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Src/Plugins/General/gen_hotkeys/Wacommands.h
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Src/Plugins/General/gen_hotkeys/Wacommands.h
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#ifndef ___WINAMP_COMMANDS___H___
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#define ___WINAMP_COMMANDS___H___
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#include "../winamp/wa_ipc.h"
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#include "wa_hotkeys.h"
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// calls SetForegroundWindow before sending the message
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#define HKF_BRING_TO_FRONT 0x1
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// sets wParam with Winamp's window handle
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#define HKF_WPARAM_HWND 0x2
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// copies returned text to the clipboard (CF_TEXT)
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#define HKF_COPY_RET 0x4
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// sets wParam with current pledit position
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#define HKF_WPARAM_PLPOS 0x8
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// sets wParam to genHotkeysAddStruct's wParam if playing, lParam if not
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// uses IPC_ISPLAYING to check if playing
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#define HKF_WPARAM_ISPLAYING_WL 0x10
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// brings Winamp to front or minimizes Winamp if already at front
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#define HKF_SHOWHIDE 0x20
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#define HKF_CUSTOM_FUNC 0x40
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// copies returned text to the clipboard (CF_UNICODETEXT)
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#define HKF_COPYW_RET 0x80
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#define HKF_UNICODE_NAME 0x100
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// set this when the 'name' is passed as a unicode string
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typedef void (*pfnWAC)();
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struct WACommand
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{
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wchar_t *id;
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char *name;
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DWORD dwFlags;
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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BOOL bEnabled;
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HWND wnd;
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};
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extern WACommand *WACommands;
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extern inline unsigned int GetCommandsNum();
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void InitCommands();
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int AddCommand(genHotkeysAddStruct *ghas);
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extern inline char *GetCommandName(unsigned int i, bool *unicode);
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extern inline wchar_t *GetCommandId(unsigned int i);
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int GetCommandIdx(wchar_t *id);
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int DoCommand(unsigned int i);
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#endif
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