mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-14 08:12:16 +00:00
48 lines
No EOL
1.2 KiB
C++
48 lines
No EOL
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "libraries/kernel/threads/pthread.h"
|
|
#include "thread.h"
|
|
|
|
#ifdef _WIN64
|
|
#include <windows.h>
|
|
#else
|
|
#include <pthread.h>
|
|
#endif
|
|
|
|
namespace Core {
|
|
|
|
Thread::Thread() : native_handle{0} {}
|
|
|
|
Thread::~Thread() {}
|
|
|
|
int Thread::Create(ThreadFunc func, void* arg, const ::Libraries::Kernel::PthreadAttr* attr) {
|
|
#ifdef _WIN64
|
|
native_handle = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)func, arg, 0, nullptr);
|
|
return native_handle ? 0 : -1;
|
|
#else
|
|
pthread_t* pthr = reinterpret_cast<pthread_t*>(&native_handle);
|
|
pthread_attr_t pattr;
|
|
pthread_attr_init(&pattr);
|
|
pthread_attr_setstack(&pattr, attr->stackaddr_attr, attr->stacksize_attr);
|
|
return pthread_create(pthr, &pattr, (PthreadFunc)func, arg);
|
|
#endif
|
|
}
|
|
|
|
void Thread::Exit() {
|
|
if (!native_handle) {
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN64
|
|
CloseHandle(native_handle);
|
|
native_handle = nullptr;
|
|
|
|
// We call this assuming the thread has finished execution.
|
|
ExitThread(0);
|
|
#else
|
|
pthread_exit(nullptr);
|
|
#endif
|
|
}
|
|
|
|
} // namespace Core
|