Initial community commit
This commit is contained in:
parent
537bcbc862
commit
fc06254474
16440 changed files with 4239995 additions and 2 deletions
108
Src/Wasabi/Lib/com/rotationlayer.m
Normal file
108
Src/Wasabi/Lib/com/rotationlayer.m
Normal file
|
@ -0,0 +1,108 @@
|
|||
//----------------------------------------------------------------------------------------
|
||||
//
|
||||
// rotationlayer.m
|
||||
//
|
||||
//----------------------------------------------------------------------------------------
|
||||
// Use like this :
|
||||
// #define ROTATION_LAYER_VAR MyVar
|
||||
// #include "rotationlayer.m"
|
||||
//
|
||||
// _MyVarInit(Group parentgroup, String layername); // init rotationlayer
|
||||
// _MyVarRotateDegree(double r); // in degrees
|
||||
// _MyVarRotate(double r); // in radians
|
||||
// double _MyVarGetRotationDegree(); // in degrees
|
||||
// double _MyVarGetRotation(); // in radians
|
||||
//
|
||||
|
||||
#ifndef PI
|
||||
#define PI 3.1415926536
|
||||
#endif
|
||||
|
||||
Global Double _##ROTATION_LAYER_VAR##R;
|
||||
Global Layer _##ROTATION_LAYER_VAR##Layer;
|
||||
|
||||
Function _##ROTATION_LAYER_VAR##Init(Group parentgroup, String layername);
|
||||
Function _##ROTATION_LAYER_VAR##RotateDegree(double r);
|
||||
Function _##ROTATION_LAYER_VAR##Rotate(double r);
|
||||
Function double _##ROTATION_LAYER_VAR##GetRotationDegree();
|
||||
Function double _##ROTATION_LAYER_VAR##GetRotation();
|
||||
|
||||
_##ROTATION_LAYER_VAR##RotateDegree(double r) {
|
||||
_##ROTATION_LAYER_VAR##Rotate(r * PI / 180.0);
|
||||
}
|
||||
|
||||
_##ROTATION_LAYER_VAR##Rotate(double r) {
|
||||
_##ROTATION_LAYER_VAR##R = r;
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_update();
|
||||
}
|
||||
|
||||
double _##ROTATION_LAYER_VAR##GetRotationDegree() {
|
||||
return _##ROTATION_LAYER_VAR##R * 180 / PI;
|
||||
}
|
||||
|
||||
double _##ROTATION_LAYER_VAR##GetRotation() {
|
||||
return _##ROTATION_LAYER_VAR##R;
|
||||
}
|
||||
|
||||
_##ROTATION_LAYER_VAR##Init(Group parentgroup, String layername) {
|
||||
_##ROTATION_LAYER_VAR##Layer = parentgroup.getObject(layername);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setGridSize(1,1);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setBgFx(0);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setWrap(1);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setBilinear(1);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setRect(0);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setClear(0);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setLocalized(1);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setRealtime(0);
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_setEnabled(1);
|
||||
}
|
||||
|
||||
_##ROTATION_LAYER_VAR##Layer.fx_onGetPixelR(double r, double d, double x, double y) {
|
||||
return r + _##ROTATION_LAYER_VAR##R;
|
||||
}
|
||||
|
||||
//--------------------II-----------------
|
||||
Global Double _##ROTATION_LAYER_VARII##R;
|
||||
Global Layer _##ROTATION_LAYER_VARII##Layer;
|
||||
|
||||
Function _##ROTATION_LAYER_VARII##Init(Group parentgroup, String layername);
|
||||
Function _##ROTATION_LAYER_VARII##RotateDegree(double r);
|
||||
Function _##ROTATION_LAYER_VARII##Rotate(double r);
|
||||
Function double _##ROTATION_LAYER_VARII##GetRotationDegree();
|
||||
Function double _##ROTATION_LAYER_VARII##GetRotation();
|
||||
|
||||
_##ROTATION_LAYER_VARII##RotateDegree(double r) {
|
||||
_##ROTATION_LAYER_VARII##Rotate(r * PI / 180.0);
|
||||
}
|
||||
|
||||
_##ROTATION_LAYER_VARII##Rotate(double r) {
|
||||
_##ROTATION_LAYER_VARII##R = r;
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_update();
|
||||
}
|
||||
|
||||
double _##ROTATION_LAYER_VARII##GetRotationDegree() {
|
||||
return _##ROTATION_LAYER_VARII##R * 180 / PI;
|
||||
}
|
||||
|
||||
double _##ROTATION_LAYER_VARII##GetRotation() {
|
||||
return _##ROTATION_LAYER_VARII##R;
|
||||
}
|
||||
|
||||
_##ROTATION_LAYER_VARII##Init(Group parentgroup, String layername) {
|
||||
_##ROTATION_LAYER_VARII##Layer = parentgroup.getObject(layername);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setGridSize(1,1);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setBgFx(0);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setWrap(1);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setBilinear(1);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setRect(0);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setClear(0);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setLocalized(1);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setRealtime(0);
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_setEnabled(1);
|
||||
|
||||
}
|
||||
|
||||
_##ROTATION_LAYER_VARII##Layer.fx_onGetPixelR(double r, double d, double x, double y) {
|
||||
return r + _##ROTATION_LAYER_VAR##R;
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue