mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-12 04:35:56 +00:00
591 lines
22 KiB
C++
591 lines
22 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL3/SDL_audio.h>
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#include <magic_enum/magic_enum.hpp>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/audio/audioout_error.h"
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#include "core/libraries/audio3d/audio3d.h"
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#include "core/libraries/audio3d/audio3d_error.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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namespace Libraries::Audio3d {
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static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
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static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
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AudioOut::OrbisAudioOutParamFormat::S16Stereo;
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static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
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static constexpr u32 AUDIO3D_OUTPUT_BUFFER_FRAMES = 0x100;
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static std::unique_ptr<Audio3dState> state;
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s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
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LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
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return AudioOut::sceAudioOutClose(handle);
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(
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const OrbisAudio3dPortId port_id, const Libraries::UserService::OrbisUserServiceUserId user_id,
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s32 type, const s32 index, const u32 len, const u32 freq,
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const AudioOut::OrbisAudioOutParamExtendedInformation param) {
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LOG_INFO(Lib_Audio3d,
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"called, port_id = {}, user_id = {}, type = {}, index = {}, len = {}, freq = {}",
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port_id, user_id, type, index, len, freq);
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if (!state->ports.contains(port_id)) {
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LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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if (len != state->ports[port_id].parameters.granularity) {
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LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type), index, len,
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freq, param);
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
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LOG_DEBUG(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
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if (!ptr) {
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LOG_ERROR(Lib_Audio3d, "!ptr");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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if (handle < 0 || (handle & 0xFFFF) > 25) {
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LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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return AudioOut::sceAudioOutOutput(handle, ptr);
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
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const u32 num) {
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LOG_DEBUG(Lib_Audio3d, "called, param = {}, num = {}", static_cast<void*>(param), num);
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if (!param || !num) {
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LOG_ERROR(Lib_Audio3d, "!param || !num");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return AudioOut::sceAudioOutOutputs(param, num);
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}
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static s32 PortQueueAudio(Port& port, const OrbisAudio3dPcm& pcm, const u32 num_channels) {
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// Audio3d output is configured for stereo signed 16-bit PCM. Convert the data to match.
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const SDL_AudioSpec src_spec = {
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.format = pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16 ? SDL_AUDIO_S16LE
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: SDL_AUDIO_F32LE,
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.channels = static_cast<int>(num_channels),
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.freq = AUDIO3D_SAMPLE_RATE,
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};
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constexpr SDL_AudioSpec dst_spec = {
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.format = SDL_AUDIO_S16LE,
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.channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
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.freq = AUDIO3D_SAMPLE_RATE,
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};
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const auto src_size = pcm.num_samples *
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(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16 ? 2 : 4) *
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num_channels;
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u8* dst_data;
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int dst_len;
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if (!SDL_ConvertAudioSamples(&src_spec, static_cast<u8*>(pcm.sample_buffer),
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static_cast<int>(src_size), &dst_spec, &dst_data, &dst_len)) {
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LOG_ERROR(Lib_Audio3d, "SDL_ConvertAudioSamples failed: {}", SDL_GetError());
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return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
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}
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port.queue.emplace_back(AudioData{
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.sample_buffer = dst_data,
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.num_samples = pcm.num_samples,
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});
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
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const OrbisAudio3dFormat format, void* buffer,
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const u32 num_samples) {
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return sceAudio3dBedWrite2(port_id, num_channels, format, buffer, num_samples,
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OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH, false);
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}
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s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32 num_channels,
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const OrbisAudio3dFormat format, void* buffer,
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const u32 num_samples,
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const OrbisAudio3dOutputRoute output_route,
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const bool restricted) {
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LOG_DEBUG(
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Lib_Audio3d,
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"called, port_id = {}, num_channels = {}, format = {}, num_samples = {}, output_route "
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"= {}, restricted = {}",
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port_id, num_channels, magic_enum::enum_name(format), num_samples,
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magic_enum::enum_name(output_route), restricted);
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if (!state->ports.contains(port_id)) {
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LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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if (output_route > OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH) {
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LOG_ERROR(Lib_Audio3d, "output_route > ORBIS_AUDIO3D_OUTPUT_BOTH");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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if (format > OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
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LOG_ERROR(Lib_Audio3d, "format > ORBIS_AUDIO3D_FORMAT_FLOAT");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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if (num_channels != 2 && num_channels != 8) {
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LOG_ERROR(Lib_Audio3d, "num_channels != 2 && num_channels != 8");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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if (!buffer || !num_samples) {
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LOG_ERROR(Lib_Audio3d, "!buffer || !num_samples");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
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if ((reinterpret_cast<uintptr_t>(buffer) & 3) != 0) {
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LOG_ERROR(Lib_Audio3d, "buffer & 3 != 0");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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} else if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
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if ((reinterpret_cast<uintptr_t>(buffer) & 1) != 0) {
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LOG_ERROR(Lib_Audio3d, "buffer & 1 != 0");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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}
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return PortQueueAudio(state->ports[port_id],
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OrbisAudio3dPcm{
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.format = format,
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.sample_buffer = buffer,
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.num_samples = num_samples,
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},
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num_channels);
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}
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s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params) {
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LOG_DEBUG(Lib_Audio3d, "called");
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if (params) {
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*params = OrbisAudio3dOpenParameters{
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.size_this = 0x20,
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.granularity = 0x100,
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.rate = OrbisAudio3dRate::ORBIS_AUDIO3D_RATE_48000,
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.max_objects = 512,
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.queue_depth = 2,
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.buffer_mode = OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH,
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};
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
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LOG_INFO(Lib_Audio3d, "called, reserved = {}", reserved);
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if (reserved != 0) {
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LOG_ERROR(Lib_Audio3d, "reserved != 0");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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if (state) {
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LOG_ERROR(Lib_Audio3d, "already initialized");
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return ORBIS_AUDIO3D_ERROR_NOT_READY;
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}
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state = std::make_unique<Audio3dState>();
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if (const auto init_ret = AudioOut::sceAudioOutInit();
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init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
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return init_ret;
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}
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AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
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ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
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state->audio_out_handle =
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AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
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AUDIO3D_OUTPUT_BUFFER_FRAMES, AUDIO3D_SAMPLE_RATE, ext_info);
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if (state->audio_out_handle < 0) {
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return state->audio_out_handle;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
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OrbisAudio3dObjectId* object_id) {
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LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
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static_cast<void*>(object_id));
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if (!state->ports.contains(port_id)) {
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LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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if (!object_id) {
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LOG_ERROR(Lib_Audio3d, "!object_id");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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static int last_id = 0;
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*object_id = ++last_id;
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
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OrbisAudio3dObjectId object_id,
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const u64 num_attributes,
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const OrbisAudio3dAttribute* attribute_array) {
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LOG_DEBUG(Lib_Audio3d,
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"called, port_id = {}, object_id = {}, num_attributes = {}, attribute_array = {}",
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port_id, object_id, num_attributes, fmt::ptr(attribute_array));
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if (!state->ports.contains(port_id)) {
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LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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auto& port = state->ports[port_id];
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for (u64 i = 0; i < num_attributes; i++) {
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const auto& attribute = attribute_array[i];
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switch (attribute.attribute_id) {
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case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
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const auto pcm = static_cast<OrbisAudio3dPcm*>(attribute.value);
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// Object audio has 1 channel.
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if (const auto ret = PortQueueAudio(port, *pcm, 1); ret != ORBIS_OK) {
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return ret;
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}
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break;
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}
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default:
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LOG_ERROR(Lib_Audio3d, "Unsupported attribute ID: {:#x}",
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static_cast<u32>(attribute.attribute_id));
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break;
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}
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
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LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
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if (!state->ports.contains(port_id)) {
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LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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if (state->ports[port_id].parameters.buffer_mode ==
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OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
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LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
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return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
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}
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auto& port = state->ports[port_id];
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if (port.current_buffer.has_value()) {
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// Free existing buffer before replacing.
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SDL_free(port.current_buffer->sample_buffer);
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}
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if (!port.queue.empty()) {
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port.current_buffer = port.queue.front();
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port.queue.pop_front();
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} else {
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// Nothing to advance to.
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LOG_DEBUG(Lib_Audio3d, "Port advance with no buffer queued");
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port.current_buffer = std::nullopt;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortClose() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortCreate() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortFlush() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortFreeState() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortGetList() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortGetParameters() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u32* queue_level,
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u32* queue_available) {
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LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, queue_level = {}, queue_available = {}", port_id,
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static_cast<void*>(queue_level), static_cast<void*>(queue_available));
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if (!state->ports.contains(port_id)) {
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LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
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return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
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}
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if (!queue_level && !queue_available) {
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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const auto port = state->ports[port_id];
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const size_t size = port.queue.size();
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if (queue_level) {
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*queue_level = size;
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}
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if (queue_available) {
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*queue_available = port.parameters.queue_depth - size;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortGetState() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortGetStatus() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dPortOpen(const Libraries::UserService::OrbisUserServiceUserId user_id,
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const OrbisAudio3dOpenParameters* parameters,
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OrbisAudio3dPortId* port_id) {
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LOG_INFO(Lib_Audio3d, "called, user_id = {}, parameters = {}, id = {}", user_id,
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static_cast<const void*>(parameters), static_cast<void*>(port_id));
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if (!state) {
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LOG_ERROR(Lib_Audio3d, "!initialized");
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return ORBIS_AUDIO3D_ERROR_NOT_READY;
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}
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if (!parameters || !port_id) {
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LOG_ERROR(Lib_Audio3d, "!parameters || !id");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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const int id = static_cast<int>(state->ports.size()) + 1;
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if (id > 3) {
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LOG_ERROR(Lib_Audio3d, "id > 3");
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return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
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}
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*port_id = id;
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std::memcpy(&state->ports[id].parameters, parameters, sizeof(OrbisAudio3dOpenParameters));
|
|
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
|
|
const OrbisAudio3dBlocking blocking) {
|
|
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, blocking = {}", port_id,
|
|
magic_enum::enum_name(blocking));
|
|
|
|
if (!state->ports.contains(port_id)) {
|
|
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
|
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
|
}
|
|
|
|
const auto& port = state->ports[port_id];
|
|
if (port.parameters.buffer_mode !=
|
|
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
|
|
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
|
|
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
|
|
}
|
|
|
|
if (!port.current_buffer.has_value()) {
|
|
// Nothing to push.
|
|
LOG_DEBUG(Lib_Audio3d, "Port push with no buffer ready");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
// TODO: Implement asynchronous blocking mode.
|
|
const auto& [sample_buffer, num_samples] = port.current_buffer.value();
|
|
return AudioOut::sceAudioOutOutput(state->audio_out_handle, sample_buffer);
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
|
|
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(const OrbisAudio3dPortId port_id,
|
|
const OrbisAudio3dAttributeId attribute_id,
|
|
void* attribute, const u64 attribute_size) {
|
|
LOG_INFO(Lib_Audio3d,
|
|
"called, port_id = {}, attribute_id = {}, attribute = {}, attribute_size = {}",
|
|
port_id, static_cast<u32>(attribute_id), attribute, attribute_size);
|
|
|
|
if (!state->ports.contains(port_id)) {
|
|
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
|
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
|
}
|
|
|
|
if (!attribute) {
|
|
LOG_ERROR(Lib_Audio3d, "!attribute");
|
|
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
|
}
|
|
|
|
// TODO
|
|
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
|
|
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
|
|
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
|
|
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dStrError() {
|
|
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
|
|
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
|
return ORBIS_OK;
|
|
}
|
|
|
|
void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym) {
|
|
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutClose);
|
|
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutOpen);
|
|
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dAudioOutOutput);
|
|
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dAudioOutOutputs);
|
|
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite);
|
|
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite2);
|
|
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dCreateSpeakerArray);
|
|
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dDeleteSpeakerArray);
|
|
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dGetDefaultOpenParameters);
|
|
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dGetSpeakerArrayMemorySize);
|
|
LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dGetSpeakerArrayMixCoefficients);
|
|
LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dGetSpeakerArrayMixCoefficients2);
|
|
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dInitialize);
|
|
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dObjectReserve);
|
|
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dObjectSetAttributes);
|
|
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dObjectUnreserve);
|
|
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortAdvance);
|
|
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortClose);
|
|
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortCreate);
|
|
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortDestroy);
|
|
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFlush);
|
|
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFreeState);
|
|
LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dPortGetAttributesSupported);
|
|
LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetList);
|
|
LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dPortGetParameters);
|
|
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dPortGetQueueLevel);
|
|
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetState);
|
|
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetStatus);
|
|
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortOpen);
|
|
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortPush);
|
|
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dPortQueryDebug);
|
|
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dPortSetAttribute);
|
|
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dReportRegisterHandler);
|
|
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dReportUnregisterHandler);
|
|
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
|
sceAudio3dSetGpuRenderer);
|
|
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dStrError);
|
|
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dTerminate);
|
|
};
|
|
|
|
} // namespace Libraries::Audio3d
|