mirror of
https://github.com/shadps4-emu/shadPS4.git
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97 lines
No EOL
2.9 KiB
C++
97 lines
No EOL
2.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QScrollBar>
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#include "background_music_player.h"
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#include "game_info.h"
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#include "game_list_utils.h"
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#include "gui_context_menus.h"
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class GameListFrame : public QTableWidget {
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Q_OBJECT
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public:
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explicit GameListFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent = nullptr);
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Q_SIGNALS:
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void GameListFrameClosed();
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public Q_SLOTS:
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void SetListBackgroundImage(QTableWidgetItem* item);
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void RefreshListBackgroundImage();
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void SortNameAscending(int columnIndex);
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void SortNameDescending(int columnIndex);
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void PlayBackgroundMusic(QTableWidgetItem* item);
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void onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
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int previousColumn);
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private:
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void SetTableItem(int row, int column, QString itemStr);
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void SetRegionFlag(int row, int column, QString itemStr);
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QList<QAction*> m_columnActs;
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GameInfoClass* game_inf_get = nullptr;
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bool ListSortedAsc = true;
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public:
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void PopulateGameList();
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void ResizeIcons(int iconSize);
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QImage backgroundImage;
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GameListUtils m_game_list_utils;
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GuiContextMenus m_gui_context_menus;
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std::shared_ptr<GameInfoClass> m_game_info;
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int icon_size;
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static float parseAsFloat(const std::string& str, const int& offset) {
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return std::stof(str.substr(0, str.size() - offset));
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}
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static float parseSizeMB(const std::string& size) {
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float num = parseAsFloat(size, 3);
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return (size[size.size() - 2] == 'G') ? num * 1024 : num;
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}
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static bool CompareStringsAscending(GameInfo a, GameInfo b, int columnIndex) {
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switch (columnIndex) {
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case 1:
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return a.name < b.name;
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case 2:
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return a.serial.substr(4) < b.serial.substr(4);
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case 3:
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return a.region < b.region;
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case 4:
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return parseAsFloat(a.fw, 0) < parseAsFloat(b.fw, 0);
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case 5:
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return parseSizeMB(b.size) < parseSizeMB(a.size);
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case 6:
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return a.version < b.version;
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case 7:
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return a.path < b.path;
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default:
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return false;
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}
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}
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static bool CompareStringsDescending(GameInfo a, GameInfo b, int columnIndex) {
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switch (columnIndex) {
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case 1:
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return a.name > b.name;
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case 2:
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return a.serial.substr(4) > b.serial.substr(4);
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case 3:
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return a.region > b.region;
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case 4:
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return parseAsFloat(a.fw, 0) > parseAsFloat(b.fw, 0);
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case 5:
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return parseSizeMB(b.size) > parseSizeMB(a.size);
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case 6:
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return a.version > b.version;
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case 7:
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return a.path > b.path;
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default:
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return false;
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}
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}
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}; |