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60
Src/Agave/Encode/ifc_audioFileEncoder.h
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60
Src/Agave/Encode/ifc_audioFileEncoder.h
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#pragma once
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#include <bfc/dispatch.h>
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class ifc_audioFileEncoder : public Dispatchable
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{
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protected:
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ifc_audioFileEncoder() {}
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~ifc_audioFileEncoder() {}
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public:
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/*
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@param frame - frame number, optional (pass 0 every time if you don't have it).
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it is used for special purposes and is not generally needed.
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@param data - the input data (audio)
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@param data_len - number of valid bytes in data
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@param data_used - on return, set to the number of audio bytes read
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note for implementors:
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it is highly recommended that implementation use all available input data, but it is not required.
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note for users:
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if not all input data is read, you need to pass in the old data again
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but have more available. This is likely to happen when the block size of the codec
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does not match your buffer size
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*/
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int Feed(uint32_t frame, const void *data, size_t data_len, size_t *data_used);
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// same as above, but used when you have no more input to pass
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// you can pass more audio data if you like (preferred if possible)
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// or pass 0 for data & data_len if you passed all your data to Feed()
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// note to implementors:
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// for many implementations: close your encoder (e.g. vorbis) but not your file writer (e.g. ogg)
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// note to users:
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// you still need to call Finish().
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int Finish(uint32_t frame, const void *data, size_t data_len, size_t *data_used);
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// call this to do whatever necessary
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// this is a separate call than Finish() because of time-constraints and the killswitch
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// for many implementations: close your file writer object here, write seek table, etc.
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// note to users:
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// after this function succeeds, you may use the file (write metadata, etc)
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int Finalize(int *killswitch);
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// @param block_size - on return, set to the 'natural' number of bytes that the audio encoder expects
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// can be helpful for users of this object to do more efficient I/O
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// optional (check the return value when you call this!)
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// but recommended
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int GetBlockSize(size_t *block_size);
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// @param fill_size - on return, set to the number of bytes needed to fill the audio encoder's current block
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// might be 0 for some types (WAV).
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// can be helpful for users of this object to do more efficient I/O
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// optional (check the return value when you call this!)
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// don't implement unless it's easy
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int GetFillSize(size_t *fill_size);
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// @param bytes_written - on return, set to the number of encoded bytes written so far.
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// used by the CD ripper to show a 'real time' bitrate
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// optional (check the return value when you call this!)
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// don't implement unless it's easy
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int GetBytesWritten(size_t *bytes_written);
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};
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23
Src/Agave/Encode/notes.txt
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Src/Agave/Encode/notes.txt
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notes for encoders
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====
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two types of encoders:
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1) File encoders. These write directly to a file.
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2) Stream encoders. These return the encoded audio data in a user-provided buffer
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For example, an AAC encoder could implement a file encoder for MP4/M4A files, but these aren't streamable.
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ADTS AAC however, would be streamable.
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====
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Two ways of feeding the data
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1) Push model. The user of the class passes data in a user-owned data buffer.
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2) Pull model. The implementor of the class pulls data from a user-provided callback (data is stored in an implementor-owned buffer)
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Push encoders should be used when the incoming audio data is not immediately available (live recording, CD ripping).
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Pull encoders should only be used when all the audio data is immediately available (e.g. WAV file).
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When in doubt, use a push encoder. Pull encoders offer a potential advantage of better memory usage (fewer memcpy's in most implementations), but a push encoder should serve all needs.
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====
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Note that encoders should be as non-blocking as possible (except for, obviously, computation, file I/O and thread synchronization for multi-core-aware encoders).
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It it not reommended to Sleep(), select() [network I/O], etc. Stick to what the API was designed for :)
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64
Src/Agave/Encode/svc_audioFileEncoder.h
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Src/Agave/Encode/svc_audioFileEncoder.h
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#pragma once
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/*
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Service for creating Audio Encoders which encode straight to a file.
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This interface is not meant to do the encoding itself, it is a factory to create and destroy
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encoder objects (ifc_audioFileEncoder)
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*/
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#include <bfc/dispatch.h>
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#include "ifc_audioFileEncoder.h"
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#include "../DecodeFile/api_decodefile.h" // for AudioParameters struct
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#include <bfc/std_mkncc.h> // for MKnCC()
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class svc_audioFileEncoder : public Dispatchable
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{
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protected:
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svc_audioFileEncoder() {}
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~svc_audioFileEncoder() {}
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public:
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static FOURCC getServiceType() { return svc_albumArtProvider::SERVICETYPE; }
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/*
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General parameter notes (for all methods of this class):
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@param profile is a filename of an INI file where the encoder settings are stored
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@param parameters defines the input audio data. For methods where this parameter
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is optional (default parameter value == 0), it is meant to be passed to optionally
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limit configuration choices. For example, an AAC encoder could hide surround-sound
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encoding options when parameters->channels == 2
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*/
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// return a user-friendly name for the encoder,
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// e.g. "Nullsoft FLAC encoder v2.1"
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const wchar_t *GetName();
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// retrieve information about a particular profile
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// @param profile_item information to retrieve. currently, there are only three defined strings
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// "bitrate" -- retrieve an estimate bitrate (in kbps) for the profile
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// "profile" -- retrieve a more specific name for a given profile (and optional input parameters)
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// e.g. an AAC encoder could return "HE-AAC v2, 16kbps, MP4 File Format" or "AAC LC, ADTS stream"
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// "settings" -- retrieve a string that codifies the settings in the profile
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// for most codecs, this should mirror what the commandline string would be for the corresponding
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// commandline codec (flac.exe, lame.exe, etc).
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// e.g. "-V 2"
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int GetProfileInfo(const wchar_t *profile, const wchar_t *profile_item, wchar_t *value, size_t value_cch, const AudioParameters *parameters = 0);
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// not currently used for anything
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int SetProfileInfo(const wchar_t *profile, const wchar_t *profile_item, const wchar_t *value, AudioParameters *parameters = 0);
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// this function gets the party started. call after you have opened your input file (thru
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// api_decodefile, for example) so you can pass in a valid parameters struct.
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// @param filename destination filename
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int Create(ifc_audioFileEncoder **encoder, const wchar_t *filename, const wchar_t *profile, const AudioParameters *parameters);
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// call this when you are done
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void Destroy(ifc_audioFileEncoder *encoder);
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// if parent is NULL, pop up a modal dialog/window
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// if parent is not NULL, return a modeless child dialog/window
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HWND Configure(HWND parent, const wchar_t *profile, const AudioParameters *parameters = 0);
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enum
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{
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SERVICETYPE = MK4CC('a','f','e', 'n')
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};
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};
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