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Src/Wasabi/api/imgldr/imgldrapi.h
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Src/Wasabi/api/imgldr/imgldrapi.h
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#ifndef __IMGLDRAPI_H
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#define __IMGLDRAPI_H
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#include <api/imgldr/api_imgldr.h>
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class ImgLdrApi : public imgldr_apiI
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{
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public:
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ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h);
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#ifdef _WIN32
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ARGB32 *imgldr_makeBmp2(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL);
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#endif
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void imgldr_releaseBmp(ARGB32 *bmpbits);
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#ifdef WASABI_COMPILE_SKIN
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ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached);
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RegionServer *imgldr_requestSkinRegion(const wchar_t *id);
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void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r);
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void imgldr_releaseSkinBitmap(ARGB32 *bmpbits);
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#endif //WASABI_COMPILE_SKIN
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};
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#endif
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