
8.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "common/config.h"
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#include "common/string_util.h"
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#include "core/devices/logger.h"
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#include "core/devices/nop_device.h"
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#include "core/file_sys/fs.h"
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namespace Core::FileSys {
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std::string RemoveTrailingSlashes(const std::string& path) {
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// Remove trailing slashes to make comparisons simpler.
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std::string path_sanitized = path;
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while (path_sanitized.ends_with("/")) {
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path_sanitized.pop_back();
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}
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return path_sanitized;
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}
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void MntPoints::Mount(const std::filesystem::path& host_folder, const std::string& guest_folder,
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bool read_only) {
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std::scoped_lock lock{m_mutex};
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const auto guest_folder_sanitized = RemoveTrailingSlashes(guest_folder);
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m_mnt_pairs.emplace_back(host_folder, guest_folder_sanitized, read_only);
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}
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void MntPoints::Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
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std::scoped_lock lock{m_mutex};
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const auto guest_folder_sanitized = RemoveTrailingSlashes(guest_folder);
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auto it = std::remove_if(m_mnt_pairs.begin(), m_mnt_pairs.end(), [&](const MntPair& pair) {
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return pair.mount == guest_folder_sanitized;
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});
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m_mnt_pairs.erase(it, m_mnt_pairs.end());
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}
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void MntPoints::UnmountAll() {
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std::scoped_lock lock{m_mutex};
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m_mnt_pairs.clear();
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}
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std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only,
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bool force_base_path) {
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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std::string corrected_path(path);
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size_t pos = corrected_path.find("//");
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while (pos != std::string::npos) {
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corrected_path.replace(pos, 2, "/");
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pos = corrected_path.find("//", pos + 1);
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}
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const MntPair* mount = GetMount(corrected_path);
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if (!mount) {
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return "";
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}
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if (is_read_only) {
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*is_read_only = mount->read_only;
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}
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// Nothing to do if getting the mount itself.
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const auto corrected_path_sanitized = RemoveTrailingSlashes(corrected_path);
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if (corrected_path_sanitized == mount->mount) {
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return mount->host_path;
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}
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// Remove device (e.g /app0) from path to retrieve relative path.
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const auto rel_path = std::string_view{corrected_path}.substr(mount->mount.size() + 1);
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std::filesystem::path host_path = mount->host_path / rel_path;
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std::filesystem::path patch_path = mount->host_path;
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patch_path += "-UPDATE";
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if (!std::filesystem::exists(patch_path)) {
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patch_path = mount->host_path;
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patch_path += "-patch";
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}
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patch_path /= rel_path;
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if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
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!force_base_path && std::filesystem::exists(patch_path)) {
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return patch_path;
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}
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if (!NeedsCaseInsensitiveSearch) {
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return host_path;
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}
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const auto search = [&](const auto host_path) {
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// If the path does not exist attempt to verify this.
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// Retrieve parent path until we find one that exists.
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std::scoped_lock lk{m_mutex};
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path_parts.clear();
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auto current_path = host_path;
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while (!std::filesystem::exists(current_path)) {
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// We have probably cached this if it's a folder.
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if (auto it = path_cache.find(current_path); it != path_cache.end()) {
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current_path = it->second;
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break;
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}
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path_parts.emplace_back(current_path.filename());
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current_path = current_path.parent_path();
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}
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// We have found an anchor. Traverse parts we recoded and see if they
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// exist in filesystem but in different case.
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auto guest_path = current_path;
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while (!path_parts.empty()) {
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const auto part = path_parts.back();
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const auto add_match = [&](const auto& host_part) {
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current_path /= host_part;
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guest_path /= part;
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path_cache[guest_path] = current_path;
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path_parts.pop_back();
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};
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// Can happen when the mismatch is in upper folder.
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if (std::filesystem::exists(current_path / part)) {
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add_match(part);
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continue;
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}
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const auto part_low = Common::ToLower(part.string());
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bool found_match = false;
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for (const auto& path : std::filesystem::directory_iterator(current_path)) {
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const auto candidate = path.path().filename();
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const auto filename = Common::ToLower(candidate.string());
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// Check if a filename matches in case insensitive manner.
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if (filename != part_low) {
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continue;
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}
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// We found a match, record the actual path in the cache.
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add_match(candidate);
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found_match = true;
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break;
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}
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if (!found_match) {
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return std::optional<std::filesystem::path>({});
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}
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}
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return std::optional<std::filesystem::path>(current_path);
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};
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if (!force_base_path) {
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if (const auto path = search(patch_path)) {
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return *path;
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}
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}
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if (const auto path = search(host_path)) {
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return *path;
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}
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// Opening the guest path will surely fail but at least gives
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// a better error message than the empty path.
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return host_path;
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}
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// TODO: Does not handle mount points inside mount points.
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void MntPoints::IterateDirectory(std::string_view guest_directory,
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const IterateDirectoryCallback& callback) {
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const auto base_path = GetHostPath(guest_directory, nullptr, true);
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const auto patch_path = GetHostPath(guest_directory, nullptr, false);
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// Only need to consider patch path if it exists and does not resolve to the same as base.
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const auto apply_patch = base_path != patch_path && std::filesystem::exists(patch_path);
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// Pass 1: Any files that existed in the base directory, using patch directory if needed.
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if (std::filesystem::exists(base_path)) {
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for (const auto& entry : std::filesystem::directory_iterator(base_path)) {
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if (apply_patch) {
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const auto patch_entry_path = patch_path / entry.path().filename();
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if (std::filesystem::exists(patch_entry_path)) {
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callback(patch_entry_path, !std::filesystem::is_directory(patch_entry_path));
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continue;
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}
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}
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callback(entry.path(), !entry.is_directory());
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}
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}
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// Pass 2: Any files that exist only in the patch directory.
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if (apply_patch) {
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for (const auto& entry : std::filesystem::directory_iterator(patch_path)) {
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const auto base_entry_path = base_path / entry.path().filename();
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if (!std::filesystem::exists(base_entry_path)) {
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callback(entry.path(), !entry.is_directory());
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}
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}
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}
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}
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int HandleTable::CreateHandle() {
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std::scoped_lock lock{m_mutex};
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auto* file = new File{};
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file->is_opened = false;
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int existingFilesNum = m_files.size();
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for (int index = 0; index < existingFilesNum; index++) {
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if (m_files.at(index) == nullptr) {
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m_files[index] = file;
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return index;
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}
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}
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m_files.push_back(file);
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return m_files.size() - 1;
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}
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void HandleTable::DeleteHandle(int d) {
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std::scoped_lock lock{m_mutex};
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delete m_files.at(d);
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m_files[d] = nullptr;
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}
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File* HandleTable::GetFile(int d) {
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std::scoped_lock lock{m_mutex};
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if (d < 0 || d >= m_files.size()) {
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return nullptr;
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}
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return m_files.at(d);
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}
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File* HandleTable::GetFile(const std::filesystem::path& host_name) {
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for (auto* file : m_files) {
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if (file != nullptr && file->m_host_name == host_name) {
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return file;
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}
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}
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return nullptr;
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}
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void HandleTable::CreateStdHandles() {
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auto setup = [this](const char* path, auto* device) {
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int fd = CreateHandle();
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auto* file = GetFile(fd);
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file->is_opened = true;
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file->type = FileType::Device;
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file->m_guest_name = path;
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file->device =
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std::shared_ptr<Devices::BaseDevice>{reinterpret_cast<Devices::BaseDevice*>(device)};
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};
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// order matters
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setup("/dev/stdin", new Devices::Logger("stdin", false)); // stdin
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setup("/dev/stdout", new Devices::Logger("stdout", false)); // stdout
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setup("/dev/stderr", new Devices::Logger("stderr", true)); // stderr
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}
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int HandleTable::GetFileDescriptor(File* file) {
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std::scoped_lock lock{m_mutex};
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auto it = std::find(m_files.begin(), m_files.end(), file);
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if (it != m_files.end()) {
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return std::distance(m_files.begin(), it);
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}
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return 0;
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}
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} // namespace Core::FileSys
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