shadPS4/src/shader_recompiler
squidbus b1f74660df
shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889)
* shader_recompiler: Implement S_BCNT1_I32_B64

* shader_recompiler: Implement S_FF1_I32_B64

* shader_recompiler: Implement IEqual for 64-bit.

* shader_recompiler: Fix immediate type in S_FF1_I32_B32
2024-12-27 16:46:07 +02:00
..
backend shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889) 2024-12-27 16:46:07 +02:00
frontend shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889) 2024-12-27 16:46:07 +02:00
ir shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889) 2024-12-27 16:46:07 +02:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Rework image read/write emit. (#1819) 2024-12-25 01:13:32 +02:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h ir: Add heuristic based LDS barrier pass (#1801) 2024-12-19 10:18:28 +02:00
recompiler.cpp ir: Add heuristic based LDS barrier pass (#1801) 2024-12-19 10:18:28 +02:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h renderer_vulkan: Implement rectlist emulation with tessellation (#1857) 2024-12-24 13:28:47 +02:00
specialization.h shader_recompiler: Rework image read/write emit. (#1819) 2024-12-25 01:13:32 +02:00