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458
Src/Wasabi/bfc/draw/drawpoly.cpp
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458
Src/Wasabi/bfc/draw/drawpoly.cpp
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#include <precomp.h>
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#include "drawpoly.h"
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#include <bfc/parse/pathparse.h>
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#define MAXPOINTS 32
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static ARGB32 *bits, color;
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static int w, h, across;
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struct Point2d {
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int X, Y;
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};
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typedef struct Point2d Point2d; // bleh
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static Point2d points[MAXPOINTS];
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static int npoints;
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void Draw::beginPolygon(ARGB32 *bits, int w, int h, ARGB32 color) {
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::bits = bits;
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::w = w;
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::h = h;
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::color = color;
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::across = w;
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npoints = 0;
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}
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void Draw::addPoint(int x, int y) {
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if (npoints >= MAXPOINTS) return;
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points[npoints].X = x;
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points[npoints].Y = y;
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npoints++;
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}
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static void premultiply(ARGB32 *m_pBits, int nwords) {
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for (; nwords > 0; nwords--, m_pBits++) {
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unsigned __int8 *pixel = (unsigned __int8 *)m_pBits;
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unsigned int alpha = pixel[3];
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if (alpha == 255) continue;
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pixel[0] = (pixel[0] * alpha) >> 8; // blue
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pixel[1] = (pixel[1] * alpha) >> 8; // green
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pixel[2] = (pixel[2] * alpha) >> 8; // red
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}
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}
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void Draw::drawPointList(ARGB32 *bits, int w, int h, const wchar_t *pointlist) {
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if (pointlist == NULL || *pointlist == '\0') return;
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PathParserW outer(pointlist, L"|");
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const wchar_t *pl;
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for (int i = 0; (pl = outer.enumString(i)) != NULL; i++)
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{
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PathParserW inner(pl, L"=");
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ARGB32 color = WASABI_API_SKIN->parse(inner.enumStringSafe(1, L"255,255,255,255"), L"coloralpha");
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int a = color & 0xff000000;
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color = _byteswap_ulong(color<<8) | a;
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premultiply(&color, 1);
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beginPolygon(bits, w, h, color);
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PathParserW eener(inner.enumStringSafe(0, L"0,0"), L";");
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const wchar_t *cc;
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for (int j = 0; (cc = eener.enumString(j)) != NULL; j++) {
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PathParserW com(cc, L",");
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const wchar_t *xs = com.enumStringSafe(0, L"0");
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int x = wcschr(xs, '.') ? (int)floor(WTOF(xs) * w + .5f) : WTOI(xs);
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const wchar_t *ys = com.enumStringSafe(1, L"0");
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int y = wcschr(ys, '.') ? (int)floor(WTOF(ys) * h + .5f) : WTOI(ys);
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addPoint(x, y);
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}
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endPolygon();
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}
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}
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#define PIXEL ARGB32
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// this originally came from Michael Abrash's Zen of Graphics Programming
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// been modified a bit
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/* DRAWPOLY.H: Header file for polygon-filling code */
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/* Describes a single point (used for a single vertex) */
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//struct Point2d {
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// int X; /* X coordinate */
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// int Y; /* Y coordinate */
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//};
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//typedef struct Point2d Point2d;
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typedef struct {
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int X, Y;
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} Point2dC;
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/* Describes a series of points (used to store a list of vertices that
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describe a polygon; each vertex is assumed to connect to the two
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adjacent vertices, and the last vertex is assumed to connect to the
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first) */
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struct Point2dListHeader {
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int Length; /* # of points */
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struct Point2d *Point2dPtr; /* pointer to list of points */
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};
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typedef struct Point2dListHeader Point2dListHeader;
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/* Describes the beginning and ending X coordinates of a single
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horizontal line */
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struct HLine {
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int XStart; /* X coordinate of leftmost pixel in line */
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int XEnd; /* X coordinate of rightmost pixel in line */
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};
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typedef struct {
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int XStart, XEnd;
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} HLineColor;
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/* Describes a Length-long series of horizontal lines, all assumed to
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be on contiguous scan lines starting at YStart and proceeding
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downward (used to describe a scan-converted polygon to the
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low-level hardware-dependent drawing code) */
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struct HLineList {
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int Length; /* # of horizontal lines */
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int YStart; /* Y coordinate of topmost line */
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struct HLine * HLinePtr; /* pointer to list of horz lines */
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};
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static void DrawHorizontalLineList(struct HLineList * HLineListPtr, PIXEL *dest,
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PIXEL Color) {
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struct HLine *HLinePtr, *ptr;
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int Length, Width, c;
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PIXEL *ScreenPtr;
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/* Point to the start of the first scan line on which to draw */
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ScreenPtr = dest + HLineListPtr->YStart * across;
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Length = HLineListPtr->Length;
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/* Point to the XStart/XEnd descriptor for the first (top)
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horizontal line */
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HLinePtr = HLineListPtr->HLinePtr;
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/* clip left/right */
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for (ptr = HLinePtr, c = Length; c; c--) {
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if (ptr->XStart < 0) ptr->XStart = 0;
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if (ptr->XEnd >= w) ptr->XEnd = w - 1;
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ptr++;
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}
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/* clip top */
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if (HLineListPtr->YStart < 0) {
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int skip = -HLineListPtr->YStart;
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HLineListPtr->YStart = 0;
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ScreenPtr += across * skip;
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Length -= skip;
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HLinePtr += skip;
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}
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/* clip bottom */
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if (HLineListPtr->YStart + Length > h) {
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Length -= (HLineListPtr->YStart + Length) - h;
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}
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/* Draw each horizontal line in turn, starting with the top one and
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advancing one line each time */
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while (Length-- > 0) {
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/* Draw the whole horizontal line if it has a positive width */
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if ((Width = HLinePtr->XEnd - HLinePtr->XStart + 1) > 0)
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// bmemsetw(ScreenPtr+HLinePtr->XStart, Color, Width);
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MEMFILL<PIXEL>(ScreenPtr+HLinePtr->XStart, Color, Width);
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HLinePtr++; /* point to next scan line X info */
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ScreenPtr += across; /* point to next scan line start */
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}
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}
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/* Scan converts an edge from (X1,Y1) to (X2,Y2), not including the
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point at (X2,Y2). If SkipFirst == 1, the point at (X1,Y1) isn't
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drawn; if SkipFirst == 0, it is. For each scan line, the pixel
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closest to the scanned edge without being to the left of the
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scanned edge is chosen. Uses an all-integer approach for speed and
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precision
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Link with L21-1.C, L21-3.C, and L22-1.C in Compact model.
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Tested with Borland C++ 4.02 by Jim Mischel 12/16/94.
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*/
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static void ScanEdge(int X1, int Y1, int X2, int Y2, int SetXStart,
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int SkipFirst, struct HLine **EdgePoint2dPtr) {
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int DeltaX, Height, Width, AdvanceAmt, ErrorTerm, i;
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int ErrorTermAdvance, XMajorAdvanceAmt;
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struct HLine *WorkingEdgePoint2dPtr;
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WorkingEdgePoint2dPtr = *EdgePoint2dPtr; /* avoid double dereference */
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AdvanceAmt = ((DeltaX = X2 - X1) > 0) ? 1 : -1;
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/* direction in which X moves (Y2 is
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always > Y1, so Y always counts up) */
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if ((Height = Y2 - Y1) <= 0) /* Y length of the edge */
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return; /* guard against 0-length and horizontal edges */
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/* Figure out whether the edge is vertical, diagonal, X-major
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(mostly horizontal), or Y-major (mostly vertical) and handle
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appropriately */
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if ((Width = abs(DeltaX)) == 0) {
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/* The edge is vertical; special-case by just storing the same
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X coordinate for every scan line */
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/* Scan the edge for each scan line in turn */
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for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
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/* Store the X coordinate in the appropriate edge list */
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if (SetXStart == 1)
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WorkingEdgePoint2dPtr->XStart = X1;
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else
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WorkingEdgePoint2dPtr->XEnd = X1;
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}
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} else if (Width == Height) {
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/* The edge is diagonal; special-case by advancing the X
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coordinate 1 pixel for each scan line */
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if (SkipFirst) /* skip the first point if so indicated */
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X1 += AdvanceAmt; /* move 1 pixel to the left or right */
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/* Scan the edge for each scan line in turn */
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for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
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/* Store the X coordinate in the appropriate edge list */
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if (SetXStart == 1)
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WorkingEdgePoint2dPtr->XStart = X1;
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else
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WorkingEdgePoint2dPtr->XEnd = X1;
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X1 += AdvanceAmt; /* move 1 pixel to the left or right */
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}
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} else if (Height > Width) {
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/* Edge is closer to vertical than horizontal (Y-major) */
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if (DeltaX >= 0)
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ErrorTerm = 0; /* initial error term going left->right */
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else
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ErrorTerm = -Height + 1; /* going right->left */
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if (SkipFirst) { /* skip the first point if so indicated */
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/* Determine whether it's time for the X coord to advance */
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if ((ErrorTerm += Width) > 0) {
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X1 += AdvanceAmt; /* move 1 pixel to the left or right */
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ErrorTerm -= Height; /* advance ErrorTerm to next point */
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}
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}
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/* Scan the edge for each scan line in turn */
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for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
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/* Store the X coordinate in the appropriate edge list */
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if (SetXStart == 1)
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WorkingEdgePoint2dPtr->XStart = X1;
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else
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WorkingEdgePoint2dPtr->XEnd = X1;
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/* Determine whether it's time for the X coord to advance */
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if ((ErrorTerm += Width) > 0) {
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X1 += AdvanceAmt; /* move 1 pixel to the left or right */
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ErrorTerm -= Height; /* advance ErrorTerm to correspond */
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}
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}
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} else {
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/* Edge is closer to horizontal than vertical (X-major) */
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/* Minimum distance to advance X each time */
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XMajorAdvanceAmt = (Width / Height) * AdvanceAmt;
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/* Error term advance for deciding when to advance X 1 extra */
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ErrorTermAdvance = Width % Height;
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if (DeltaX >= 0)
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ErrorTerm = 0; /* initial error term going left->right */
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else
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ErrorTerm = -Height + 1; /* going right->left */
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if (SkipFirst) { /* skip the first point if so indicated */
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X1 += XMajorAdvanceAmt; /* move X minimum distance */
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/* Determine whether it's time for X to advance one extra */
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if ((ErrorTerm += ErrorTermAdvance) > 0) {
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X1 += AdvanceAmt; /* move X one more */
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ErrorTerm -= Height; /* advance ErrorTerm to correspond */
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}
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}
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/* Scan the edge for each scan line in turn */
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for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
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/* Store the X coordinate in the appropriate edge list */
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if (SetXStart == 1)
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WorkingEdgePoint2dPtr->XStart = X1;
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else
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WorkingEdgePoint2dPtr->XEnd = X1;
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X1 += XMajorAdvanceAmt; /* move X minimum distance */
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/* Determine whether it's time for X to advance one extra */
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if ((ErrorTerm += ErrorTermAdvance) > 0) {
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X1 += AdvanceAmt; /* move X one more */
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ErrorTerm -= Height; /* advance ErrorTerm to correspond */
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}
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}
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}
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*EdgePoint2dPtr = WorkingEdgePoint2dPtr; /* advance caller's ptr */
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}
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/* Color-fills a convex polygon. All vertices are offset by (XOffset,
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YOffset). "Convex" means that every horizontal line drawn through
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the polygon at any point would cross exactly two active edges
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(neither horizontal lines nor zero-length edges count as active
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edges; both are acceptable anywhere in the polygon), and that the
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right & left edges never cross. (It's OK for them to touch, though,
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so long as the right edge never crosses over to the left of the
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left edge.) Nonconvex polygons won't be drawn properly. Returns 1
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for success, 0 if memory allocation failed.
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Compiled with Borland C++ 4.02. Link with L21-3.C.
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Checked by Jim Mischel 11/30/94.
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*/
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/* Advances the index by one vertex forward through the vertex list,
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wrapping at the end of the list */
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#define INDEX_FORWARD(Index) \
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Index = (Index + 1) % VertexList->Length;
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/* Advances the index by one vertex backward through the vertex list,
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wrapping at the start of the list */
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#define INDEX_BACKWARD(Index) \
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Index = (Index - 1 + VertexList->Length) % VertexList->Length;
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/* Advances the index by one vertex either forward or backward through
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the vertex list, wrapping at either end of the list */
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#define INDEX_MOVE(Index,Direction) \
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if (Direction > 0) \
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Index = (Index + 1) % VertexList->Length; \
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else \
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Index = (Index - 1 + VertexList->Length) % VertexList->Length;
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int FillConvexPolygon(struct Point2dListHeader *VertexList, PIXEL *dest,
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PIXEL Color) {
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int i, MinIndexL, MaxIndex, MinIndexR, SkipFirst, Temp;
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int MinPoint2d_Y, MaxPoint2d_Y, TopIsFlat, LeftEdgeDir;
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int NextIndex, CurrentIndex, PreviousIndex;
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int DeltaXN, DeltaYN, DeltaXP, DeltaYP;
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struct HLineList WorkingHLineList;
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struct HLine *EdgePoint2dPtr;
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struct Point2d *VertexPtr;
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/* Point to the vertex list */
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VertexPtr = VertexList->Point2dPtr;
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/* Scan the list to find the top and bottom of the polygon */
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if (VertexList->Length == 0)
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return(1); /* reject null polygons */
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MaxPoint2d_Y = MinPoint2d_Y = VertexPtr[MinIndexL = MaxIndex = 0].Y;
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for (i = 1; i < VertexList->Length; i++) {
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if (VertexPtr[i].Y < MinPoint2d_Y)
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MinPoint2d_Y = VertexPtr[MinIndexL = i].Y; /* new top */
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else if (VertexPtr[i].Y > MaxPoint2d_Y)
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MaxPoint2d_Y = VertexPtr[MaxIndex = i].Y; /* new bottom */
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}
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if (MinPoint2d_Y == MaxPoint2d_Y)
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return(1); /* polygon is 0-height; avoid infinite loop below */
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/* Scan in ascending order to find the last top-edge point */
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MinIndexR = MinIndexL;
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while (VertexPtr[MinIndexR].Y == MinPoint2d_Y)
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INDEX_FORWARD(MinIndexR);
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INDEX_BACKWARD(MinIndexR); /* back up to last top-edge point */
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/* Now scan in descending order to find the first top-edge point */
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while (VertexPtr[MinIndexL].Y == MinPoint2d_Y)
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INDEX_BACKWARD(MinIndexL);
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INDEX_FORWARD(MinIndexL); /* back up to first top-edge point */
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/* Figure out which direction through the vertex list from the top
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vertex is the left edge and which is the right */
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LeftEdgeDir = -1; /* assume left edge runs down thru vertex list */
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if ((TopIsFlat = (VertexPtr[MinIndexL].X !=
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VertexPtr[MinIndexR].X) ? 1 : 0) == 1) {
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/* If the top is flat, just see which of the ends is leftmost */
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if (VertexPtr[MinIndexL].X > VertexPtr[MinIndexR].X) {
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LeftEdgeDir = 1; /* left edge runs up through vertex list */
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Temp = MinIndexL; /* swap the indices so MinIndexL */
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MinIndexL = MinIndexR; /* points to the start of the left */
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MinIndexR = Temp; /* edge, similarly for MinIndexR */
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}
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} else {
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/* Point to the downward end of the first line of each of the
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two edges down from the top */
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NextIndex = MinIndexR;
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INDEX_FORWARD(NextIndex);
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PreviousIndex = MinIndexL;
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INDEX_BACKWARD(PreviousIndex);
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/* Calculate X and Y lengths from the top vertex to the end of
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the first line down each edge; use those to compare slopes
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and see which line is leftmost */
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DeltaXN = VertexPtr[NextIndex].X - VertexPtr[MinIndexL].X;
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DeltaYN = VertexPtr[NextIndex].Y - VertexPtr[MinIndexL].Y;
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DeltaXP = VertexPtr[PreviousIndex].X - VertexPtr[MinIndexL].X;
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DeltaYP = VertexPtr[PreviousIndex].Y - VertexPtr[MinIndexL].Y;
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if (((long)DeltaXN * DeltaYP - (long)DeltaYN * DeltaXP) < 0L) {
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LeftEdgeDir = 1; /* left edge runs up through vertex list */
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Temp = MinIndexL; /* swap the indices so MinIndexL */
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MinIndexL = MinIndexR; /* points to the start of the left */
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MinIndexR = Temp; /* edge, similarly for MinIndexR */
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}
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}
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/* Set the # of scan lines in the polygon, skipping the bottom edge
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and also skipping the top vertex if the top isn't flat because
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in that case the top vertex has a right edge component, and set
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the top scan line to draw, which is likewise the second line of
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the polygon unless the top is flat */
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if ((WorkingHLineList.Length =
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MaxPoint2d_Y - MinPoint2d_Y - 1 + TopIsFlat) <= 0)
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return(1); /* there's nothing to draw, so we're done */
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//WorkingHLineList.YStart = YOffset + MinPoint2d_Y + 1 - TopIsFlat;
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WorkingHLineList.YStart = MinPoint2d_Y + 1 - TopIsFlat;
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/* Get memory in which to store the line list we generate */
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if ((WorkingHLineList.HLinePtr =
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(struct HLine *) (malloc(sizeof(struct HLine) *
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WorkingHLineList.Length))) == NULL)
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return(0); /* couldn't get memory for the line list */
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/* Scan the left edge and store the boundary points in the list */
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/* Initial pointer for storing scan converted left-edge coords */
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EdgePoint2dPtr = WorkingHLineList.HLinePtr;
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/* Start from the top of the left edge */
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PreviousIndex = CurrentIndex = MinIndexL;
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/* Skip the first point of the first line unless the top is flat;
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if the top isn't flat, the top vertex is exactly on a right
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edge and isn't drawn */
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SkipFirst = TopIsFlat ? 0 : 1;
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/* Scan convert each line in the left edge from top to bottom */
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do {
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INDEX_MOVE(CurrentIndex,LeftEdgeDir);
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ScanEdge(VertexPtr[PreviousIndex].X,
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VertexPtr[PreviousIndex].Y,
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VertexPtr[CurrentIndex].X,
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VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePoint2dPtr);
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PreviousIndex = CurrentIndex;
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SkipFirst = 0; /* scan convert the first point from now on */
|
||||
} while (CurrentIndex != MaxIndex);
|
||||
|
||||
/* Scan the right edge and store the boundary points in the list */
|
||||
EdgePoint2dPtr = WorkingHLineList.HLinePtr;
|
||||
PreviousIndex = CurrentIndex = MinIndexR;
|
||||
SkipFirst = TopIsFlat ? 0 : 1;
|
||||
/* Scan convert the right edge, top to bottom. X coordinates are
|
||||
adjusted 1 to the left, effectively causing scan conversion of
|
||||
the nearest points to the left of but not exactly on the edge */
|
||||
do {
|
||||
INDEX_MOVE(CurrentIndex,-LeftEdgeDir);
|
||||
//ScanEdge(VertexPtr[PreviousIndex].X + XOffset - 1,
|
||||
ScanEdge(VertexPtr[PreviousIndex].X - 1,
|
||||
VertexPtr[PreviousIndex].Y,
|
||||
//VertexPtr[CurrentIndex].X + XOffset - 1,
|
||||
VertexPtr[CurrentIndex].X - 1,
|
||||
VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePoint2dPtr);
|
||||
PreviousIndex = CurrentIndex;
|
||||
SkipFirst = 0; /* scan convert the first point from now on */
|
||||
} while (CurrentIndex != MaxIndex);
|
||||
|
||||
/* Draw the line list representing the scan converted polygon */
|
||||
//CUT (*drawfn)(&WorkingHLineList, dest, Color, vc);
|
||||
DrawHorizontalLineList(&WorkingHLineList, dest, Color);
|
||||
|
||||
/* Release the line list's memory and we're successfully done */
|
||||
free(WorkingHLineList.HLinePtr);
|
||||
return(1);
|
||||
}
|
||||
|
||||
// done with abrashitude
|
||||
|
||||
void Draw::endPolygon() {
|
||||
if (npoints == 0) return;
|
||||
|
||||
struct Point2dListHeader head;
|
||||
head.Length = npoints;
|
||||
head.Point2dPtr = &points[0];
|
||||
FillConvexPolygon(&head, bits, color);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue