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333
Src/external_dependencies/openmpt-trunk/soundlib/UMXTools.cpp
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333
Src/external_dependencies/openmpt-trunk/soundlib/UMXTools.cpp
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/*
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* UMXTools.h
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* ------------
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* Purpose: UMX/UAX (Unreal package) helper functions
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* Notes : (currently none)
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* Authors: OpenMPT Devs (inspired by code from https://wiki.beyondunreal.com/Legacy:Package_File_Format)
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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#include "stdafx.h"
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#include "Loaders.h"
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#include "UMXTools.h"
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OPENMPT_NAMESPACE_BEGIN
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namespace UMX
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{
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bool FileHeader::IsValid() const
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{
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return !std::memcmp(magic, "\xC1\x83\x2A\x9E", 4)
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&& nameOffset >= sizeof(FileHeader)
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&& exportOffset >= sizeof(FileHeader)
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&& importOffset >= sizeof(FileHeader)
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&& nameCount > 0 && nameCount <= uint32_max / 5u
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&& exportCount > 0 && exportCount <= uint32_max / 8u
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&& importCount > 0 && importCount <= uint32_max / 4u
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&& uint32_max - nameCount * 5u >= nameOffset
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&& uint32_max - exportCount * 8u >= exportOffset
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&& uint32_max - importCount * 4u >= importOffset;
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}
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uint32 FileHeader::GetMinimumAdditionalFileSize() const
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{
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return std::max({nameOffset + nameCount * 5u, exportOffset + exportCount * 8u, importOffset + importCount * 4u}) - sizeof(FileHeader);
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}
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CSoundFile::ProbeResult ProbeFileHeader(MemoryFileReader file, const uint64 *pfilesize, const char *requiredType)
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{
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FileHeader fileHeader;
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if(!file.ReadStruct(fileHeader))
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{
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return CSoundFile::ProbeWantMoreData;
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}
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if(!fileHeader.IsValid())
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{
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return CSoundFile::ProbeFailure;
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}
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if(requiredType != nullptr && !FindNameTableEntryMemory(file, fileHeader, requiredType))
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{
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return CSoundFile::ProbeFailure;
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}
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return CSoundFile::ProbeAdditionalSize(file, pfilesize, fileHeader.GetMinimumAdditionalFileSize());
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}
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// Read compressed unreal integers - similar to MIDI integers, but signed values are possible.
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template <typename Tfile>
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static int32 ReadIndexImpl(Tfile &chunk)
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{
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enum
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{
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signMask = 0x80, // Highest bit of first byte indicates if value is signed
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valueMask1 = 0x3F, // Low 6 bits of first byte are actual value
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continueMask1 = 0x40, // Second-highest bit of first byte indicates if further bytes follow
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valueMask = 0x7F, // Low 7 bits of following bytes are actual value
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continueMask = 0x80, // Highest bit of following bytes indicates if further bytes follow
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};
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// Read first byte
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uint8 b = chunk.ReadUint8();
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bool isSigned = (b & signMask) != 0;
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uint32 result = (b & valueMask1);
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int shift = 6;
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if(b & continueMask1)
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{
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// Read remaining bytes
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do
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{
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b = chunk.ReadUint8();
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uint32 data = static_cast<uint32>(b) & valueMask;
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data <<= shift;
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result |= data;
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shift += 7;
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} while((b & continueMask) != 0 && (shift < 32));
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}
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if(isSigned && result <= int32_max)
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return -static_cast<int32>(result);
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else if(isSigned)
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return int32_min;
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else
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return result;
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}
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int32 ReadIndex(FileReader &chunk)
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{
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return ReadIndexImpl(chunk);
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}
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// Returns true if the given nme exists in the name table.
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template <typename TFile>
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static bool FindNameTableEntryImpl(TFile &file, const FileHeader &fileHeader, const char *name)
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{
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if(!name)
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{
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return false;
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}
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const std::size_t nameLen = std::strlen(name);
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if(nameLen == 0)
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{
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return false;
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}
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bool result = false;
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const FileReader::off_t oldpos = file.GetPosition();
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if(file.Seek(fileHeader.nameOffset))
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{
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for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
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{
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if(fileHeader.packageVersion >= 64)
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{
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int32 length = ReadIndexImpl(file);
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if(length <= 0)
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{
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continue;
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}
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}
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bool match = true;
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std::size_t pos = 0;
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char c = 0;
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while((c = file.ReadUint8()) != 0)
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{
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c = mpt::ToLowerCaseAscii(c);
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if(pos < nameLen)
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{
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match = match && (c == name[pos]);
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}
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pos++;
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}
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if(pos != nameLen)
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{
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match = false;
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}
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if(match)
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{
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result = true;
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}
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file.Skip(4); // Object flags
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}
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}
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file.Seek(oldpos);
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return result;
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}
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bool FindNameTableEntry(FileReader &file, const FileHeader &fileHeader, const char *name)
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{
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return FindNameTableEntryImpl(file, fileHeader, name);
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}
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bool FindNameTableEntryMemory(MemoryFileReader &file, const FileHeader &fileHeader, const char *name)
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{
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return FindNameTableEntryImpl(file, fileHeader, name);
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}
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// Read an entry from the name table.
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std::string ReadNameTableEntry(FileReader &chunk, uint16 packageVersion)
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{
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std::string name;
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if(packageVersion >= 64)
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{
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// String length
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int32 length = ReadIndex(chunk);
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if(length <= 0)
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{
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return "";
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}
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name.reserve(std::min(length, mpt::saturate_cast<int32>(chunk.BytesLeft())));
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}
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// Simple zero-terminated string
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uint8 chr;
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while((chr = chunk.ReadUint8()) != 0)
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{
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// Convert string to lower case
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if(chr >= 'A' && chr <= 'Z')
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{
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chr = chr - 'A' + 'a';
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}
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name.append(1, static_cast<char>(chr));
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}
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chunk.Skip(4); // Object flags
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return name;
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}
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// Read complete name table.
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std::vector<std::string> ReadNameTable(FileReader &file, const FileHeader &fileHeader)
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{
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file.Seek(fileHeader.nameOffset); // nameOffset and nameCount were validated when parsing header
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std::vector<std::string> names;
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names.reserve(fileHeader.nameCount);
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for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
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{
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names.push_back(ReadNameTableEntry(file, fileHeader.packageVersion));
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}
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return names;
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}
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// Read an entry from the import table.
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int32 ReadImportTableEntry(FileReader &chunk, uint16 packageVersion)
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{
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ReadIndex(chunk); // Class package
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ReadIndex(chunk); // Class name
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if(packageVersion >= 60)
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{
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chunk.Skip(4); // Package
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} else
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{
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ReadIndex(chunk); // ??
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}
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return ReadIndex(chunk); // Object name (offset into the name table)
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}
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// Read import table.
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std::vector<int32> ReadImportTable(FileReader &file, const FileHeader &fileHeader, const std::vector<std::string> &names)
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{
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file.Seek(fileHeader.importOffset); // importOffset and importCount were validated when parsing header
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std::vector<int32> classes;
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classes.reserve(fileHeader.importCount);
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for(uint32 i = 0; i < fileHeader.importCount && file.CanRead(4); i++)
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{
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int32 objName = ReadImportTableEntry(file, fileHeader.packageVersion);
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if(static_cast<size_t>(objName) < names.size())
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{
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classes.push_back(objName);
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}
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}
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return classes;
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}
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// Read an entry from the export table.
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std::pair<FileReader, int32> ReadExportTableEntry(FileReader &file, const FileHeader &fileHeader, const std::vector<int32> &classes, const std::vector<std::string> &names, const char *filterType)
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{
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const uint32 objClass = ~static_cast<uint32>(ReadIndex(file)); // Object class
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if(objClass >= classes.size())
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return {};
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ReadIndex(file); // Object parent
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if(fileHeader.packageVersion >= 60)
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{
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file.Skip(4); // Internal package / group of the object
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}
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int32 objName = ReadIndex(file); // Object name (offset into the name table)
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file.Skip(4); // Object flags
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int32 objSize = ReadIndex(file);
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int32 objOffset = ReadIndex(file);
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if(objSize <= 0 || objOffset <= static_cast<int32>(sizeof(FileHeader)))
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return {};
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// If filterType is set, reject any objects not of that type
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if(filterType != nullptr && names[classes[objClass]] != filterType)
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return {};
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FileReader chunk = file.GetChunkAt(objOffset, objSize);
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if(!chunk.IsValid())
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return {};
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if(fileHeader.packageVersion < 40)
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{
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chunk.Skip(8); // 00 00 00 00 00 00 00 00
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}
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if(fileHeader.packageVersion < 60)
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{
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chunk.Skip(16); // 81 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00
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}
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// Read object properties
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#if 0
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size_t propertyName = static_cast<size_t>(ReadIndex(chunk));
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if(propertyName >= names.size() || names[propertyName] != "none")
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{
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// Can't bother to implement property reading, as no UMX files I've seen so far use properties for the relevant objects,
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// and only the UAX files in the Unreal 1997/98 beta seem to use this and still load just fine when ignoring it.
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// If it should be necessary to implement this, check CUnProperty.cpp in http://ut-files.com/index.php?dir=Utilities/&file=utcms_source.zip
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MPT_ASSERT_NOTREACHED();
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continue;
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}
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#else
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ReadIndex(chunk);
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#endif
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if(fileHeader.packageVersion >= 120)
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{
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// UT2003 Packages
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ReadIndex(chunk);
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chunk.Skip(8);
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} else if(fileHeader.packageVersion >= 100)
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{
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// AAO Packages
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chunk.Skip(4);
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ReadIndex(chunk);
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chunk.Skip(4);
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} else if(fileHeader.packageVersion >= 62)
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{
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// UT Packages
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// Mech8.umx and a few other UT tunes have packageVersion = 62.
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// In CUnSound.cpp, the condition above reads "packageVersion >= 63" but if that is used, those tunes won't load properly.
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ReadIndex(chunk);
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chunk.Skip(4);
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} else
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{
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// Old Unreal Packagaes
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ReadIndex(chunk);
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}
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int32 size = ReadIndex(chunk);
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return {chunk.ReadChunk(size), objName};
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}
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} // namespace UMX
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OPENMPT_NAMESPACE_END
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