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Src/Winamp/wa_dlg.h
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Src/Winamp/wa_dlg.h
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/*
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** Copyright © 2003-2014 Winamp SA
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**
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** This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held
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** liable for any damages arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose, including commercial applications, and to
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** alter it and redistribute it freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
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** If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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**
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** 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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**
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#ifndef _WA_DLG_H_
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#define _WA_DLG_H_
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#include "wa_ipc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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1) gen.bmp has a generic window frame for plugins to use.
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its format is similar to the minibrowser's.
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In addition gen.bmp includes a font for the titlebar, in both
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highlight and no-highlight modes. The font is variable width,
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and it uses the first color before the letter A as the delimiter.
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The no-highlight form of letter must be the same width as the
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highlight form.
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2) genex.bmp has button and scrollbar images, as well as some individual
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pixels that describe the colors for the dialog. The button and
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scrollbar images should be self explanatory (note that the buttons
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have 4 pixel sized edges that are not stretched, and the center is
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stretched), and the scrollbars do something similar.
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The colors start at (48,0) and run every other pixel. The meaning
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of each pixel is:
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x=48: item background (background to edits, listviews etc)
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x=50: item foreground (text color of edit/listview, etc)
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x=52: window background (used to set the bg color for the dialog)
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x=54: button text color
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x=56: window text color
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x=58: color of dividers and sunken borders
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x=60: selection color for playlists
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x=62: listview header background color
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x=64: listview header text color
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x=66: listview header frame top color
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x=68: listview header frame middle color
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x=70: listview header frame bottom color
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x=72: listview header empty color
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x=74: scrollbar foreground color
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x=76: scrollbar background color
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x=78: inverse scrollbar foreground color
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x=80: inverse scrollbar background color
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x=82: scrollbar dead area color
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x=84: listview/treeview selection bar text color (active)
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x=86: listview/treeview selection bar back color (active)
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x=88: listview/treeview selection bar text color (inactive)
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x=90: listview/treeview selection bar back color (inactive)
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x=92: listview header alternating background color (added with 5.55+ or will revert to x=48)
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x=94: listview header alternating text color (added with 5.55+ or will revert to x=50)
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*/
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#define DCW_SUNKENBORDER 0x00010000
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#define DCW_DIVIDER 0x00020000
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enum
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{
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WADLG_ITEMBG,
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WADLG_ITEMFG,
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WADLG_WNDBG,
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WADLG_BUTTONFG,
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WADLG_WNDFG,
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WADLG_HILITE,
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WADLG_SELCOLOR,
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WADLG_LISTHEADER_BGCOLOR,
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WADLG_LISTHEADER_FONTCOLOR,
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WADLG_LISTHEADER_FRAME_TOPCOLOR,
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WADLG_LISTHEADER_FRAME_MIDDLECOLOR,
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WADLG_LISTHEADER_FRAME_BOTTOMCOLOR,
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WADLG_LISTHEADER_EMPTY_BGCOLOR,
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WADLG_SCROLLBAR_FGCOLOR,
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WADLG_SCROLLBAR_BGCOLOR,
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WADLG_SCROLLBAR_INV_FGCOLOR,
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WADLG_SCROLLBAR_INV_BGCOLOR,
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WADLG_SCROLLBAR_DEADAREA_COLOR,
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WADLG_SELBAR_FGCOLOR,
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WADLG_SELBAR_BGCOLOR,
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WADLG_INACT_SELBAR_FGCOLOR,
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WADLG_INACT_SELBAR_BGCOLOR,
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WADLG_ITEMBG2, // added with 5.55+ (otherwise will revert to WADLG_ITEMBG)
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WADLG_ITEMFG2, // added with 5.55+ (otherwise will revert to WADLG_ITEMBG)
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WADLG_NUM_COLORS
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};
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typedef enum _WACURSOR // used in IPC_GETSKINCURSORS
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{
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WACURSOR_VOLUME = 0, // volume & balane
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WACURSOR_POSITION = 1, // position
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WACURSOR_BTN_WINSHADE = 2, // winshade
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WACURSOR_BTN_MINIMIZE = 3, // minimize
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WACURSOR_BTN_CLOSE = 4, // close
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WACURSOR_MENU = 5, // main menu
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WACURSOR_TITLEBAR = 6, // title bar
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WACURSOR_SONGNAME = 7,
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WACURSOR_NORMAL = 8,
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WACURSOR_WINSHADE_BTN_WINSHADE = 9,
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WACURSOR_WINSHADE_BTN_MINIMIZE = 10,
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WACURSOR_WINSHADE_POSITION = 11,
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WACURSOR_WINSHADE_BTN_CLOSE = 12,
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WACURSOR_WINSHADE_MENU = 13,
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WACURSOR_WINSHADE_NORMAL = 14,
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WACURSOR_PL_BTN_WINSHADE = 15,
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WACURSOR_PL_BTN_CLOSE = 16,
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WACURSOR_PL_TITLEBAR = 17,
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WACURSOR_PL_VSCROLL = 18,
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WACURSOR_PL_RESIZE = 19,
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WACURSOR_PL_NORMAL = 20,
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WACURSOR_PL_WINSHADE_BTN_WINSHADE = 21,
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WACURSOR_PL_WINSHADE_BTN_CLOSE = 22,
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WACURSOR_PL_WINSHADE_HSIZE = 23,
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WACURSOR_PL_WINSHADE_NORMAL = 24,
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WACURSOR_EQ_SLIDER = 25,
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WACURSOR_EQ_BTN_CLOSE = 26,
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WACURSOR_EQ_TITLEBAR = 27,
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WACURSOR_EQ_NORMAL = 28,
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} WACURSOR;
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void WADlg_init(HWND hwndWinamp); // call this on init, or on WM_DISPLAYCHANGE
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int WADlg_initted();
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void WADlg_close();
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int WADlg_getColor(int idx);
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HBITMAP WADlg_getBitmap();
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void WADlg_setSolidBorder(int solidborder);
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LRESULT WADlg_handleDialogMsgs(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); //
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void WADlg_DrawChildWindowBorders(HWND hwndDlg, int *tab, int tabsize); // each entry in tab would be the id | DCW_*
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#ifdef __cplusplus
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}
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#endif
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#endif//_WA_DLG_H_
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// define WA_DLG_IMPLEMENT in one of your source files before including this .h
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// if you are making a media library plugin, you dont need to do this, look at view_ex for
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// an example of how to get the function *'s via an IPC message.
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#if (defined WA_DLG_IMPLEMENT && !defined WA_DLG_IMPLEMENT_DONE)
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#define WA_DLG_IMPLEMENT_DONE
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#ifdef __cplusplus
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extern "C" {
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#endif
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static int wadlg_solidborder=0;
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static HBRUSH wadlg_lastbrush=0;
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static HBITMAP wadlg_bitmap=0; // load this manually
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static int wadlg_colors[WADLG_NUM_COLORS];
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static int wadlg_defcolors[WADLG_NUM_COLORS]=
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{
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RGB(0,0,0),
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RGB(0,255,0),
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RGB(36,36,60),
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RGB(57,56,66),
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RGB(255,255,255),
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RGB(132,148,165),
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RGB(0,0,198),
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RGB(72,72,120),
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RGB(255,255,255),
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RGB(108,108,180),
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RGB(36,36,60),
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RGB(18,18,30),
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RGB(36,36,60),
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RGB(36,36,60),
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RGB(36,36,60),
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RGB(121,130,150),
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RGB(78,88,110),
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RGB(36,36,60),
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RGB(255,255,255),
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RGB(0,0,180),
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RGB(0,255,0),
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RGB(0,0,128),
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RGB(0,0,0),
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RGB(0,255,0),
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};
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int WADlg_initted()
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{
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return !!wadlg_bitmap;
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}
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int WADlg_getColor(int idx)
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{
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if (idx < 0 || idx >= WADLG_NUM_COLORS) return 0;
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return wadlg_colors[idx];
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}
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HBITMAP WADlg_getBitmap()
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{
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return wadlg_bitmap;
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}
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// set this to draw the border all the way around the control
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void WADlg_setSolidBorder(int solidborder)
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{
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wadlg_solidborder = solidborder;
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}
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void WADlg_init(HWND hwndWinamp) // call this on init, or on WM_DISPLAYCHANGE
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{
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if (wadlg_bitmap) DeleteObject(wadlg_bitmap);
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wadlg_bitmap = (HBITMAP) SendMessage(hwndWinamp,WM_WA_IPC,0,IPC_GET_GENSKINBITMAP);
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if (wadlg_bitmap)
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{
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HDC tmpDC=CreateCompatibleDC(NULL);
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HGDIOBJ o=SelectObject(tmpDC,(HGDIOBJ)wadlg_bitmap);
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int defbgcol=GetPixel(tmpDC,111,0);
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for (int x = 0; x < WADLG_NUM_COLORS; x ++)
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{
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int a=GetPixel(tmpDC,48+x*2,0);
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if (a == CLR_INVALID || a == RGB(0,198,255) || a == defbgcol)
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{
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//defaults for old skins
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if (x == WADLG_SELBAR_FGCOLOR || x == WADLG_INACT_SELBAR_FGCOLOR) a=wadlg_colors[WADLG_WNDFG];
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else if (x == WADLG_SELBAR_BGCOLOR || x == WADLG_INACT_SELBAR_BGCOLOR)
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{
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a=wadlg_colors[WADLG_SELCOLOR];
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if (x == WADLG_INACT_SELBAR_BGCOLOR)
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a=((a/2)&0x7F7F7F)+(((wadlg_colors[WADLG_WNDBG])/2)&0x7F7F7F);
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}
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else if (x == WADLG_ITEMBG2)
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{
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a=wadlg_colors[WADLG_ITEMBG];
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}
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else if (x == WADLG_ITEMFG2)
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{
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a=wadlg_colors[WADLG_ITEMFG];
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}
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else a=wadlg_defcolors[x];
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}
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wadlg_colors[x]=a;
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}
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SelectObject(tmpDC,o);
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DeleteDC(tmpDC);
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}
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}
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void WADlg_close()
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{
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if (wadlg_bitmap) DeleteObject(wadlg_bitmap);
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wadlg_bitmap=0;
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if (wadlg_lastbrush) DeleteObject(wadlg_lastbrush);
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wadlg_lastbrush=0;
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}
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void WADlg_dotLine(HDC hdc, int left, int top, int len, int vert)
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{
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for (int i=(top&1);i<len-1;i+=2)
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{
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if (vert)
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{
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MoveToEx(hdc,left,top+i,NULL);
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LineTo(hdc,left,top+i+1);
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}
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else
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{
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MoveToEx(hdc,left+i,top,NULL);
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LineTo(hdc,left+i+1,top);
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}
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}
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}
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LRESULT WADlg_handleDialogMsgs(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (uMsg == WM_DRAWITEM)
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{
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DRAWITEMSTRUCT *di = (DRAWITEMSTRUCT *)lParam;
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if (di->CtlType == ODT_BUTTON)
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{
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wchar_t wt[256] = {0};
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GetDlgItemTextW(hwndDlg,(INT)wParam,wt,ARRAYSIZE(wt));
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HDC hdc = CreateCompatibleDC(di->hDC);
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HBITMAP hbmpOld = (HBITMAP)SelectObject(hdc, wadlg_bitmap);
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RECT r=di->rcItem;
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SetStretchBltMode(di->hDC,COLORONCOLOR);
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int yoffs = (di->itemState & ODS_SELECTED) ? 15 : 0;
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BitBlt(di->hDC,r.left,r.top,4,4,hdc,0,yoffs,SRCCOPY); // top left
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StretchBlt(di->hDC,r.left+4,r.top,r.right-r.left-4-4,4,hdc,4,yoffs,47-4-4,4,SRCCOPY); // top center
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BitBlt(di->hDC,r.right-4,r.top,4,4,hdc,47-4,yoffs,SRCCOPY); // top right
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StretchBlt(di->hDC,r.left,r.top+4,4,r.bottom-r.top-4-4,hdc,0,4+yoffs,4,15-4-4,SRCCOPY); // left edge
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StretchBlt(di->hDC,r.right-4,r.top+4,4,r.bottom-r.top-4-4,hdc,47-4,4+yoffs,4,15-4-4,SRCCOPY); // right edge
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// center
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StretchBlt(di->hDC,r.left+4,r.top+4,r.right-r.left-4-4,r.bottom-r.top-4-4,hdc,4,4+yoffs,47-4-4,15-4-4,SRCCOPY);
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BitBlt(di->hDC,r.left,r.bottom-4,4,4,hdc,0,15-4+yoffs,SRCCOPY); // bottom left
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StretchBlt(di->hDC,r.left+4,r.bottom-4,r.right-r.left-4-4,4,hdc,4,15-4+yoffs,47-4-4,4,SRCCOPY); // bottom center
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BitBlt(di->hDC,r.right-4,r.bottom-4,4,4,hdc,47-4,15-4+yoffs,SRCCOPY); // bottom right
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// draw text
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SetBkMode(di->hDC,TRANSPARENT);
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// this will do a different style for the button text depending on enabled state of the button
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COLORREF colour = wadlg_colors[WADLG_BUTTONFG];
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if (!IsWindowEnabled(di->hwndItem))
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{
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COLORREF fg = wadlg_colors[WADLG_WNDFG],
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bg = wadlg_colors[WADLG_WNDBG];
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colour = RGB((GetRValue(fg)+GetRValue(bg))/2,
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(GetGValue(fg)+GetGValue(bg))/2,
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(GetBValue(fg)+GetBValue(bg))/2);
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}
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SetTextColor(di->hDC,colour);
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if (di->itemState & ODS_SELECTED) {r.left+=2; r.top+=2;}
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r.right -= 4; r.left += 5;
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DrawTextW(di->hDC,wt,-1,&r,DT_VCENTER|DT_SINGLELINE|DT_CENTER|DT_END_ELLIPSIS);
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r.right += 4; r.left -= 5;
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SelectObject(hdc, hbmpOld);
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DeleteDC(hdc);
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if (GetFocus()==di->hwndItem)
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{
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HPEN hpen = CreatePen(PS_SOLID,0,RGB(0,0,0));
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HPEN hpenOld = (HPEN)SelectObject(di->hDC, hpen);
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WADlg_dotLine(di->hDC,r.left+2,r.top+2,r.right-r.left-3,0);
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WADlg_dotLine(di->hDC,r.right-3,r.top+2,r.bottom-r.top-3,1);
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WADlg_dotLine(di->hDC,r.left+2,r.top+2,r.bottom-r.top-3,1);
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WADlg_dotLine(di->hDC,r.left+2,r.bottom-3,r.right-r.left-3,0);
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SelectObject(di->hDC, hpenOld);
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DeleteObject(hpen);
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}
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}
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}
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switch (uMsg)
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{
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case WM_CTLCOLORLISTBOX:
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case WM_CTLCOLORDLG:
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case WM_CTLCOLORBTN:
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case WM_CTLCOLORSTATIC:
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case WM_CTLCOLOREDIT:
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{
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int bgcolor=(uMsg == WM_CTLCOLOREDIT || uMsg == WM_CTLCOLORLISTBOX) ? wadlg_colors[WADLG_ITEMBG] : (uMsg == WM_CTLCOLORBTN ? wadlg_colors[WADLG_ITEMBG] : wadlg_colors[WADLG_WNDBG]);
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LOGBRUSH lb={BS_SOLID,GetNearestColor((HDC)wParam,bgcolor)};
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if (wadlg_lastbrush) DeleteObject(wadlg_lastbrush);
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wadlg_lastbrush=CreateBrushIndirect(&lb);
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SetTextColor((HDC)wParam,uMsg == WM_CTLCOLORSTATIC ? wadlg_colors[WADLG_WNDFG] : wadlg_colors[WADLG_ITEMFG]);
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SetBkColor((HDC)wParam,lb.lbColor);
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return (LRESULT)wadlg_lastbrush;
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}
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}
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return 0;
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}
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static int RectInRect(RECT *rect1, RECT *rect2)
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{
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// this has a bias towards true
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// this could probably be optimized a lot
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return ((rect1->top >= rect2->top && rect1->top <= rect2->bottom) ||
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(rect1->bottom >= rect2->top && rect1->bottom <= rect2->bottom) ||
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(rect2->top >= rect1->top && rect2->top <= rect1->bottom) ||
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(rect2->bottom >= rect1->top && rect2->bottom <= rect1->bottom)) // vertical intersect
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&&
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((rect1->left >= rect2->left && rect1->left <= rect2->right) ||
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(rect1->right >= rect2->left && rect1->right <= rect2->right) ||
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(rect2->left >= rect1->left && rect2->left <= rect1->right) ||
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(rect2->right >= rect1->left && rect2->right <= rect1->right)) // horiz intersect
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;
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}
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static void WADlg_removeFromRgn(HRGN hrgn, int left, int top, int right, int bottom)
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{
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HRGN rgn2=CreateRectRgn(left,top,right,bottom);
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CombineRgn(hrgn,hrgn,rgn2,RGN_DIFF);
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DeleteObject(rgn2);
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}
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|
||||
void WADlg_DrawChildWindowBorders(HWND hwndDlg, int *tab, int tabsize)
|
||||
{
|
||||
PAINTSTRUCT ps={0};
|
||||
BeginPaint(hwndDlg,&ps);
|
||||
HRGN hrgn = (ps.fErase) ? CreateRectRgnIndirect(&ps.rcPaint) : NULL;
|
||||
HPEN pen = CreatePen(PS_SOLID, 0, wadlg_colors[WADLG_HILITE]);
|
||||
HGDIOBJ o = SelectObject(ps.hdc, pen);
|
||||
|
||||
while (tabsize--)
|
||||
{
|
||||
RECT r = {0};
|
||||
int a = *tab++;
|
||||
GetWindowRect(GetDlgItem(hwndDlg, a & 0xffff),&r);
|
||||
MapWindowPoints(HWND_DESKTOP, hwndDlg, (LPPOINT)&r, 2);
|
||||
|
||||
if (RectInRect(&ps.rcPaint,&r))
|
||||
{
|
||||
if ((a & 0xffff0000) == DCW_SUNKENBORDER)
|
||||
{
|
||||
MoveToEx(ps.hdc,r.left,r.bottom,NULL);
|
||||
LineTo(ps.hdc,r.right,r.bottom);
|
||||
LineTo(ps.hdc,r.right,r.top-1);
|
||||
if (hrgn)
|
||||
{
|
||||
WADlg_removeFromRgn(hrgn,r.left,r.bottom,r.right,r.bottom+1);
|
||||
WADlg_removeFromRgn(hrgn,r.right,r.top,r.right+1,r.bottom);
|
||||
}
|
||||
}
|
||||
else if ((a & 0xffff0000) == DCW_DIVIDER)
|
||||
{
|
||||
if (r.right - r.left < r.bottom - r.top) // vertical
|
||||
{
|
||||
int left=(r.left+r.right)/2;
|
||||
MoveToEx(ps.hdc,left,r.top,NULL);
|
||||
LineTo(ps.hdc,left,r.bottom+1);
|
||||
if (hrgn) WADlg_removeFromRgn(hrgn,left,r.top,left+1,r.bottom);
|
||||
}
|
||||
else // horiz
|
||||
{
|
||||
int top=(r.top+r.bottom)/2;
|
||||
MoveToEx(ps.hdc,r.left,top,NULL);
|
||||
LineTo(ps.hdc,r.right+1,top);
|
||||
if (hrgn) WADlg_removeFromRgn(hrgn,r.left,top,r.right,top+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SelectObject(ps.hdc, o);
|
||||
DeleteObject(pen);
|
||||
|
||||
if(hrgn)
|
||||
{
|
||||
//erase bkgnd while clipping out our own drawn stuff (for flickerless display)
|
||||
HBRUSH b = CreateSolidBrush(wadlg_colors[WADLG_WNDBG]);
|
||||
FillRgn(ps.hdc,hrgn,b);
|
||||
DeleteObject(b);
|
||||
DeleteObject(hrgn);
|
||||
}
|
||||
EndPaint(hwndDlg,&ps);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // WA_DLG_IMPLEMENT
|
Loading…
Add table
Add a link
Reference in a new issue