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Src/Plugins/Input/in_cdda/PlayStatus.cpp
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Src/Plugins/Input/in_cdda/PlayStatus.cpp
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#include "PlayStatus.h"
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//std::map<char, DriveStatus> playStatus;
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PlayStatus playStatus;
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Nullsoft::Utility::LockGuard *playStatusGuard = 0;
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DriveStatus::DriveStatus() : ripping(false)
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{}
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void DriveStatus::RippingStarted()
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{
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ripping = true;
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}
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void DriveStatus::RippingStopped()
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{
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ripping = false;
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}
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bool DriveStatus::IsRipping() const
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{
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return ripping;
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}
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