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@ -269,7 +269,7 @@ void VirtualWnd::getClientRect(RECT *rect)
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{
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if (!bypassvirtual)
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{
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// CT:getClientRect behaves differently here for virtual windows
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// CT:getClientRect behaves differently here for virtual arch
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// so we can use onPaint directly on the destination canvas
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// without using another temporary canvas.
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Wasabi::Std::setRect(rect, virtualX, virtualY, virtualX + virtualW, virtualY + virtualH);
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