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23
Src/nu/SpillBuffer.h
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23
Src/nu/SpillBuffer.h
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#pragma once
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class SpillBuffer
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{
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public:
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SpillBuffer();
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~SpillBuffer();
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bool reserve(size_t bytes);
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void clear();
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void reset();
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size_t write(const void *src, size_t len);
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bool get(void **buffer, size_t *len);
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bool full() const;
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bool empty() const;
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void remove(size_t len); // removes len bytes from the start of the spill buffer
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size_t remaining() const; // how many bytes to fill it up
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size_t length() const; /* buffer length when full */
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private:
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volatile size_t spillBufferUsed;
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size_t spillBufferSize;
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char *spillBuffer;
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};
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