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111
Src/Wasabi/Lib/com/glow.m
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111
Src/Wasabi/Lib/com/glow.m
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/*---------------------------------------------------
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-----------------------------------------------------
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Filename: glow.m
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Version: 1.0
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Type: maki/glow class
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Date: 16. Jun. 2007 - 23:13
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Author: Martin Poehlmann aka Deimos
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E-Mail: martin@skinconsortium.com
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Internet: www.skinconsortium.com
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www.martin.deimos.de.vu
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Usage: 1: #include glow.m
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2: #define GLOW_OBJECT MyGlow
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3: call _MyGlow_GlowInit (someObj, otherObj)
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to init the objects.
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You can also call _MyGlow_GlowInit (NULL, otherObj)
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and load a bunch of GuiObjects in _MyGlow_GlowTrigger
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or load up to 5 objects via _MyGlow_addTarget(obj);
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-----------------------------------------------------
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---------------------------------------------------*/
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#ifndef included
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#error This script can only be compiled as a #include
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#endif
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#ifndef GLOW_OBJECT
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#error GLOW_OBJECT not defined!
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#endif
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Class GuiObject _##GLOW_OBJECT##_GlowTrigger;
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Global _##GLOW_OBJECT##_GlowTrigger _##GLOW_OBJECT##_trigger0, _##GLOW_OBJECT##_trigger1, _##GLOW_OBJECT##_trigger2, _##GLOW_OBJECT##_trigger3, _##GLOW_OBJECT##_trigger4, _##GLOW_OBJECT##_trigger5;
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Global GuiObject _##GLOW_OBJECT##_glow;
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Global float _##GLOW_OBJECT##_fdoutspeed;
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Global boolean _##GLOW_OBJECT##_mouseDown;
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Function _##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed);
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Function _##GLOW_OBJECT##_addTrigger (GuiObject triggerObject);
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_##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed)
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{
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if (triggerObject) _##GLOW_OBJECT##_trigger0 = triggerObject;
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if (glowObject) _##GLOW_OBJECT##_glow = glowObject;
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_##GLOW_OBJECT##_fdoutspeed = fdoutspeed;
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}
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_##GLOW_OBJECT##_addTrigger(GuiObject triggerObject)
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{
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if (triggerObject)
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{
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if (!_##GLOW_OBJECT##_trigger1)
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{
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_##GLOW_OBJECT##_trigger1 = triggerObject;
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return;
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}
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if (!_##GLOW_OBJECT##_trigger2)
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{
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_##GLOW_OBJECT##_trigger2 = triggerObject;
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return;
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}
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if (!_##GLOW_OBJECT##_trigger3)
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{
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_##GLOW_OBJECT##_trigger3 = triggerObject;
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return;
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}
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if (!_##GLOW_OBJECT##_trigger4)
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{
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_##GLOW_OBJECT##_trigger4 = triggerObject;
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return;
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}
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if (!_##GLOW_OBJECT##_trigger5)
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{
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_##GLOW_OBJECT##_trigger5 = triggerObject;
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return;
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}
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}
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}
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_##GLOW_OBJECT##_GlowTrigger.onEnterArea ()
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{
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_##GLOW_OBJECT##_glow.cancelTarget();
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_##GLOW_OBJECT##_glow.setAlpha(255);
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}
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_##GLOW_OBJECT##_GlowTrigger.onLeftButtonDown (int x, int y)
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{
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_##GLOW_OBJECT##_mouseDown = 1;
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_##GLOW_OBJECT##_glow.cancelTarget();
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_##GLOW_OBJECT##_glow.setAlpha(0);
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}
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_##GLOW_OBJECT##_GlowTrigger.onLeftButtonUp (int x, int y)
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{
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_##GLOW_OBJECT##_mouseDown = 0;
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_##GLOW_OBJECT##_glow.cancelTarget();
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if (_##GLOW_OBJECT##_GlowTrigger.isMouseOverRect()) _##GLOW_OBJECT##_glow.setAlpha(255);
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}
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_##GLOW_OBJECT##_GlowTrigger.onLeaveArea ()
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{
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if (_##GLOW_OBJECT##_mouseDown) return;
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_##GLOW_OBJECT##_glow.cancelTarget();
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_##GLOW_OBJECT##_glow.setTargetA(0);
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_##GLOW_OBJECT##_glow.setTargetX(_##GLOW_OBJECT##_glow.getGuiX());
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_##GLOW_OBJECT##_glow.setTargetSpeed(_##GLOW_OBJECT##_fdoutspeed);
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_##GLOW_OBJECT##_glow.gotoTarget();
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}
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#undef GLOW_OBJECT
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