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Src/Wasabi/api/skin/widgets/grouptips.cpp
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Src/Wasabi/api/skin/widgets/grouptips.cpp
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#include "precomp.h"
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#include <bfc/wasabi_std.h>
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#include "grouptips.h"
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#include <api/wnd/api_window.h>
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#include <api/script/objects/c_script/c_group.h>
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#include <api/script/objects/c_script/c_text.h>
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#include <api/script/scriptguid.h>
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#include <api/script/objects/guiobject.h>
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#ifndef _WASABIRUNTIME
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BEGIN_SERVICES(GroupTips_Svc);
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DECLARE_SERVICETMULTI(svc_toolTipsRenderer, GroupTips);
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END_SERVICES(GroupTips_Svc, _GroupTips_Svc);
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#ifdef _X86_
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extern "C" { int _link_GroupTipsSvc; }
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#else
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extern "C" { int __link_GroupTipsSvc; }
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#endif
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#endif
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GroupTips::GroupTips()
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{
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tipwnd = NULL;
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}
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GroupTips::~GroupTips()
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{
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if (tipwnd)
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WASABI_API_SKIN->group_destroy(tipwnd);
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}
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int GroupTips::spawnTooltip(const wchar_t *text)
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{
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int x, y;
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Wasabi::Std::getMousePos(&x, &y);
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ifc_window *wnd = WASABI_API_SKIN->group_create_layout(L"wasabi.tooltip.group");
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if (wnd)
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{
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wnd->setStartHidden(1);
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wnd->setParent(WASABI_API_WND->main_getRootWnd());
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wnd->init(WASABI_API_WND->main_getRootWnd(), TRUE);
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wnd->getGuiObject()->guiobject_onStartup();
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RECT r;
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wnd->getClientRect(&r);
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int w = r.right - r.left;
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int h = r.bottom - r.top;
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y -= h; // move tip above mouse by default
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POINT pt = {x, y};
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RECT vpr;
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Wasabi::Std::getViewport(&vpr, &pt, NULL, NULL);
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if (x + w > vpr.right) x -= vpr.right - w;
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if (x < vpr.left) x = vpr.left;
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if (x + w > vpr.right)
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{
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w = vpr.right - vpr.left;
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x = 0;
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}
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if (y + h > vpr.bottom) y -= vpr.bottom - w;
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if (y < vpr.top) y = vpr.top;
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if (y + h > vpr.bottom)
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{
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h = vpr.bottom - vpr.top;
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y = 0;
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}
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wnd->resize(x, y, w, h);
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ScriptObject *group = static_cast<ScriptObject *>(wnd->getInterface(scriptObjectGuid));
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if (group)
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{
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ScriptObject *txt = C_Group(group).getObject(L"tooltip.text");
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if (txt)
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C_Text(txt).setText(text);
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}
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// tooltips should always be on top otherwise they're pointless <dro>
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Wasabi::Std::Wnd::setTopmost(wnd->getOsWindowHandle(), TRUE);
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wnd->setVisible(1);
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tipwnd = wnd;
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}
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return 1;
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}
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