Initial community commit
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16440 changed files with 4239995 additions and 2 deletions
98
Src/external_dependencies/openmpt-trunk/include/genie/scripts/embed.lua
vendored
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98
Src/external_dependencies/openmpt-trunk/include/genie/scripts/embed.lua
vendored
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@ -0,0 +1,98 @@
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--
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-- Embed the Lua scripts into src/host/scripts.c as static data buffers.
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-- I embed the actual scripts, rather than Lua bytecodes, because the
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-- bytecodes are not portable to different architectures, which causes
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-- issues in Mac OS X Universal builds.
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--
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local scriptdir = path.getdirectory(_SCRIPT)
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local function stripfile(fname)
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local f = io.open(fname)
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local s = assert(f:read("*a"))
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f:close()
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-- strip tabs
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s = s:gsub("[\t]", "")
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-- strip any CRs
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s = s:gsub("[\r]", "")
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-- strip out comments
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s = s:gsub("\n%-%-[^\n]*", "")
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-- escape backslashes
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s = s:gsub("\\", "\\\\")
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-- strip duplicate line feeds
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s = s:gsub("\n+", "\n")
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-- strip out leading comments
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s = s:gsub("^%-%-\n", "")
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-- escape line feeds
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s = s:gsub("\n", "\\n")
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-- escape double quote marks
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s = s:gsub("\"", "\\\"")
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return s
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end
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local function writeline(out, s, continues)
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out:write("\t\"")
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out:write(s)
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out:write(iif(continues, "\"\n", "\",\n"))
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end
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local function writefile(out, fname, contents)
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local max = 1024
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out:write("\t/* " .. fname .. " */\n")
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-- break up large strings to fit in Visual Studio's string length limit
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local start = 1
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local len = contents:len()
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while start <= len do
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local n = len - start
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if n > max then n = max end
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local finish = start + n
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-- make sure I don't cut an escape sequence
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while contents:sub(finish, finish) == "\\" do
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finish = finish - 1
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end
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writeline(out, contents:sub(start, finish), finish < len)
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start = finish + 1
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end
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out:write("\n")
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end
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function doembed()
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-- load the manifest of script files
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scripts = dofile(path.join(scriptdir, "../src/_manifest.lua"))
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-- main script always goes at the end
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table.insert(scripts, "_premake_main.lua")
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-- open scripts.c and write the file header
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local out = io.open(path.join(scriptdir, "../src/host/scripts.c"), "w+b")
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out:write("/* Premake's Lua scripts, as static data buffers for release mode builds */\n")
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out:write("/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */\n")
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out:write("/* To regenerate this file, run: premake4 embed */ \n\n")
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out:write("const char* builtin_scripts[] = {\n")
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for i,fn in ipairs(scripts) do
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print(fn)
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local s = stripfile(path.join(scriptdir,"../src/" .. fn))
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writefile(out, fn, s)
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end
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out:write("\t0\n};\n");
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out:close()
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end
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144
Src/external_dependencies/openmpt-trunk/include/genie/scripts/genie.lua
vendored
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144
Src/external_dependencies/openmpt-trunk/include/genie/scripts/genie.lua
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--
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-- Premake 4.x build configuration script
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--
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--
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-- Define the project. Put the release configuration first so it will be the
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-- default when folks build using the makefile. That way they don't have to
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-- worry about the /scripts argument and all that.
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--
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premake.make.override = { "TARGET" }
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solution "genie"
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configurations {
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"Release",
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"Debug"
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}
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location (_OPTIONS["to"])
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project "genie"
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targetname "genie"
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language "C"
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kind "ConsoleApp"
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flags {
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"ExtraWarnings",
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"No64BitChecks",
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"StaticRuntime"
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}
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includedirs {
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"../src/host/lua-5.3.0/src"
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}
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files {
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"../**.lua",
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"../src/**.h",
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"../src/**.c",
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"../src/host/scripts.c",
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}
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excludes {
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"../src/premake.lua",
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"../src/host/lua-5.3.0/src/lua.c",
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"../src/host/lua-5.3.0/src/luac.c",
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"../src/host/lua-5.3.0/**.lua",
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"../src/host/lua-5.3.0/etc/*.c",
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}
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buildoptions {
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"-m64",
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}
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configuration "Debug"
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defines { "_DEBUG", "LUA_COMPAT_MODULE" }
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flags { "Symbols" }
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configuration "Release"
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defines { "NDEBUG", "LUA_COMPAT_MODULE" }
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flags { "OptimizeSize" }
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configuration "vs*"
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defines { "_CRT_SECURE_NO_WARNINGS" }
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configuration "windows"
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targetdir "../bin/windows"
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links { "ole32" }
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configuration "linux"
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targetdir "../bin/linux"
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links { "dl" }
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configuration "bsd"
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targetdir "../bin/bsd"
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configuration "linux or bsd"
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defines { "LUA_USE_POSIX", "LUA_USE_DLOPEN" }
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buildoptions { "-Wno-implicit-fallthrough" }
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links { "m" }
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linkoptions { "-rdynamic" }
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configuration "macosx"
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targetdir "../bin/darwin"
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defines { "LUA_USE_MACOSX" }
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links { "CoreServices.framework" }
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configuration { "macosx", "gmake" }
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buildoptions { "-mmacosx-version-min=10.6" }
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linkoptions { "-mmacosx-version-min=10.6" }
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configuration {}
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--
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-- A more thorough cleanup.
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--
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if _ACTION == "clean" then
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os.rmdir("bin")
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os.rmdir("build")
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end
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--
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-- Use the --to=path option to control where the project files get generated. I use
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-- this to create project files for each supported toolset, each in their own folder,
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-- in preparation for deployment.
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--
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newoption {
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trigger = "to",
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value = "path",
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description = "Set the output location for the generated files"
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}
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--
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-- Use the embed action to convert all of the Lua scripts into C strings, which
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-- can then be built into the executable. Always embed the scripts before creating
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-- a release build.
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--
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dofile("embed.lua")
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newaction {
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trigger = "embed",
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description = "Embed scripts in scripts.c; required before release builds",
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execute = doembed
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}
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--
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-- Use the release action to prepare source and binary packages for a new release.
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-- This action isn't complete yet; a release still requires some manual work.
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--
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dofile("release.lua")
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newaction {
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trigger = "release",
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description = "Prepare a new release (incomplete)",
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execute = dorelease
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}
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Src/external_dependencies/openmpt-trunk/include/genie/scripts/release.lua
vendored
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Src/external_dependencies/openmpt-trunk/include/genie/scripts/release.lua
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function dorelease()
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--
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-- Helper function: runs a command (formatted, with optional arguments) and
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-- suppresses any output. Works on both Windows and POSIX. Might be a good
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-- candidate for a core function.
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--
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local function exec(cmd, ...)
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cmd = string.format(cmd, ...)
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local z = os.execute(cmd .. " > output.log 2> error.log")
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os.remove("output.log")
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os.remove("error.log")
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return z
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end
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print("Updating version number...")
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local f = io.popen("git rev-list --count HEAD")
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local rev = string.match(f:read("*a"), ".*%S")
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f:close()
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f = io.popen("git log --format=format:%H -1")
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local sha1 = f:read("*a")
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f:close()
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io.output("src/host/version.h")
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io.write("#define VERSION " ..rev .. "\n")
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io.write("#define VERSION_STR \"version " ..rev .. " (commit " .. sha1 .. ")\"\n")
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io.close()
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print("Updating embedded scripts...")
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local z = exec(_PREMAKE_COMMAND .. " embed")
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if z ~= true then
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error("** Failed to update the embedded scripts", 0)
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end
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print("Generating project files...")
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exec(_PREMAKE_COMMAND .. " /to=../build/gmake.windows /os=windows gmake")
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exec(_PREMAKE_COMMAND .. " /to=../build/gmake.linux /os=linux gmake")
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exec(_PREMAKE_COMMAND .. " /to=../build/gmake.darwin /os=macosx /platform=universal32 gmake")
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print("")
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print( "Finished.")
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end
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