shadPS4/src/video_core/buffer_cache
TheTurtle 76b4da6212
video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

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Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-02-24 14:31:12 +02:00
..
buffer.cpp shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363) 2025-02-06 20:40:49 -08:00
buffer.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
buffer_cache.cpp video_core: Various small improvements and bug fixes (#2525) 2025-02-24 14:31:12 +02:00
buffer_cache.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
memory_tracker_base.h buffer_cache: Improve buffer cache locking contention (#1973) 2025-01-02 15:39:02 +02:00
range_set.h Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
word_manager.h video_core: Use adaptive mutex on Linux (#2105) 2025-01-17 23:47:38 -08:00