shadPS4/src/qt_gui/settings.cpp
georgemoralis 43321fb45a
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QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00

91 lines
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2.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/path_util.h>
#include "settings.h"
settings::settings(QObject* parent) : QObject(parent), m_settings_dir(ComputeSettingsDir()) {}
settings::~settings() {
sync();
}
void settings::sync() {
if (m_settings) {
m_settings->sync();
}
}
QString settings::GetSettingsDir() const {
return m_settings_dir.absolutePath();
}
QString settings::ComputeSettingsDir() {
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
return QString::fromStdString(config_dir.string() + "/");
}
void settings::RemoveValue(const QString& key, const QString& name, bool sync) const {
if (m_settings) {
m_settings->beginGroup(key);
m_settings->remove(name);
m_settings->endGroup();
if (sync) {
m_settings->sync();
}
}
}
void settings::RemoveValue(const gui_value& entry, bool sync) const {
RemoveValue(entry.key, entry.name, sync);
}
QVariant settings::GetValue(const QString& key, const QString& name, const QVariant& def) const {
return m_settings ? m_settings->value(key + "/" + name, def) : def;
}
QVariant settings::GetValue(const gui_value& entry) const {
return GetValue(entry.key, entry.name, entry.def);
}
void settings::SetValue(const gui_value& entry, const QVariant& value, bool sync) const {
SetValue(entry.key, entry.name, value, sync);
}
void settings::SetValue(const QString& key, const QVariant& value, bool sync) const {
if (m_settings) {
m_settings->setValue(key, value);
if (sync) {
m_settings->sync();
}
}
}
void settings::SetValue(const QString& key, const QString& name, const QVariant& value,
bool sync) const {
if (m_settings) {
m_settings->beginGroup(key);
m_settings->setValue(name, value);
m_settings->endGroup();
if (sync) {
m_settings->sync();
}
}
}
QVariant settings::List2Var(const QList<QString>& list) {
QByteArray ba;
QDataStream stream(&ba, QIODevice::WriteOnly);
stream << list;
return QVariant(ba);
}
QList<QString> settings::Var2List(const QVariant& var) {
QList<QString> list;
QByteArray ba = var.toByteArray();
QDataStream stream(&ba, QIODevice::ReadOnly);
stream >> list;
return list;
}