publish changes

This commit is contained in:
Archie 2024-09-29 02:04:03 +00:00
parent afc5064a7b
commit ac2c6ac843
1605 changed files with 3354 additions and 3354 deletions

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@ -97,11 +97,11 @@ Required software
1. Nullsoft Winamp 2.X (~1 MB)
http://www.winamp.com/
2. Microsoft DirectX 8.0+ - (~11 MB)
http://www.microsoft.com/windows/directx/
http://www.microsoft.com/arch/directx/
3. Microsoft Developer Studio (Visual C++) 6.0
(a retail product)
4. Microsoft DirectX 8.0 SDK (Software Development Kit) - (~173 MB)
http://www.microsoft.com/windows/directx/
http://www.microsoft.com/arch/directx/
(then click the 'msdn' icon in the lower right, under
"info for developers")
*** NOTE that you can use a later SDK, such as 8.1b; but if you
@ -707,7 +707,7 @@ Version History
'integrate with winamp' checkbox and the plugin [when running in
windowed mode] will be skinned just like Winamp. The integrated
window works just like any other Winamp window; it docks with
other windows, CTRL+TAB cycles between them all, and lots of new
other arch, CTRL+TAB cycles between them all, and lots of new
keys work (J, L, CTRL+P, ALT+E, etc.).
-fixed bug (or error in judgment?) where fake fullscreen mode window
would actually run at the *bottom* of the Z order when running
@ -717,7 +717,7 @@ Version History
(before) to just stick the plugin at the bottom of the Z order in
this case. Well, this is now fixed; the plugin tries its best
to stay on top, but watch out - if you try and click on any other
windows, the taskbar WILL pop up. If you want to avoid that,
arch, the taskbar WILL pop up. If you want to avoid that,
you'll have to run in true fullscreen mode.
-improved audio and video synchronization
-the current framerate is now used to tell Winamp, each frame,
@ -960,7 +960,7 @@ Version History
destroyed (by Windows, it seems).
-fixed a bug in config panel, where list of video modes wasn't updating
when you changed the fullscreen adapter.
-fixed a bug where DXContext was remembering the native windows display
-fixed a bug where DXContext was remembering the native arch display
mode for the first monitor that the window was created on, only.
This was a problem because if two monitors had different bit depths,
and you ran it and switched to another monitor by toggling fullscreen,