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-dont do trivial phi removal during SRT pass, that's now done in ssa_rewrite -remove unused variable when walking tess attributes -fix some tess comments
125 lines
No EOL
3.7 KiB
C++
125 lines
No EOL
3.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <unordered_map>
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#include <boost/container/set.hpp>
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#include <boost/container/small_vector.hpp>
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#include "common/assert.h"
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#include "common/hash.h"
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#include "common/types.h"
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#include "shader_recompiler/ir/breadth_first_search.h"
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#include "shader_recompiler/ir/opcodes.h"
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#include "shader_recompiler/ir/value.h"
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namespace Shader::Optimization {
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// Does global value numbering on a subset of instructions that are used
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// for loads from shader resource tables.
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// Inspiration from spirv-opt
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class SrtGvnTable {
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public:
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using ValueNumberTable = std::unordered_map<IR::Value, u32>;
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using ValueNum = u32;
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SrtGvnTable() : value_numbers(), next_num(0) {}
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u32 GetValueNumber(IR::Inst* inst) {
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return GetValueNumber(IR::Value{inst});
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}
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u32 GetValueNumber(IR::Value v) {
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v = v.Resolve();
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if (auto it = value_numbers.find(v); it != value_numbers.end()) {
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return it->second;
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}
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if (auto inst = v.TryInstRecursive()) {
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return ComputeInstValueNumber(inst);
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}
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return NextValueNumber(v);
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}
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private:
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u32 ComputeInstValueNumber(IR::Inst* inst) {
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ASSERT(!value_numbers.contains(
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IR::Value(inst))); // Should always be checking before calling this function
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if (inst->MayHaveSideEffects()) {
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return NextValueNumber(IR::Value(inst));
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}
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u32 vn;
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switch (inst->GetOpcode()) {
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case IR::Opcode::Phi: {
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const auto pred = [](IR::Inst* inst) -> std::optional<IR::Inst*> {
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if (inst->GetOpcode() == IR::Opcode::GetUserData ||
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inst->GetOpcode() == IR::Opcode::CompositeConstructU32x2 ||
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inst->GetOpcode() == IR::Opcode::ReadConst) {
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return inst;
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}
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return std::nullopt;
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};
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IR::Inst* source = IR::BreadthFirstSearch(inst, pred).value();
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vn = GetValueNumber(source);
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value_numbers[IR::Value(inst)] = vn;
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break;
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}
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case IR::Opcode::GetUserData:
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case IR::Opcode::CompositeConstructU32x2:
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case IR::Opcode::ReadConst: {
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InstVector iv = MakeInstVector(inst);
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if (auto it = iv_to_vn.find(iv); it != iv_to_vn.end()) {
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vn = it->second;
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value_numbers[IR::Value(inst)] = vn;
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} else {
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vn = NextValueNumber(IR::Value(inst));
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iv_to_vn.emplace(std::move(iv), vn);
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}
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break;
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}
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default:
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vn = NextValueNumber(IR::Value(inst));
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break;
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}
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return vn;
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}
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u32 NextValueNumber(IR::Value v) {
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u32 rv = next_num++;
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value_numbers[v] = rv;
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return rv;
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}
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ValueNumberTable value_numbers;
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u32 next_num;
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using InstVector = boost::container::small_vector<u32, 8>;
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InstVector MakeInstVector(IR::Inst* inst) {
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ASSERT(inst->GetOpcode() != IR::Opcode::Identity);
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InstVector iv;
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iv.reserve(2 + inst->NumArgs());
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iv.push_back(static_cast<u32>(inst->GetOpcode()));
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iv.push_back(inst->Flags<u32>());
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for (auto i = 0; i < inst->NumArgs(); i++) {
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iv.push_back(GetValueNumber(inst->Arg(i)));
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}
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return iv;
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}
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struct HashInstVector {
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size_t operator()(const InstVector& iv) const {
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u32 h = 0;
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for (auto vn : iv) {
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h = HashCombine(vn, h);
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}
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return h;
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}
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};
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std::unordered_map<InstVector, u32, HashInstVector> iv_to_vn;
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};
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} // namespace Shader::Optimization
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