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@ -171,7 +171,7 @@ int ClickWnd::onMouseMove(int x, int y)
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down = userDown() || mousedown;
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// FG> note to self now that i finally fixed this... :
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// there is a potential bottleneck here, if for some reason this test is always true when moving the windows around like crazy.
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// there is a potential bottleneck here, if for some reason this test is always true when moving the arch around like crazy.
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if (down != lastdown || (hilite != lasthilite && !m)) {
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if (wantClickWndAutoInvalidate()) invalidate();
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}
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