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Src/Plugins/SDK/plLoadEx/SimpleHandlerFactory.cpp
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56
Src/Plugins/SDK/plLoadEx/SimpleHandlerFactory.cpp
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#include "SimpleHandlerFactory.h"
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#include "SimpleHandler.h"
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/*
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This is the GUID for our service factory
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don't re-use this.
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make your own guid with guidgen.exe
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lives somewhere like C:\Program Files\Microsoft Visual Studio\2019\Professional\Common7\Tools
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*/
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// {1CCF6445-A452-45e8-BE72-846991CBCAF6}
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static const GUID SimpleHandlerGUID =
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{ 0x1ccf6445, 0xa452, 0x45e8, { 0xbe, 0x72, 0x84, 0x69, 0x91, 0xcb, 0xca, 0xf6 } };
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// our playlist handler.
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static Cef_Handler simpleHandler;
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FOURCC SimpleHandlerFactory::GetServiceType()
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{
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return svc_playlisthandler::getServiceType();
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}
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const char *SimpleHandlerFactory::GetServiceName()
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{
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return "Simple Playlist Loader";
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}
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GUID SimpleHandlerFactory::GetGuid()
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{
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return SimpleHandlerGUID;
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}
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void *SimpleHandlerFactory::GetInterface(int global_lock)
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{
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// simpleHandler is a singleton object, so we can just return a pointer to it
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// depending on what kind of service you are making, you might have to
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// 'new' an object and return that instead (and then free it in ReleaseInterface)
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return &simpleHandler;
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}
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int SimpleHandlerFactory::ReleaseInterface(void *ifc)
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{
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// no-op because we returned a singleton (see above)
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return 1;
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}
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// Define the dispatch table
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#define CBCLASS SimpleHandlerFactory
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START_DISPATCH;
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CB(WASERVICEFACTORY_GETSERVICETYPE, GetServiceType)
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CB(WASERVICEFACTORY_GETSERVICENAME, GetServiceName)
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CB(WASERVICEFACTORY_GETGUID, GetGuid)
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CB(WASERVICEFACTORY_GETINTERFACE, GetInterface)
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CB(WASERVICEFACTORY_RELEASEINTERFACE, ReleaseInterface)
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END_DISPATCH;
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#undef CBCLASS
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