mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-29 14:53:18 +00:00
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
299 lines
16 KiB
C++
299 lines
16 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include "core/libraries/kernel/equeue.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::GnmDriver {
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using namespace Kernel;
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s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata);
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int PS4_SYSV_ABI sceGnmAreSubmitsAllowed();
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int PS4_SYSV_ABI sceGnmBeginWorkload(u32 workload_stream, u64* workload);
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s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask,
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u32 cmp_func, u32 ref);
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int PS4_SYSV_ABI sceGnmComputeWaitSemaphore();
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int PS4_SYSV_ABI sceGnmCreateWorkloadStream(u64 param1, u32* workload_stream);
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int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch();
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int PS4_SYSV_ABI sceGnmDebuggerHaltWavefront();
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int PS4_SYSV_ABI sceGnmDebuggerReadGds();
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int PS4_SYSV_ABI sceGnmDebuggerReadSqIndirectRegister();
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int PS4_SYSV_ABI sceGnmDebuggerResumeWavefront();
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int PS4_SYSV_ABI sceGnmDebuggerResumeWavefrontCreation();
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int PS4_SYSV_ABI sceGnmDebuggerSetAddressWatch();
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int PS4_SYSV_ABI sceGnmDebuggerWriteGds();
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int PS4_SYSV_ABI sceGnmDebuggerWriteSqIndirectRegister();
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int PS4_SYSV_ABI sceGnmDebugHardwareStatus();
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s32 PS4_SYSV_ABI sceGnmDeleteEqEvent(SceKernelEqueue eq, u64 id);
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int PS4_SYSV_ABI sceGnmDestroyWorkloadStream();
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void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw);
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int PS4_SYSV_ABI sceGnmDingDongForWorkload();
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int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
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s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
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u32 threads_z, u32 flags);
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s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec();
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u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
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u32 flags, u32 type);
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s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags);
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti(u32* cmdbuf, u32 size, u32 data_offset,
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u32 max_count, u64 count_addr, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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u32 flags);
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s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400(u32* cmdbuf, u32 size);
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int PS4_SYSV_ABI sceGnmDrawOpaqueAuto();
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bool PS4_SYSV_ABI sceGnmDriverCaptureInProgress();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterface();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForGpuDebugger();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForGpuException();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForHDRScopes();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForReplay();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForResourceRegistration();
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForValidation();
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int PS4_SYSV_ABI sceGnmDriverInternalVirtualQuery();
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int PS4_SYSV_ABI sceGnmDriverTraceInProgress();
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int PS4_SYSV_ABI sceGnmDriverTriggerCapture();
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int PS4_SYSV_ABI sceGnmEndWorkload(u64 workload);
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s32 PS4_SYSV_ABI sceGnmFindResourcesPublic();
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void PS4_SYSV_ABI sceGnmFlushGarlic();
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int PS4_SYSV_ABI sceGnmGetCoredumpAddress();
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int PS4_SYSV_ABI sceGnmGetCoredumpMode();
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int PS4_SYSV_ABI sceGnmGetCoredumpProtectionFaultTimestamp();
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int PS4_SYSV_ABI sceGnmGetDbgGcHandle();
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int PS4_SYSV_ABI sceGnmGetDebugTimestamp();
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int PS4_SYSV_ABI sceGnmGetEqEventType();
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int PS4_SYSV_ABI sceGnmGetEqTimeStamp();
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int PS4_SYSV_ABI sceGnmGetGpuBlockStatus();
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u32 PS4_SYSV_ABI sceGnmGetGpuCoreClockFrequency();
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int PS4_SYSV_ABI sceGnmGetGpuInfoStatus();
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int PS4_SYSV_ABI sceGnmGetLastWaitedAddress();
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int PS4_SYSV_ABI sceGnmGetNumTcaUnits();
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int PS4_SYSV_ABI sceGnmGetOffChipTessellationBufferSize();
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int PS4_SYSV_ABI sceGnmGetOwnerName();
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int PS4_SYSV_ABI sceGnmGetPhysicalCounterFromVirtualized();
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int PS4_SYSV_ABI sceGnmGetProtectionFaultTimeStamp();
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int PS4_SYSV_ABI sceGnmGetResourceBaseAddressAndSizeInBytes();
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int PS4_SYSV_ABI sceGnmGetResourceName();
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int PS4_SYSV_ABI sceGnmGetResourceShaderGuid();
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int PS4_SYSV_ABI sceGnmGetResourceType();
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int PS4_SYSV_ABI sceGnmGetResourceUserData();
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int PS4_SYSV_ABI sceGnmGetShaderProgramBaseAddress();
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int PS4_SYSV_ABI sceGnmGetShaderStatus();
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VAddr PS4_SYSV_ABI sceGnmGetTheTessellationFactorRingBufferBaseAddress();
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int PS4_SYSV_ABI sceGnmGpuPaDebugEnter();
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int PS4_SYSV_ABI sceGnmGpuPaDebugLeave();
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int PS4_SYSV_ABI sceGnmInsertDingDongMarker();
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s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmInsertPushColorMarker(u32* cmdbuf, u32 size, const char* marker, u32 color);
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s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker);
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int PS4_SYSV_ABI sceGnmInsertSetColorMarker();
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s32 PS4_SYSV_ABI sceGnmInsertSetMarker(u32* cmdbuf, u32 size, const char* marker);
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int PS4_SYSV_ABI sceGnmInsertThreadTraceMarker();
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s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle, u32 buf_idx);
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int PS4_SYSV_ABI sceGnmIsCoredumpValid();
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int PS4_SYSV_ABI sceGnmIsUserPaEnabled();
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int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex();
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int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask();
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int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical();
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int PS4_SYSV_ABI sceGnmMapComputeQueue(u32 pipe_id, u32 queue_id, VAddr ring_base_addr,
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u32 ring_size_dw, u32* read_ptr_addr);
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int PS4_SYSV_ABI sceGnmMapComputeQueueWithPriority(u32 pipe_id, u32 queue_id, VAddr ring_base_addr,
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u32 ring_size_dw, u32* read_ptr_addr,
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u32 pipePriority);
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int PS4_SYSV_ABI sceGnmPaDisableFlipCallbacks();
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int PS4_SYSV_ABI sceGnmPaEnableFlipCallbacks();
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int PS4_SYSV_ABI sceGnmPaHeartbeat();
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int PS4_SYSV_ABI sceGnmQueryResourceRegistrationUserMemoryRequirements();
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int PS4_SYSV_ABI sceGnmRaiseUserExceptionEvent();
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int PS4_SYSV_ABI sceGnmRegisterGdsResource();
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int PS4_SYSV_ABI sceGnmRegisterGnmLiveCallbackConfig();
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s32 PS4_SYSV_ABI sceGnmRegisterOwner(void* handle, const char* name);
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s32 PS4_SYSV_ABI sceGnmRegisterResource(void* res_handle, void* owner_handle, const void* addr,
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size_t size, const char* name, int res_type, u64 user_data);
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int PS4_SYSV_ABI sceGnmRequestFlipAndSubmitDone();
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int PS4_SYSV_ABI sceGnmRequestFlipAndSubmitDoneForWorkload();
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int PS4_SYSV_ABI sceGnmRequestMipStatsReportAndReset();
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s32 PS4_SYSV_ABI sceGnmResetVgtControl(u32* cmdbuf, u32 size);
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int PS4_SYSV_ABI sceGnmSdmaClose();
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int PS4_SYSV_ABI sceGnmSdmaConstFill();
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int PS4_SYSV_ABI sceGnmSdmaCopyLinear();
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int PS4_SYSV_ABI sceGnmSdmaCopyTiled();
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int PS4_SYSV_ABI sceGnmSdmaCopyWindow();
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int PS4_SYSV_ABI sceGnmSdmaFlush();
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int PS4_SYSV_ABI sceGnmSdmaGetMinCmdSize();
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int PS4_SYSV_ABI sceGnmSdmaOpen();
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s32 PS4_SYSV_ABI sceGnmSetCsShader(u32* cmdbuf, u32 size, const u32* cs_regs);
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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u32 modifier);
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s32 PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(u32* cmdbuf, u32 size, u32 shader_id,
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u32 shader_modifier);
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s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id, u32 modifier);
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s32 PS4_SYSV_ABI sceGnmSetEsShader(u32* cmdbuf, u32 size, const u32* es_regs, u32 shader_modifier);
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int PS4_SYSV_ABI sceGnmSetGsRingSizes();
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s32 PS4_SYSV_ABI sceGnmSetGsShader(u32* cmdbuf, u32 size, const u32* gs_regs);
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s32 PS4_SYSV_ABI sceGnmSetHsShader(u32* cmdbuf, u32 size, const u32* hs_regs, u32 param4);
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s32 PS4_SYSV_ABI sceGnmSetLsShader(u32* cmdbuf, u32 size, const u32* ls_regs, u32 shader_modifier);
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s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
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int PS4_SYSV_ABI sceGnmSetResourceUserData();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCountersForUnitInstance();
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int PS4_SYSV_ABI sceGnmSetupMipStatsReport();
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s32 PS4_SYSV_ABI sceGnmSetVgtControl(u32* cmdbuf, u32 size, u32 prim_group_sz_minus_one,
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u32 partial_vs_wave_mode, u32 wd_switch_only_on_eop_mode);
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s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier);
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int PS4_SYSV_ABI sceGnmSetWaveLimitMultiplier();
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int PS4_SYSV_ABI sceGnmSetWaveLimitMultipliers();
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int PS4_SYSV_ABI sceGnmSpmEndSpm();
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int PS4_SYSV_ABI sceGnmSpmInit();
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int PS4_SYSV_ABI sceGnmSpmInit2();
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int PS4_SYSV_ABI sceGnmSpmSetDelay();
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int PS4_SYSV_ABI sceGnmSpmSetMuxRam();
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int PS4_SYSV_ABI sceGnmSpmSetMuxRam2();
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int PS4_SYSV_ABI sceGnmSpmSetSelectCounter();
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int PS4_SYSV_ABI sceGnmSpmSetSpmSelects();
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int PS4_SYSV_ABI sceGnmSpmSetSpmSelects2();
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int PS4_SYSV_ABI sceGnmSpmStartSpm();
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int PS4_SYSV_ABI sceGnmSqttFini();
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int PS4_SYSV_ABI sceGnmSqttFinishTrace();
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int PS4_SYSV_ABI sceGnmSqttGetBcInfo();
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int PS4_SYSV_ABI sceGnmSqttGetGpuClocks();
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int PS4_SYSV_ABI sceGnmSqttGetHiWater();
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int PS4_SYSV_ABI sceGnmSqttGetStatus();
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int PS4_SYSV_ABI sceGnmSqttGetTraceCounter();
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int PS4_SYSV_ABI sceGnmSqttGetTraceWptr();
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int PS4_SYSV_ABI sceGnmSqttGetWrapCounts();
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int PS4_SYSV_ABI sceGnmSqttGetWrapCounts2();
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int PS4_SYSV_ABI sceGnmSqttGetWritebackLabels();
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int PS4_SYSV_ABI sceGnmSqttInit();
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int PS4_SYSV_ABI sceGnmSqttSelectMode();
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int PS4_SYSV_ABI sceGnmSqttSelectTarget();
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int PS4_SYSV_ABI sceGnmSqttSelectTokens();
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int PS4_SYSV_ABI sceGnmSqttSetCuPerfMask();
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int PS4_SYSV_ABI sceGnmSqttSetDceEventWrite();
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int PS4_SYSV_ABI sceGnmSqttSetHiWater();
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int PS4_SYSV_ABI sceGnmSqttSetTraceBuffer2();
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int PS4_SYSV_ABI sceGnmSqttSetTraceBuffers();
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int PS4_SYSV_ABI sceGnmSqttSetUserData();
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int PS4_SYSV_ABI sceGnmSqttSetUserdataTimer();
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int PS4_SYSV_ABI sceGnmSqttStartTrace();
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int PS4_SYSV_ABI sceGnmSqttStopTrace();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2();
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int PS4_SYSV_ABI sceGnmSqttWaitForEvent();
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s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, u32* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes, u32 vo_handle,
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u32 buf_idx, u32 flip_mode, u32 flip_arg);
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload(
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u32 workload, u32 count, u32* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, u32* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes, u32 vo_handle, u32 buf_idx, u32 flip_mode, u32 flip_arg);
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s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, const u32* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes);
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload(u32 workload, u32 count,
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const u32* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes,
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const u32* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes);
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int PS4_SYSV_ABI sceGnmSubmitDone();
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int PS4_SYSV_ABI sceGnmUnmapComputeQueue();
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int PS4_SYSV_ABI sceGnmUnregisterAllResourcesForOwner();
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int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources();
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int PS4_SYSV_ABI sceGnmUnregisterResource();
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s32 PS4_SYSV_ABI sceGnmUpdateGsShader(u32* cmdbuf, u32 size, const u32* gs_regs);
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int PS4_SYSV_ABI sceGnmUpdateHsShader();
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
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u32 shader_modifier);
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s32 PS4_SYSV_ABI sceGnmValidateCommandBuffers();
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int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics();
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int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics2();
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int PS4_SYSV_ABI sceGnmValidateDispatchCommandBuffers();
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int PS4_SYSV_ABI sceGnmValidateDrawCommandBuffers();
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int PS4_SYSV_ABI sceGnmValidateGetDiagnosticInfo();
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int PS4_SYSV_ABI sceGnmValidateGetDiagnostics();
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int PS4_SYSV_ABI sceGnmValidateGetVersion();
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int PS4_SYSV_ABI sceGnmValidateOnSubmitEnabled();
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int PS4_SYSV_ABI sceGnmValidateResetState();
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int PS4_SYSV_ABI sceGnmValidationRegisterMemoryCheckCallback();
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int PS4_SYSV_ABI sceRazorCaptureCommandBuffersOnlyImmediate();
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int PS4_SYSV_ABI sceRazorCaptureCommandBuffersOnlySinceLastFlip();
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int PS4_SYSV_ABI sceRazorCaptureImmediate();
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int PS4_SYSV_ABI sceRazorCaptureSinceLastFlip();
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int PS4_SYSV_ABI sceRazorIsLoaded();
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int PS4_SYSV_ABI Func_063D065A2D6359C3();
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int PS4_SYSV_ABI Func_0CABACAFB258429D();
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int PS4_SYSV_ABI Func_150CF336FC2E99A3();
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int PS4_SYSV_ABI Func_17CA687F9EE52D49();
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int PS4_SYSV_ABI Func_1870B89F759C6B45();
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int PS4_SYSV_ABI Func_26F9029EF68A955E();
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int PS4_SYSV_ABI Func_301E3DBBAB092DB0();
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int PS4_SYSV_ABI Func_30BAFE172AF17FEF();
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int PS4_SYSV_ABI Func_3E6A3E8203D95317();
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int PS4_SYSV_ABI Func_40FEEF0C6534C434();
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int PS4_SYSV_ABI Func_416B9079DE4CBACE();
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int PS4_SYSV_ABI Func_4774D83BB4DDBF9A();
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int PS4_SYSV_ABI Func_50678F1CCEEB9A00();
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int PS4_SYSV_ABI Func_54A2EC5FA4C62413();
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int PS4_SYSV_ABI Func_5A9C52C83138AE6B();
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int PS4_SYSV_ABI Func_5D22193A31EA1142();
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int PS4_SYSV_ABI Func_725A36DEBB60948D();
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int PS4_SYSV_ABI Func_8021A502FA61B9BB();
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int PS4_SYSV_ABI Func_9D002FE0FA40F0E6();
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int PS4_SYSV_ABI Func_9D297F36A7028B71();
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int PS4_SYSV_ABI Func_A2D7EC7A7BCF79B3();
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int PS4_SYSV_ABI Func_AA12A3CB8990854A();
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int PS4_SYSV_ABI Func_ADC8DDC005020BC6();
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int PS4_SYSV_ABI Func_B0A8688B679CB42D();
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int PS4_SYSV_ABI Func_B489020B5157A5FF();
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int PS4_SYSV_ABI Func_BADE7B4C199140DD();
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int PS4_SYSV_ABI Func_D1511B9DCFFB3DD9();
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int PS4_SYSV_ABI Func_D53446649B02E58E();
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int PS4_SYSV_ABI Func_D8B6E8E28E1EF0A3();
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int PS4_SYSV_ABI Func_D93D733A19DD7454();
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int PS4_SYSV_ABI Func_DE995443BC2A8317();
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int PS4_SYSV_ABI Func_DF6E9528150C23FF();
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int PS4_SYSV_ABI Func_ECB4C6BA41FE3350();
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int PS4_SYSV_ABI sceGnmDebugModuleReset();
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int PS4_SYSV_ABI sceGnmDebugReset();
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int PS4_SYSV_ABI Func_C4C328B7CF3B4171();
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextStateInternalCommand();
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextStateInternalSize();
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int PS4_SYSV_ABI sceGnmFindResources();
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int PS4_SYSV_ABI sceGnmGetResourceRegistrationBuffers();
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int PS4_SYSV_ABI sceGnmRegisterOwnerForSystem();
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int PS4_SYSV_ABI Func_1C43886B16EE5530();
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int PS4_SYSV_ABI Func_81037019ECCD0E01();
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int PS4_SYSV_ABI Func_BFB41C057478F0BF();
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int PS4_SYSV_ABI Func_E51D44DB8151238C();
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int PS4_SYSV_ABI Func_F916890425496553();
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void RegisterlibSceGnmDriver(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::GnmDriver
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