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112
Src/Plugins/Input/in_flv/StreamProcessor.cpp
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112
Src/Plugins/Input/in_flv/StreamProcessor.cpp
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#include "StreamProcessor.h"
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#include "FLVHeader.h"
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StreamProcessor::StreamProcessor()
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{
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buffer.reserve(1024*1024);
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bytesWritten=0;
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readHeader=false;
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}
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int StreamProcessor::Write(void *data, size_t datalen, size_t *written)
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{
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*written = buffer.write(data, datalen);
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bytesWritten += *written;
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if (*written != datalen)
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return FLVPROCESSOR_WRITE_WAIT; // tell the FLVReader we need a break :)
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return FLVPROCESSOR_WRITE_OK;
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}
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int StreamProcessor::Process()
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{
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// we're actually not going to parse anything until the GetFrame() call.
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// since we can't seek anyway
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// but we do need to validate that this is an FLV stream
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if (!readHeader)
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{
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if (buffer.size() >= 9) // see if we have enough data
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{
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uint8_t data[9] = {0};
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buffer.read(data, 9);
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if (header.Read(data, 9))
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{
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readHeader=true;
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return FLV_OK;
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}
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else // not an FLV header
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{
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return FLV_ERROR;
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}
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}
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}
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return FLV_NEED_MORE_DATA;
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}
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uint64_t StreamProcessor::GetProcessedPosition()
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{
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// since we parse the bitstream on-demand, we'll just return how many bytes we've buffered so far
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if (readHeader) // make sure we've at least found the main FLV header
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return bytesWritten;
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else
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return 0;
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}
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uint32_t StreamProcessor::GetMaxTimestamp()
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{
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return -1000; // it's a stream! no length!
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}
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uint64_t StreamProcessor::Seek(uint64_t position)
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{
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// we can't really seek in a traditional sense, but since Seek gets called to simply advance the read pointer,
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// we'll advance within our buffer
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// we always set FrameData::location to 0, so can just call like this
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return buffer.advance((size_t)position);
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}
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size_t StreamProcessor::Read(void *data, size_t bytes)
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{
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// easy :)
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return buffer.read(data, bytes);
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}
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// the fun happens here
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bool StreamProcessor::GetFrame(size_t frameIndex, FrameData &frameData)
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{
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// since this is a stream, we're going to ignore frameIndex and just give them the next frame
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if (buffer.size() >= 15)
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{
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uint8_t data[15] = {0};
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buffer.peek(data, 15);
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if (frameData.header.Read(data, 15))
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{
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// first, make sure we have enough data buffered to read the whole thing
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// because the next thing to get called after this function is Read()
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if (frameData.header.dataSize + 15 <= buffer.size())
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{
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// since we're streaming and only processing one frame at a time
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// we're going to set the returned frame's location to 0 (start of the ring buffer)
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frameData.location = 0;
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return true;
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}
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}
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}
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return false; // not ready for a frame yet
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}
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bool StreamProcessor::GetPosition(int time_in_ms, size_t *frameIndex, bool needVideoKeyFrame)
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{
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return false; // can't seek!
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}
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FLVHeader *StreamProcessor::GetHeader()
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{
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if (readHeader)
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return &header;
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else
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return 0;
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}
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