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* shader_recompiler: Use null image when shader is compiled with unbound sharp * video_core: Refactor and render target swizzles * liverpool_to_vk: Add missing swap format from RDR * video_core: Refactor shader recompiler interface * Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct * shader_recompiler: Avoid some asserts
26 lines
669 B
C++
26 lines
669 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "shader_recompiler/frontend/instruction.h"
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#include "shader_recompiler/info.h"
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#include "shader_recompiler/ir/abstract_syntax_list.h"
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#include "shader_recompiler/ir/basic_block.h"
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namespace Shader::IR {
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struct Program {
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explicit Program(Info& info_) : info{info_} {}
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AbstractSyntaxList syntax_list;
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BlockList blocks;
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BlockList post_order_blocks;
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std::vector<Gcn::GcnInst> ins_list;
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Info& info;
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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} // namespace Shader::IR
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