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Src/Agave/Random/api_random.h
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78
Src/Agave/Random/api_random.h
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#ifndef NULLSOFT_API_RANDOM_H
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#define NULLSOFT_API_RANDOM_H
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#include <bfc/dispatch.h>
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#include <bfc/platform/types.h>
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typedef int (*RandomGenerator)(void);
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typedef unsigned long (*UnsignedRandomGenerator)(void);
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class api_random : public Dispatchable
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{
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protected:
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api_random() {}
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~api_random() {}
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public:
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RandomGenerator GetFunction();
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UnsignedRandomGenerator GetUnsignedFunction();
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int GetNumber();
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int GetPositiveNumber();
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float GetFloat(); // [0-1]
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float GetFloat_LessThanOne(); // [0-1)
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float GetFloat_LessThanOne_NotZero(); // (0-1)
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double GetDouble(); // [0-1)
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public:
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DISPATCH_CODES
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{
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API_RANDOM_GETFUNCTION = 10,
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API_RANDOM_GETFUNCTION_UNSIGNED = 11,
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API_RANDOM_GETNUMBER = 20,
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API_RANDOM_GETPOSITIVENUMBER = 30,
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API_RANDOM_GETFLOAT = 40,
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API_RANDOM_GETFLOAT2 = 41,
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API_RANDOM_GETFLOAT3 = 42,
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API_RANDOM_GETDOUBLE = 50,
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};
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};
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inline RandomGenerator api_random::GetFunction()
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{
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return _call(API_RANDOM_GETFUNCTION, (RandomGenerator )0);
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}
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inline UnsignedRandomGenerator api_random::GetUnsignedFunction()
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{
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return _call(API_RANDOM_GETFUNCTION_UNSIGNED, (UnsignedRandomGenerator )0);
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}
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inline int api_random::GetNumber()
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{
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return _call(API_RANDOM_GETNUMBER, 0);
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}
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inline int api_random::GetPositiveNumber()
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{
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return _call(API_RANDOM_GETPOSITIVENUMBER, 0);
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}
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inline float api_random::GetFloat()
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{
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return _call(API_RANDOM_GETFLOAT, 0.f);
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}
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inline float api_random::GetFloat_LessThanOne()
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{
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return _call(API_RANDOM_GETFLOAT2, 0.f);
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}
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inline float api_random::GetFloat_LessThanOne_NotZero()
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{
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return _call(API_RANDOM_GETFLOAT3, 0.f);
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}
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inline double api_random::GetDouble()
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{
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return _call(API_RANDOM_GETDOUBLE, 0.);
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}
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// {CB401CAB-CC10-48f7-ADB7-9D1D24B40E0C}
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static const GUID randomApiGUID =
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{ 0xcb401cab, 0xcc10, 0x48f7, { 0xad, 0xb7, 0x9d, 0x1d, 0x24, 0xb4, 0xe, 0xc } };
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#endif
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