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Src/Winamp/plush/READ_3DS.C
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244
Src/Winamp/plush/READ_3DS.C
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/******************************************************************************
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Plush Version 1.2
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read_3ds.c
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3DS Object Reader
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Copyright (c) 1996-2000, Justin Frankel
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******************************************************************************/
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#include "plush.h"
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typedef struct {
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pl_uInt16 id;
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void (*func)(FILE *f, pl_uInt32 p);
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} _pl_3DSChunk;
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static pl_Obj *obj;
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static pl_Obj *bobj;
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static pl_Obj *lobj;
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static pl_sInt16 currentobj;
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static pl_Mat *_m;
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static pl_Float _pl3DSReadFloat(FILE *f);
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static pl_uInt32 _pl3DSReadDWord(FILE *f);
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static pl_uInt16 _pl3DSReadWord(FILE *f);
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static void _pl3DSChunkReader(FILE *f, pl_uInt32 p);
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static void _pl3DSRGBFReader(FILE *f, pl_uInt32 p);
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static void _pl3DSRGBBReader(FILE *f, pl_uInt32 p);
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static void _pl3DSASCIIZReader(FILE *f, pl_uInt32 p, char *as);
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static void _pl3DSObjBlockReader(FILE *f, pl_uInt32 p);
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static void _pl3DSTriMeshReader(FILE *f, pl_uInt32 p);
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static void _pl3DSVertListReader(FILE *f, pl_uInt32 p);
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static void _pl3DSFaceListReader(FILE *f, pl_uInt32 p);
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static void _pl3DSFaceMatReader(FILE *f, pl_uInt32 p);
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static void MapListReader(FILE *f, pl_uInt32 p);
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static pl_sInt16 _pl3DSFindChunk(pl_uInt16 id);
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static _pl_3DSChunk _pl3DSChunkNames[] = {
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{0x4D4D,NULL}, /* Main */
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{0x3D3D,NULL}, /* Object Mesh */
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{0x4000,_pl3DSObjBlockReader},
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{0x4100,_pl3DSTriMeshReader},
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{0x4110,_pl3DSVertListReader},
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{0x4120,_pl3DSFaceListReader},
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{0x4130,_pl3DSFaceMatReader},
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{0x4140,MapListReader},
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{0xAFFF,NULL}, /* Material */
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{0xA010,NULL}, /* Ambient */
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{0xA020,NULL}, /* Diff */
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{0xA030,NULL}, /* Specular */
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{0xA200,NULL}, /* Texture */
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{0x0010,_pl3DSRGBFReader},
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{0x0011,_pl3DSRGBBReader},
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};
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pl_Obj *plRead3DSObj(char *fn, pl_Mat *m) {
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FILE *f;
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pl_uInt32 p;
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_m = m;
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obj = bobj = lobj = 0;
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currentobj = 0;
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f = fopen(fn, "rb");
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if (!f) return 0;
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fseek(f, 0, 2);
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p = ftell(f);
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rewind(f);
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_pl3DSChunkReader(f, p);
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fclose(f);
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return bobj;
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}
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static pl_Float _pl3DSReadFloat(FILE *f) {
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pl_uInt32 *i;
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pl_IEEEFloat32 c;
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i = (pl_uInt32 *) &c;
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*i = _pl3DSReadDWord(f);
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return ((pl_Float) c);
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}
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static pl_uInt32 _pl3DSReadDWord(FILE *f) {
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pl_uInt32 r;
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r = fgetc(f);
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r |= fgetc(f)<<8;
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r |= fgetc(f)<<16;
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r |= fgetc(f)<<24;
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return r;
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}
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static pl_uInt16 _pl3DSReadWord(FILE *f) {
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pl_uInt16 r;
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r = fgetc(f);
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r |= fgetc(f)<<8;
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return r;
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}
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static void _pl3DSRGBFReader(FILE *f, pl_uInt32 p) {
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pl_Float c[3];
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c[0] = _pl3DSReadFloat(f);
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c[1] = _pl3DSReadFloat(f);
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c[2] = _pl3DSReadFloat(f);
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}
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static void _pl3DSRGBBReader(FILE *f, pl_uInt32 p) {
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unsigned char c[3];
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if (fread(&c, sizeof(c), 1, f) != 1) return;
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}
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static void _pl3DSASCIIZReader(FILE *f, pl_uInt32 p, char *as) {
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char c;
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if (!as) while ((c = fgetc(f)) != EOF && c != '\0');
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else {
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while ((c = fgetc(f)) != EOF && c != '\0') *as++ = c;
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*as = 0;
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}
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}
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static void _pl3DSObjBlockReader(FILE *f, pl_uInt32 p) {
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_pl3DSASCIIZReader(f,p,0);
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_pl3DSChunkReader(f, p);
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}
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static void _pl3DSTriMeshReader(FILE *f, pl_uInt32 p) {
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pl_uInt32 i;
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pl_Face *face;
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obj = plObjCreate(0,0);
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_pl3DSChunkReader(f, p);
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i = obj->NumFaces;
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face = obj->Faces;
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while (i--) {
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face->Vertices[0] = obj->Vertices + (pl_uInt32) face->Vertices[0];
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face->Vertices[1] = obj->Vertices + (pl_uInt32) face->Vertices[1];
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face->Vertices[2] = obj->Vertices + (pl_uInt32) face->Vertices[2];
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face->MappingU[0] = face->Vertices[0]->xformedx;
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face->MappingV[0] = face->Vertices[0]->xformedy;
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face->MappingU[1] = face->Vertices[1]->xformedx;
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face->MappingV[1] = face->Vertices[1]->xformedy;
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face->MappingU[2] = face->Vertices[2]->xformedx;
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face->MappingV[2] = face->Vertices[2]->xformedy;
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face++;
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}
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plObjCalcNormals(obj);
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if (currentobj == 0) {
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currentobj = 1;
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lobj = bobj = obj;
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} else {
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lobj->Children[0] = obj;
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lobj = obj;
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}
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}
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static void _pl3DSVertListReader(FILE *f, pl_uInt32 p) {
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pl_uInt16 nv;
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pl_Vertex *v;
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nv = _pl3DSReadWord(f);
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obj->NumVertices = nv;
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v = obj->Vertices = (pl_Vertex *) calloc(sizeof(pl_Vertex)*nv,1);
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while (nv--) {
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v->x = _pl3DSReadFloat(f);
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v->y = _pl3DSReadFloat(f);
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v->z = _pl3DSReadFloat(f);
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if (feof(f)) return;
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v++;
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}
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}
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static void _pl3DSFaceListReader(FILE *f, pl_uInt32 p) {
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pl_uInt16 nv;
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pl_uInt16 c[3];
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pl_uInt16 flags;
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pl_Face *face;
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nv = _pl3DSReadWord(f);
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obj->NumFaces = nv;
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face = obj->Faces = (pl_Face *) calloc(sizeof(pl_Face)*nv,1);
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while (nv--) {
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c[0] = _pl3DSReadWord(f);
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c[1] = _pl3DSReadWord(f);
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c[2] = _pl3DSReadWord(f);
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flags = _pl3DSReadWord(f);
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if (feof(f)) return;
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face->Vertices[0] = (pl_Vertex *) (c[0]&0x0000FFFF);
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face->Vertices[1] = (pl_Vertex *) (c[1]&0x0000FFFF);
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face->Vertices[2] = (pl_Vertex *) (c[2]&0x0000FFFF);
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face->Material = _m;
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face++;
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}
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_pl3DSChunkReader(f, p);
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}
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static void _pl3DSFaceMatReader(FILE *f, pl_uInt32 p) {
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pl_uInt16 n, nf;
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_pl3DSASCIIZReader(f, p,0);
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n = _pl3DSReadWord(f);
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while (n--) {
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nf = _pl3DSReadWord(f);
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}
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}
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static void MapListReader(FILE *f, pl_uInt32 p) {
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pl_uInt16 nv;
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pl_Float c[2];
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pl_Vertex *v;
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nv = _pl3DSReadWord(f);
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v = obj->Vertices;
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if (nv == obj->NumVertices) while (nv--) {
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c[0] = _pl3DSReadFloat(f);
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c[1] = _pl3DSReadFloat(f);
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if (feof(f)) return;
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v->xformedx = (pl_sInt32) (c[0]*65536.0);
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v->xformedy = (pl_sInt32) (c[1]*65536.0);
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v++;
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}
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}
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static pl_sInt16 _pl3DSFindChunk(pl_uInt16 id) {
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pl_sInt16 i;
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for (i = 0; i < sizeof(_pl3DSChunkNames)/sizeof(_pl3DSChunkNames[0]); i++)
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if (id == _pl3DSChunkNames[i].id) return i;
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return -1;
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}
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static void _pl3DSChunkReader(FILE *f, pl_uInt32 p) {
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pl_uInt32 hlen;
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pl_uInt16 hid;
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pl_sInt16 n;
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pl_uInt32 pc;
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while (ftell(f) < (int)p) {
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pc = ftell(f);
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hid = _pl3DSReadWord(f); if (feof(f)) return;
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hlen = _pl3DSReadDWord(f); if (feof(f)) return;
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if (hlen == 0) return;
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n = _pl3DSFindChunk(hid);
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if (n < 0) fseek(f, pc + hlen, 0);
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else {
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pc += hlen;
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if (_pl3DSChunkNames[n].func != NULL) _pl3DSChunkNames[n].func(f, pc);
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else _pl3DSChunkReader(f, pc);
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fseek(f, pc, 0);
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}
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if (ferror(f)) break;
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}
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}
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