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@ -309,7 +309,7 @@ void Skin::validateBaseTextureRect(RECT *r)
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// FG> Please change this only if you REALLY know what you are doing. this needs to account for basewnd
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// coordinates (start from 0,0), as well as virtualwnd (relative to parent), at any depth (group holding
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// texture as 2nd group of the tree, and rendering the base texture in a basewnd in a virtual in the group),
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// and should handle resized textures and scaled windows. ooch
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// and should handle resized textures and scaled arch. ooch
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void Skin::_renderBaseTexture(ifc_window *wndbase, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
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{
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