shadPS4/src/shader_recompiler/ir/passes
2025-01-17 10:14:54 +02:00
..
constant_propagation_pass.cpp shader_recompiler: Improvements to buffer addressing implementation. (#2123) 2025-01-16 18:40:03 -08:00
constant_propogation.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
dead_code_elimination_pass.cpp shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
flatten_extended_userdata_pass.cpp recompiler: fix how srt pass handles step rate sharps in special case (#1587) 2024-11-24 11:49:59 +01:00
hull_shader_transform.cpp handle control point strides that arent a multiple of 16 (#2172) 2025-01-17 10:14:54 +02:00
identity_removal_pass.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
ir_passes.h ir: Add heuristic based LDS barrier pass (#1801) 2024-12-19 10:18:28 +02:00
lower_shared_mem_to_registers.cpp shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667) 2024-12-05 23:14:16 +02:00
resource_tracking_pass.cpp shader_recompiler: Improvements to buffer addressing implementation. (#2123) 2025-01-16 18:40:03 -08:00
ring_access_elimination.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
shader_info_collection_pass.cpp shader_recompiler: Improvements to array and cube handling. (#2083) 2025-01-10 10:48:12 +02:00
shared_memory_barrier_pass.cpp ir_passes: Integrate DS barriers in block (#2020) 2025-01-02 22:52:10 +02:00
srt.h Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
ssa_rewrite_pass.cpp shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667) 2024-12-05 23:14:16 +02:00