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251
Src/Wasabi/bfc/util/findopenrect.cpp
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251
Src/Wasabi/bfc/util/findopenrect.cpp
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#include <precomp.h>
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#include "findopenrect.h"
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#include <bfc/pair.h>
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//CUT #define MAXTRIALS 10000 // unless time runs out
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#define MOUSEPENALTY 65536
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FindOpenRect::FindOpenRect()
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{
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timelimit = 100;
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iters = 0;
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xdiv = ydiv = 1;
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fn = compare_overlapArea;
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userdata = userdata2 = 0;
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bsfval = bsfdist = 0;
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}
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void FindOpenRect::setCompareRectsFn(compareRectsFn _fn)
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{
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fn = _fn;
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}
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RECT FindOpenRect::find(const RECT &vr, const PtrList<RECT> &list, const RECT &prev, unsigned long userdata, unsigned long userdata2)
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{
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beginFind(vr, list, prev, userdata, userdata2);
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return findMore();
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}
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void FindOpenRect::beginFind(const RECT &viewport, const PtrList<RECT> &_list,
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const RECT &_prev, unsigned long _userdata, unsigned long _userdata2)
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{
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vr = viewport;
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list.copyFrom(&_list);
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prev = _prev;
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userdata = _userdata;
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userdata2 = _userdata2;
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// reset best rect found so far
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//CUT bsf_nooverlap = prev;
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//CUT found_nooverlap=0;
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//CUT bsf_overlap = prev;
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//CUT bsfval_nooverlap = 1e100;
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//CUT bsfval_overlap = 1e100;
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bsfrect = prev;
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bsfval = 10e10;
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bsfdist = 10e10;
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//CUT POINT mousepos;
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//CUT Std::getMousePos(&mousepos);
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}
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RECT FindOpenRect::findMore()
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{
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int w = prev.right - prev.left, h = prev.bottom - prev.top;
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int vw = vr.right - vr.left;
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int vh = vr.bottom - vr.top;
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if (vw <= w || vh <= h)
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{
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DebugStringW(L"findopenrect: window too big for viewport");
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}
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double started = Wasabi::Std::getTimeStampMS();
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for (int c = 0; /*CUTc < MAXTRIALS*/; c++)
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{
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// too bad = crashy crash :P love, BU
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if (c != 0 && (vw <= w || vh <= h))
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break;
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// set the trial rect
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RECT tr;
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if (iters == 0)
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{ // try prev
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tr = prev;
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}
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else
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{
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int x = Wasabi::Std::random32(vw - w) + vr.top;
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int y = Wasabi::Std::random32(vh - h) + vr.left;
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if (xdiv != 1) x -= x % xdiv;
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if (ydiv != 1) y -= y % ydiv;
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tr = Wasabi::Std::makeRect(x, y, x + w, y + h);
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}
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// add up the coverage of trial position
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trySingleRect(tr, TRUE);
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if (timelimit > 0 && c > 0 && (int)((Wasabi::Std::getTimeStampMS() - started)*1000.f) > timelimit)
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{
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// DebugString("FindOpenRect::find() timeout, %d iters", c);
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break;
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}
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}
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return getBestRectSoFar();
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}
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typedef Pair<RECT, double> RectV;
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namespace
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{
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class Sorter
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{
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public:
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static int compareItem(RectV *p1, RectV* p2)
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{
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return -CMP3(p1->b, p2->b);
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}
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};
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};
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double FindOpenRect::trySingleRect(const RECT &tr, int early_out)
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{
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#if 0
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PtrListQuickSorted<RectV, Sorter> candidates(list.getNumItems());
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foreach(list)
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double d = compare_overlapArea(tr, *list.getfor());
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candidates.addItem(new RectV(*list.getfor(), d));
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endfor
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candidates.sort();
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#else
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PtrList<RECT> candidates;
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candidates.copyFrom(&list);
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#endif
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double trarea = 0;
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foreach(candidates)
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#if 0
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RECT *wr = &candidates.getfor()->a;
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#else
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RECT *wr = candidates.getfor();
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#endif
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//CUT double bsf = MIN(found_nooverlap ? 0 : bsfval_nooverlap, bsfval_overlap);
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trarea += (*fn)(tr, *wr, userdata, userdata2, foreach_index, bsfval);
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// early quit if not breaking any records
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if (early_out && trarea >= bsfval) break;
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endfor
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#if 0
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candidates.deleteAll();
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#endif
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if (trarea < 0.005) trarea = 0;
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#if 0
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// found one that does not overlap!
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if (trarea == 0)
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{
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if (val < bsfval_nooverlap)
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{ // if it's closer than prev closest, save it
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bsf_nooverlap = tr;
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bsfval_nooverlap = val;
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found_nooverlap = 1;
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}
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}
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else
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{
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if (trarea < bsfval_overlap)
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{ // overlaps least stuff
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bsf_overlap = tr;
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bsfval_overlap = trarea;
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}
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}
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#endif
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if (trarea == 0)
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{
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// find the distance from the previous
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double val = SQRT(SQR(prev.left - tr.left) + SQR(prev.top - tr.top));
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if (bsfdist > val)
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{
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bsfrect = tr;
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bsfdist = val;
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}
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}
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else
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{
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if (trarea < bsfval)
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{
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bsfrect = tr;
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bsfval = trarea;
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}
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}
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iters++;
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return trarea;
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}
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double FindOpenRect::compare_overlapArea(const RECT &rect, const RECT &dest, unsigned long userdata, unsigned long userdata2, int index, double bsf)
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{
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RECT intersection;
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if (Wasabi::Std::rectIntersect(rect, dest, &intersection))
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{
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intersection.right -= intersection.left;
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intersection.bottom -= intersection.top;
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return intersection.right * intersection.bottom;
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}
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return 0;
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}
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void FindOpenRect::setTimeLimit(int ms)
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{
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timelimit = ms;
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}
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int FindOpenRect::getNumIters()
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{
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return iters;
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}
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void FindOpenRect::resetNumIters()
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{
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iters = 0;
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}
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double FindOpenRect::getBestValSoFar()
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{
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return (bsfval == 10e10) ? 0 : bsfval;
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}
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RECT FindOpenRect::getBestRectSoFar()
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{
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return bsfrect;
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}
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void FindOpenRect::setBestSoFar(double bsf, const RECT &bestrect)
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{
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if (bsf > 0 && bsfval > bsf)
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{
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bsfval = bsf;
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bsfrect = bestrect;
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bsfdist = SQRT(SQR(prev.left - bsfrect.left) + SQR(prev.top - bsfrect.top));
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//CUTDebugString("*******************8 better BSF ****************");
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}
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}
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RECT FindOpenRect::getOriginalRect()
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{
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return prev;
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}
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void FindOpenRect::setCoordDivisor(int _xdiv, int _ydiv)
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{
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xdiv = MAX(_xdiv, 1);
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ydiv = MAX(_ydiv, 1);
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}
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