shadPS4/src/shader_recompiler/ir/program.h
TheTurtle f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "shader_recompiler/frontend/instruction.h"
#include "shader_recompiler/info.h"
#include "shader_recompiler/ir/abstract_syntax_list.h"
#include "shader_recompiler/ir/basic_block.h"
namespace Shader::IR {
struct Program {
explicit Program(Info& info_) : info{info_} {}
AbstractSyntaxList syntax_list;
BlockList blocks;
BlockList post_order_blocks;
std::vector<Gcn::GcnInst> ins_list;
Info& info;
};
[[nodiscard]] std::string DumpProgram(const Program& program);
} // namespace Shader::IR