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Src/Plugins/Visualization/vis_milk2/defines.h
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Src/Plugins/Visualization/vis_milk2/defines.h
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/*
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LICENSE
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-------
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Copyright 2005-2012 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __NULLSOFT_DX8_PLUGIN_SHELL_DEFINES_H__
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#define __NULLSOFT_DX8_PLUGIN_SHELL_DEFINES_H__ 1
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// APPNAME should be something like "MyPlugin 1.0".
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// This is the name that will appear in Winamp's list of installed plugins.
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// Try to include the version number with the name.
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// Note: to change the name of the *file* (DLL) that the plugin is
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// compiled to, go to Project Settings -> Link tab -> and change the
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// 'output file name'. Don't forget to do it for both Debug AND
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// Release builds!
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#define SHORTNAME "MilkDrop 2" // used as window caption for both MilkDrop and the config panel. avoid numbers or punctuation; when 'integrate with winamp' option is enabled, these characters don't always work with all skins.
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#define LONGNAME "MilkDrop v2.25d" // appears at bottom of config panel
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#define LONGNAMEW L"MilkDrop v2.25d" // appears at bottom of config panel
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// INT_VERSION is the major version #, multipled by 100 (ie. version 1.02
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// would be 102). If the app goes to read in the INI file and sees that
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// the INI file is from an older version of your plugin, it will ignore
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// their old settings and reset them to the defaults for the new version;
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// but that only works if you keep this value up-to-date. ***To disable this
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// behavior, just always leave this at 100. ***
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#define INT_VERSION 200
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// INT_SUBVERSION is the minor version #, counting up from 0 as you do
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// mini-releases. If the plugin goes to read the old INI file and sees that
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// the major version # is the same but the minor version # is not, it will,
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// again, ignore their old settings and reset them to the defaults for the
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// new version. ***To disable this behavior, just always leave this at 0. ***
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#define INT_SUBVERSION 5 //straight=0, a=1, b=2, ...
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// SUBDIR puts milkdrop's documentation, INI file, presets folder, etc.
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// in a subdir underneath Winamp\Plugins.
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#define SUBDIR L"Milkdrop2\\" //""
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// INIFILE is the name of the .INI file that will save the user's
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// config panel settings. Do not include a path; just give the filename.
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// The actual file will be stored in the WINAMP\PLUGINS directory,
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// OR POSSIBLY c:\application data\...(user)...\winamp\plugins!!! - if
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// they have sep. settings for each user!
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#define INIFILE L"milk2.ini" //*** DO NOT PUT IN A SUBDIR because on save, if dir doesn't already exist,
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// it won't be able to save the INI file.
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#define MSG_INIFILE L"milk2_msg.ini" //*** could be in c:\program files\winamp\plugins, or in
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#define IMG_INIFILE L"milk2_img.ini" // c:\application data\...user...\winamp\plugins !!
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#define ADAPTERSFILE L"milk2_adapters.txt"
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// DOCFILE is the name of the documentation file that you'll write
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// for your users. Do not include a path; just give the filename.
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// When a user clicks the 'View Docs' button on the config panel,
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// the plugin will try to display this file, located in the
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// WINAMP\PLUGINS directory.
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//
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// ***Note that the button will be invisible (on the config panel)
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// at runtime if this string is empty.***
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#define DOCFILE SUBDIR L"docs\\milkdrop.html" // set this to something like "myplugin.html"
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// PLUGIN_WEB_URL is the web address of the homepage for your plugin.
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// It should be a well-formed URL (http://...). When a user clicks
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// the 'View Webpage' button on the config panel, the plugin will
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// launch their default browser to display this page.
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//
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// ***Note that the button will be invisible (on the config panel)
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// at runtime if this string is empty.***
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#define PLUGIN_WEB_URL L"http://www.geisswerks.com/milkdrop/" // set this to something like "http://www.myplugin.com/"
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// The following two strings - AUTHOR_NAME and COPYRIGHT - will be used
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// in a little box in the config panel, to identify the author & copyright
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// holder of the plugin. Keep them short so they fit in the box.
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#define AUTHOR_NAME L"Ryan Geiss"
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#define COPYRIGHT L"(c) 2001-2023 Winamp SA"
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// CLASSNAME is the name of the window class that the plugin will
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// use. You don't want this to overlap with any other plugins
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// or applications that are running, so change this to something
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// that will probably be unique. For example, if your plugin was
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// called Libido, then "LibidoClass" would probably be a safe bet.
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#define CLASSNAME L"MilkDrop2"
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// Here you can give names to the buttons (~tabs) along the top
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// of the config panel. Each button, when clicked, will bring
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// up the corresponding 'property page' (embedded dialog),
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// IDD_PROPPAGE_1 through IDD_PROPPAGE_8. If you want less than
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// 8 buttons to show up, just leave their names as blank. For
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// full instructions on how to add a new tab/page, see
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// DOCUMENTATION.TXT.
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//#define CONFIG_PANEL_BUTTON_1 " Common Settings " // nPage==1
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//#define CONFIG_PANEL_BUTTON_2 " MORE SETTINGS " // nPage==2
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//#define CONFIG_PANEL_BUTTON_3 " Artist Tools " // nPage==3
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//#define CONFIG_PANEL_BUTTON_4 " Transitions " // nPage==4
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//#define CONFIG_PANEL_BUTTON_5 "" // nPage==5
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//#define CONFIG_PANEL_BUTTON_6 "" // nPage==6
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//#define CONFIG_PANEL_BUTTON_7 "" // nPage==7
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//#define CONFIG_PANEL_BUTTON_8 "" // nPage==8
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// As if 2.0e, these strings are defined in the stringtable of the dll
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// and otherwise work the same as these header defines.
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// (The equivelent of "" in these is a single space now)
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// adjust the defaults for the 4 built-in fonts here.
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// (note: if you want the font to be available on 98 + ME + 2k + XP, use one of the following...)
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// arial
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// courier 10-12-15
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// courier new
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// comic san[s] ms
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// lucida console
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// ms sans serif
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// ms serif
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// small fonts
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// symbol 8-10-12-14-18-24
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// tahoma
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// times new roman
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// verdana
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// webdings
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#define SIMPLE_FONT_DEFAULT_FACE L"Courier" //"MS Sans Serif" - changed to Courier because menus + code FAR more legible!
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#define SIMPLE_FONT_DEFAULT_SIZE 12 //16
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#define SIMPLE_FONT_DEFAULT_BOLD 0
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#define SIMPLE_FONT_DEFAULT_ITAL 0
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#define SIMPLE_FONT_DEFAULT_AA 0
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#define DECORATIVE_FONT_DEFAULT_FACE L"Times New Roman"
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#define DECORATIVE_FONT_DEFAULT_SIZE 24
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#define DECORATIVE_FONT_DEFAULT_BOLD 0
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#define DECORATIVE_FONT_DEFAULT_ITAL 1
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#define DECORATIVE_FONT_DEFAULT_AA 1
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#define HELPSCREEN_FONT_DEFAULT_FACE L"MS Sans Serif"
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#define HELPSCREEN_FONT_DEFAULT_SIZE 14 // NOTE: should fit on 640x480 screen!
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#define HELPSCREEN_FONT_DEFAULT_BOLD 1
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#define HELPSCREEN_FONT_DEFAULT_ITAL 0
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#define HELPSCREEN_FONT_DEFAULT_AA 0
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#define PLAYLIST_FONT_DEFAULT_FACE L"Arial"
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#define PLAYLIST_FONT_DEFAULT_SIZE 16
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#define PLAYLIST_FONT_DEFAULT_BOLD 0
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#define PLAYLIST_FONT_DEFAULT_ITAL 0
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#define PLAYLIST_FONT_DEFAULT_AA 0
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// automatically add extra fonts to the config panel
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// by simply #defining them here, UP TO A MAX OF 5 EXTRA FONTS.
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// access the font by calling GetFont(EXTRA_1) for extra font #1,
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// GetExtraFont(EXTRA_2) for extra font #2, and so on.
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#define NUM_EXTRA_FONTS 2 // <- don't exceed 5 here!
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#define TOOLTIP_FONT EXTRA_1
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//#define EXTRA_FONT_1_NAME "Tooltips"
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// defined in the stringtable resources now since 2.0e
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#define EXTRA_FONT_1_DEFAULT_FACE L"Arial"
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#define EXTRA_FONT_1_DEFAULT_SIZE 14
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#define EXTRA_FONT_1_DEFAULT_BOLD 0
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#define EXTRA_FONT_1_DEFAULT_ITAL 0
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#define EXTRA_FONT_1_DEFAULT_AA 0
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#define SONGTITLE_FONT EXTRA_2
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//#define EXTRA_FONT_2_NAME "Animated Songtitles"
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// defined in the stringtable resources now since 2.0e
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#define EXTRA_FONT_2_DEFAULT_FACE L"Times New Roman"
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#define EXTRA_FONT_2_DEFAULT_SIZE 18
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#define EXTRA_FONT_2_DEFAULT_BOLD 0
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#define EXTRA_FONT_2_DEFAULT_ITAL 1
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#define EXTRA_FONT_2_DEFAULT_AA 1
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#define WINDOWCAPTION SHORTNAME // the caption that will appear on the plugin window
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#define DLLDESC LONGNAME // the desc. of this DLL, as it appears in Winamp's list of viz plugins
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#define MODULEDESC LONGNAME // the desc. of this viz module within the DLL (..this framework is set up for just 1 module per DLL)
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// Finally, a few parameters that will control how things are done
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// inside the plugin shell:
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#define NUM_WAVEFORM_SAMPLES 480 // RANGE: 32-576. This is the # of samples of waveform data that you want.
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// Note that if it is less than 576, then VMS will do its best
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// to line up the waveforms from frame to frame for you, using
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// the extra samples as 'squish' space.
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// Note: the more 'slush' samples you leave, the better the alignment
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// will be. 512 samples gives you decent alignment; 400 samples
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// leaves room for fantastic alignment.
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// Observe that if you specify a value here (say 400) and then only
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// render a sub-portion of that in some cases (say, 200 samples),
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// make sure you render the *middle* 200 samples (#100-300), because
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// the alignment happens *mostly at the center*.
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#define NUM_FREQUENCIES 512 // # of freq. samples you want *out* of the FFT, for 0-11kHz range.
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// ** this must be a power of 2!
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// ** the actual FFT will use twice this many frequencies **
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#define TEXT_MARGIN 10 // the # of pixels of margin to leave between text and the edge of the screen
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#define PLAYLIST_INNER_MARGIN 4 // the extra margin between the playlist box and the text inside
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#define PLAYLIST_COLOR_PLAYING_TRACK 0xFFCCFF00 // alpha|red|green|blue
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#define PLAYLIST_COLOR_HILITE_TRACK 0xFFFF5050
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#define PLAYLIST_COLOR_BOTH 0xFFFFCC22
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#define PLAYLIST_COLOR_NORMAL 0xFFCCCCCC
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#define MENU_COLOR 0xFFCCCCCC
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#define MENU_HILITE_COLOR 0xFFFF4400
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#define DIR_COLOR 0xFF88CCFF
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#define TOOLTIP_COLOR 0xFFBBBBCC
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#define MAX_PRESETS_PER_PAGE 32
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//#define PRESS_F1_MSG "Press F1 for Help " // leave extra space @ end, so italicized fonts don't get clipped
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// defined in the stringtable resources now since 2.0e
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#define PRESS_F1_DUR 3.0f // in seconds
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#define PRESS_F1_EXP 10.0f // exponent for how quickly it accelerates to leave the screen. 1 = linear; >1 = stays & then dashes off @ end
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#endif
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