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138
Src/libvp6/include/vp50/vp50_comp_interface.h
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Src/libvp6/include/vp50/vp50_comp_interface.h
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#if !defined(VP50_COMP_INTERFACE_H)
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#define VP50_COMP_INTERFACE_H
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/****************************************************************************
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*
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* Module Title : VFW_COMP_INTERFACE.H
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*
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* Description : Interface to video codec demo compressor DLL
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*
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* AUTHOR : Paul Wilkins
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*
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*****************************************************************************
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* Revision History
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*
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* 1.04 JBB 26 AUG 00 JBB Added fixed q setting
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* 1.03 PGW 07/12/99 Retro fit JBB changes
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* 1.02 PGW 16/09/99 Interface changes to simplify things for command line
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* compressor.
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* 1.01 PGW 07/07/99 Added COMP_CONFIG.
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* 1.00 PGW 28/06/99 New configuration baseline
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*
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*****************************************************************************
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*/
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// C4514 Unreferenced inline function has been removed
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#ifndef MACPPC
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#pragma warning(disable: 4514)
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#endif
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#include "codec_common_interface.h"
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#include "type_aliases.h"
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/* Command interface to compressor. */
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/* Settings Control */
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typedef struct
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{
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UINT32 FrameSize;
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UINT32 TargetBitRate;
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UINT32 FrameRate;
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UINT32 KeyFrameFrequency;
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UINT32 KeyFrameDataTarget;
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UINT32 Quality;
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BOOL AllowDF;
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BOOL QuickCompress;
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BOOL AutoKeyFrameEnabled;
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INT32 AutoKeyFrameThreshold;
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UINT32 MinimumDistanceToKeyFrame;
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INT32 ForceKeyFrameEvery;
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INT32 NoiseSensitivity;
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BOOL AllowSpatialResampling;
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// The Intended Horizontal Scale
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UINT32 HScale;
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UINT32 HRatio;
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// The Intended Vertical Scale
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UINT32 VScale;
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UINT32 VRatio;
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// The way in which we intended
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UINT32 ScalingMode;
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// Interlaced (0) means no (1) means Yes
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UINT32 Interlaced;
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BOOL FixedQ;
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INT32 StartingBufferLevel; // The initial encoder buffer level
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INT32 OptimalBufferLevel; // The buffer level target we strive to reach / maintain.
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INT32 DropFramesWaterMark; // Buffer fullness watermark for forced drop frames.
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INT32 ResampleDownWaterMark; // Buffer fullness watermark for downwards spacial re-sampling
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INT32 ResampleUpWaterMark; // Buffer fullness watermark where returning to larger image size is consdered
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INT32 OutputFrameRate;
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INT32 Speed;
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BOOL ErrorResilientMode; // compress using a mode that won't completely fall apart if we decompress using
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// the frame after a dropped frame
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} COMP_CONFIG_VP5;
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INLINE
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void comp_config_default_vp5(COMP_CONFIG_VP5* pcc)
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{
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pcc->FrameSize = 0; // No default value
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pcc->TargetBitRate = 300;
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pcc->FrameRate = 0; // No default value
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pcc->KeyFrameFrequency = 120;
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pcc->KeyFrameDataTarget = 0; // No default value
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pcc->Quality = 56;
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pcc->AllowDF = 0;
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pcc->QuickCompress = 1;
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pcc->AutoKeyFrameEnabled = 1;
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pcc->AutoKeyFrameThreshold = 80;
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pcc->MinimumDistanceToKeyFrame = 8;
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pcc->ForceKeyFrameEvery = 120;
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pcc->NoiseSensitivity = 0;
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pcc->AllowSpatialResampling = 0;
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pcc->HScale = 1;
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pcc->HRatio = 1;
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pcc->VScale = 1;
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pcc->VRatio = 1;
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pcc->ScalingMode = MAINTAIN_ASPECT_RATIO;
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pcc->Interlaced = 0;
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pcc->FixedQ = 0;
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pcc->StartingBufferLevel = 6;
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pcc->OptimalBufferLevel = 10;
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pcc->DropFramesWaterMark = 20;
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pcc->ResampleDownWaterMark = 35;
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pcc->ResampleUpWaterMark = 45;
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pcc->OutputFrameRate = 30;
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pcc->Speed = 12;
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pcc->ErrorResilientMode = FALSE;
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return;
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}
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#ifndef YUVINPUTBUFFERCONFIG
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#define YUVINPUTBUFFERCONFIG
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typedef struct
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{
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int YWidth;
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int YHeight;
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int YStride;
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int UVWidth;
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int UVHeight;
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int UVStride;
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char * YBuffer;
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char * UBuffer;
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char * VBuffer;
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} YUV_INPUT_BUFFER_CONFIG;
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#endif
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#endif
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