publish changes

This commit is contained in:
Archie 2024-09-29 02:04:03 +00:00
parent afc5064a7b
commit ac2c6ac843
1605 changed files with 3354 additions and 3354 deletions

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@ -9,7 +9,7 @@
#pragma warning (disable:4201)
#include <streams.h>
#include <windows.h>
#include <arch.h>
#include <tchar.h>
#include <winperf.h>
#include <wmistr.h>

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@ -1814,7 +1814,7 @@ CBaseVideoRenderer::~CBaseVideoRenderer()
// The timing functions in this class are called by the window object and by
// the renderer's allocator.
// The windows object calls timing functions as it receives media sample
// The arch object calls timing functions as it receives media sample
// images for drawing using GDI.
// The allocator calls timing functions when it starts passing DCI/DirectDraw
// surfaces which are not rendered in the same way; The decompressor writes

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@ -36,8 +36,8 @@
#endif
#include <windows.h>
#include <windowsx.h>
#include <arch.h>
#include <archx.h>
#include <olectl.h>
#include <ddraw.h>
#include <mmsystem.h>
@ -179,7 +179,7 @@ LONG_PTR _SetWindowLongPtr(HWND hwnd, int nIndex, T p)
#include <outputq.h> // Output pin queueing
#include <errors.h> // HRESULT status and error definitions
#include <renbase.h> // Base class for writing ActiveX renderers
#include <winutil.h> // Helps with filters that manage windows
#include <winutil.h> // Helps with filters that manage arch
#include <winctrl.h> // Implements the IVideoWindow interface
#include <videoctl.h> // Specifically video related classes
#include <refclock.h> // Base clock class

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@ -23,7 +23,7 @@
}
// This checks to see whether the window has a drain. An application can in
// most environments set the owner/parent of windows so that they appear in
// most environments set the owner/parent of arch so that they appear in
// a compound document context (for example). In this case, the application
// would probably like to be told of any keyboard/mouse messages. Therefore
// we pass these messages on untranslated, returning TRUE if we're successful
@ -320,7 +320,7 @@ STDMETHODIMP CBaseControlWindow::get_WindowState(__out long *pWindowState)
*pWindowState = FALSE;
// Is the window visible, a window is termed visible if it is somewhere on
// the current desktop even if it is completely obscured by other windows
// the current desktop even if it is completely obscured by other arch
// so the flag is a style for each window set with the WS_VISIBLE bit
if (IsWindowVisible(m_hwnd) == TRUE) {
@ -422,7 +422,7 @@ STDMETHODIMP CBaseControlWindow::get_Visible(__out long *pVisible)
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
// See if the base window has a WS_VISIBLE style - this will return TRUE
// even if the window is completely obscured by other desktop windows, we
// even if the window is completely obscured by other desktop arch, we
// return FALSE if the window is not showing because of earlier calls
BOOL Mode = IsWindowVisible(m_hwnd);
@ -736,7 +736,7 @@ STDMETHODIMP CBaseControlWindow::get_MessageDrain(__out OAHWND *Drain)
// This is called by the filter graph to inform us of a message we should know
// is being sent to our owning window. We have this because as a child window
// we do not get certain messages that are only sent to top level windows. We
// we do not get certain messages that are only sent to top level arch. We
// must see the palette changed/changing/query messages so that we know if we
// have the foreground palette or not. We pass the message on to our window
// using SendMessage - this will cause an interthread send message to occur

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@ -437,7 +437,7 @@ LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
// If the message is WM_NCCREATE we set our pBaseWindow pointer
// and will then place it in the window structure
// turn off WS_EX_LAYOUTRTL style for quartz windows
// turn off WS_EX_LAYOUTRTL style for quartz arch
if (uMsg == WM_NCCREATE) {
SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) & ~0x400000);
}

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@ -62,7 +62,7 @@ protected:
// It should be held anytime the
// program use the value of m_hPalette.
// Maps windows message procedure into C++ methods
// Maps arch message procedure into C++ methods
friend LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
UINT uMsg, // Message ID
WPARAM wParam, // First parameter

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@ -587,9 +587,9 @@ STDAPI AMGetWideString(LPCWSTR psz, __deref_out LPWSTR *ppszReturn)
}
// Waits for the HANDLE hObject. While waiting messages sent
// to windows on our thread by SendMessage will be processed.
// to arch on our thread by SendMessage will be processed.
// Using this function to do waits and mutual exclusion
// avoids some deadlocks in objects with windows.
// avoids some deadlocks in objects with arch.
// Return codes are the same as for WaitForSingleObject
DWORD WINAPI WaitDispatchingMessages(
HANDLE hObject,

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@ -457,7 +457,7 @@ STDAPI FreeBSTR(__deref_in BSTR* pstr);
// E_OUTOFMEMORY - can't allocate memory for returned string
STDAPI AMGetWideString(LPCWSTR pszString, __deref_out LPWSTR *ppszReturn);
// Special wait for objects owning windows
// Special wait for objects owning arch
DWORD WINAPI WaitDispatchingMessages(
HANDLE hObject,
DWORD dwWait,