Core/Memory: Give every emulated thread it's own TLS area.
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
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8 changed files with 31 additions and 11 deletions
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@ -5,6 +5,7 @@
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#pragma once
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/mem_map.h"
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namespace Kernel {
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@ -12,12 +13,15 @@ namespace Kernel {
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static const int kCommandHeaderOffset = 0x80; ///< Offset into command buffer of header
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/**
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* Returns a pointer to the command buffer in kernel memory
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* Returns a pointer to the command buffer in the current thread's TLS
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* TODO(Subv): This is not entirely correct, the command buffer should be copied from
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* the thread's TLS to an intermediate buffer in kernel memory, and then copied again to
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* the service handler process' memory.
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* @param offset Optional offset into command buffer
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* @return Pointer to command buffer
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*/
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inline static u32* GetCommandBuffer(const int offset=0) {
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return (u32*)Memory::GetPointer(Memory::TLS_AREA_VADDR + kCommandHeaderOffset + offset);
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inline static u32* GetCommandBuffer(const int offset = 0) {
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return (u32*)Memory::GetPointer(GetCurrentThread()->GetTLSAddress() + kCommandHeaderOffset + offset);
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}
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/**
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