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1605 changed files with 3354 additions and 3354 deletions
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@ -9,7 +9,7 @@
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#pragma warning (disable:4201)
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#include <streams.h>
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#include <windows.h>
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#include <arch.h>
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#include <tchar.h>
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#include <winperf.h>
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#include <wmistr.h>
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@ -1814,7 +1814,7 @@ CBaseVideoRenderer::~CBaseVideoRenderer()
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// The timing functions in this class are called by the window object and by
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// the renderer's allocator.
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// The windows object calls timing functions as it receives media sample
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// The arch object calls timing functions as it receives media sample
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// images for drawing using GDI.
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// The allocator calls timing functions when it starts passing DCI/DirectDraw
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// surfaces which are not rendered in the same way; The decompressor writes
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@ -36,8 +36,8 @@
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#endif
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#include <windows.h>
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#include <windowsx.h>
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#include <arch.h>
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#include <archx.h>
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#include <olectl.h>
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#include <ddraw.h>
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#include <mmsystem.h>
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@ -179,7 +179,7 @@ LONG_PTR _SetWindowLongPtr(HWND hwnd, int nIndex, T p)
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#include <outputq.h> // Output pin queueing
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#include <errors.h> // HRESULT status and error definitions
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#include <renbase.h> // Base class for writing ActiveX renderers
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#include <winutil.h> // Helps with filters that manage windows
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#include <winutil.h> // Helps with filters that manage arch
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#include <winctrl.h> // Implements the IVideoWindow interface
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#include <videoctl.h> // Specifically video related classes
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#include <refclock.h> // Base clock class
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@ -23,7 +23,7 @@
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}
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// This checks to see whether the window has a drain. An application can in
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// most environments set the owner/parent of windows so that they appear in
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// most environments set the owner/parent of arch so that they appear in
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// a compound document context (for example). In this case, the application
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// would probably like to be told of any keyboard/mouse messages. Therefore
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// we pass these messages on untranslated, returning TRUE if we're successful
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@ -320,7 +320,7 @@ STDMETHODIMP CBaseControlWindow::get_WindowState(__out long *pWindowState)
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*pWindowState = FALSE;
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// Is the window visible, a window is termed visible if it is somewhere on
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// the current desktop even if it is completely obscured by other windows
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// the current desktop even if it is completely obscured by other arch
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// so the flag is a style for each window set with the WS_VISIBLE bit
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if (IsWindowVisible(m_hwnd) == TRUE) {
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@ -422,7 +422,7 @@ STDMETHODIMP CBaseControlWindow::get_Visible(__out long *pVisible)
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CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
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// See if the base window has a WS_VISIBLE style - this will return TRUE
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// even if the window is completely obscured by other desktop windows, we
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// even if the window is completely obscured by other desktop arch, we
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// return FALSE if the window is not showing because of earlier calls
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BOOL Mode = IsWindowVisible(m_hwnd);
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@ -736,7 +736,7 @@ STDMETHODIMP CBaseControlWindow::get_MessageDrain(__out OAHWND *Drain)
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// This is called by the filter graph to inform us of a message we should know
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// is being sent to our owning window. We have this because as a child window
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// we do not get certain messages that are only sent to top level windows. We
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// we do not get certain messages that are only sent to top level arch. We
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// must see the palette changed/changing/query messages so that we know if we
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// have the foreground palette or not. We pass the message on to our window
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// using SendMessage - this will cause an interthread send message to occur
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@ -437,7 +437,7 @@ LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
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// If the message is WM_NCCREATE we set our pBaseWindow pointer
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// and will then place it in the window structure
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// turn off WS_EX_LAYOUTRTL style for quartz windows
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// turn off WS_EX_LAYOUTRTL style for quartz arch
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if (uMsg == WM_NCCREATE) {
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SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) & ~0x400000);
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}
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@ -62,7 +62,7 @@ protected:
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// It should be held anytime the
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// program use the value of m_hPalette.
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// Maps windows message procedure into C++ methods
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// Maps arch message procedure into C++ methods
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friend LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
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UINT uMsg, // Message ID
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WPARAM wParam, // First parameter
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@ -587,9 +587,9 @@ STDAPI AMGetWideString(LPCWSTR psz, __deref_out LPWSTR *ppszReturn)
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}
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// Waits for the HANDLE hObject. While waiting messages sent
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// to windows on our thread by SendMessage will be processed.
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// to arch on our thread by SendMessage will be processed.
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// Using this function to do waits and mutual exclusion
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// avoids some deadlocks in objects with windows.
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// avoids some deadlocks in objects with arch.
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// Return codes are the same as for WaitForSingleObject
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DWORD WINAPI WaitDispatchingMessages(
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HANDLE hObject,
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@ -457,7 +457,7 @@ STDAPI FreeBSTR(__deref_in BSTR* pstr);
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// E_OUTOFMEMORY - can't allocate memory for returned string
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STDAPI AMGetWideString(LPCWSTR pszString, __deref_out LPWSTR *ppszReturn);
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// Special wait for objects owning windows
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// Special wait for objects owning arch
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DWORD WINAPI WaitDispatchingMessages(
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HANDLE hObject,
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DWORD dwWait,
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