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Src/Wasabi/api/wnd/platform/win32/region.h
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135
Src/Wasabi/api/wnd/platform/win32/region.h
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#ifndef __REGION_H
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#define __REGION_H
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#include <api/wnd/bitmap.h>
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#include <bfc/dispatch.h>
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class BaseWnd;
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class Canvas;
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class api_region;
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class RegionServer;
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#include "api_region.h"
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class RegionI : public api_region
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{
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public:
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RegionI();
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RegionI(const RegionI *copy);
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RegionI(const RECT *r);
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RegionI(int l, int t, int r, int b);
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RegionI(OSREGIONHANDLE region);
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RegionI(SkinBitmap *bitmap, RECT *r=NULL, int xoffset=0, int yoffset=0, bool inverted=false, int dothreshold=0, __int8 threshold=0, int threversed=0, int minalpha=1);
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RegionI(Canvas *c, RECT *defboundbox=NULL);
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virtual ~RegionI();
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api_region *clone();
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void disposeClone(api_region *r);
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bool ptInRegion(const POINT *pt);
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void offset(int x, int y);
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void getBox(RECT *r);
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void subtractRegion(const api_region *reg);
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void subtractRect(const RECT *r);
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void addRect(const RECT *r);
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void addRegion(const api_region *r);
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void andRegion(const api_region *r);
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void setRect(const RECT *r);
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void empty();
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int isEmpty();
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int equals(const api_region *r);
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int enclosed(const api_region *r, api_region *outside=NULL);
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int intersectRgn(const api_region *r, api_region *intersection);
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int doesIntersectRgn(const api_region *r);
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int intersectRect(const RECT *r, api_region *intersection);
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int doesIntersectRect(const RECT *r);
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int isRect();
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void scale(double sx, double sy, bool round=0);
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void debug(int async=0);
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// NONPORTABLE
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OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
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OSREGIONHANDLE getOSHandle(); // avoid as much as you can, should be used only by WIN32-dependant classes
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// END NONPORTABLE
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int getNumRects();
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int enumRect(int n, RECT *r);
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OSREGIONHANDLE alphaToRegionRect(void *pbits32, int bmX, int bmY, int bmWidth, int bmHeight, int fullw, int fullh, int xoffset, int yoffset, bool portion, int _x, int _y, int _w, int _h, bool inverted, int dothreshold, unsigned __int8 threshold, int thinverse, int minalpha);
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private:
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inline void init();
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void optimize();
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void deoptimize();
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OSREGIONHANDLE hrgn;
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OSREGIONHANDLE alphaToRegionRect(SkinBitmap *bitmap, int xoffset, int yoffset, bool portion, int _x, int _y, int _w, int _h, bool inverted=false, int dothreshold=0, unsigned __int8 threshold=0, int thinverse=0, int minalpha=1/* 1..255*/);
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RECT overlay;
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int clonecount;
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RegionI *lastdebug;
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RegionServer *srv;
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RECT optrect;
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int optimized;
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protected:
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RECVS_DISPATCH;
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};
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class RegionServer : public Dispatchable {
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protected:
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RegionServer() {}
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virtual ~RegionServer() {}
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public:
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void addRef(void *client);
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void delRef(void *client);
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api_region *getRegion();
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enum {
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REGIONSERVER_ADDREF = 500,
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REGIONSERVER_DELREF = 550,
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REGIONSERVER_GETREGION = 600,
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};
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};
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inline void RegionServer::addRef(void *client) {
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_voidcall(REGIONSERVER_ADDREF, (api_region *)NULL, client);
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}
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inline void RegionServer::delRef(void *client) {
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_voidcall(REGIONSERVER_DELREF, client);
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}
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inline api_region * RegionServer::getRegion() {
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return _call(REGIONSERVER_GETREGION, (api_region *)NULL);
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}
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class RegionServerI : public RegionServer {
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public :
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RegionServerI() { numrefs = 0; }
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virtual ~RegionServerI() {}
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virtual void addRef(void *client) { numrefs++; }
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virtual void delRef(void *client) { numrefs--; }
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virtual api_region *getRegion()=0;
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virtual int getNumRefs() { return numrefs; }
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protected:
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RECVS_DISPATCH;
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private:
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int numrefs;
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};
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#endif
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