Core/Memory: Give every emulated thread it's own TLS area.

The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200.
This allows some games like Mario Kart 7 to continue further.
This commit is contained in:
Subv 2015-05-10 18:35:37 -05:00
parent ba0bfe7d82
commit 000876858d
8 changed files with 31 additions and 11 deletions

View file

@ -5,6 +5,7 @@
#pragma once
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
#include "core/mem_map.h"
namespace Kernel {
@ -12,12 +13,15 @@ namespace Kernel {
static const int kCommandHeaderOffset = 0x80; ///< Offset into command buffer of header
/**
* Returns a pointer to the command buffer in kernel memory
* Returns a pointer to the command buffer in the current thread's TLS
* TODO(Subv): This is not entirely correct, the command buffer should be copied from
* the thread's TLS to an intermediate buffer in kernel memory, and then copied again to
* the service handler process' memory.
* @param offset Optional offset into command buffer
* @return Pointer to command buffer
*/
inline static u32* GetCommandBuffer(const int offset=0) {
return (u32*)Memory::GetPointer(Memory::TLS_AREA_VADDR + kCommandHeaderOffset + offset);
inline static u32* GetCommandBuffer(const int offset = 0) {
return (u32*)Memory::GetPointer(GetCurrentThread()->GetTLSAddress() + kCommandHeaderOffset + offset);
}
/**