VideoCore: Split rasterizer regs from Regs struct
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97e06b0a0d
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000e78144c
14 changed files with 219 additions and 188 deletions
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@ -197,13 +197,16 @@ void RasterizerOpenGL::DrawTriangles() {
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// Sync the viewport
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// These registers hold half-width and half-height, so must be multiplied by 2
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GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
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GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
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GLsizei viewport_width =
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(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
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GLsizei viewport_height =
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(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
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glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
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(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
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(GLsizei)(viewport_width * color_surface->res_scale_width),
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(GLsizei)(viewport_height * color_surface->res_scale_height));
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glViewport(
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(GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
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(GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
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(GLsizei)(viewport_width * color_surface->res_scale_width),
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(GLsizei)(viewport_height * color_surface->res_scale_height));
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if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
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uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
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@ -215,16 +218,16 @@ void RasterizerOpenGL::DrawTriangles() {
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// Scissor checks are window-, not viewport-relative, which means that if the cached texture
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// sub-rect changes, the scissor bounds also need to be updated.
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GLint scissor_x1 =
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static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
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GLint scissor_y1 =
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static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
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GLint scissor_x1 = static_cast<GLint>(
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rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
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GLint scissor_y1 = static_cast<GLint>(
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rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
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// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
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// scaling or doing multisampling.
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GLint scissor_x2 =
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static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
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GLint scissor_x2 = static_cast<GLint>(
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rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
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GLint scissor_y2 = static_cast<GLint>(
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rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
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rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
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if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
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uniform_block_data.data.scissor_x2 != scissor_x2 ||
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@ -316,20 +319,20 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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switch (id) {
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// Culling
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case PICA_REG_INDEX(cull_mode):
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case PICA_REG_INDEX(rasterizer.cull_mode):
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SyncCullMode();
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break;
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// Depth modifiers
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case PICA_REG_INDEX(viewport_depth_range):
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case PICA_REG_INDEX(rasterizer.viewport_depth_range):
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SyncDepthScale();
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break;
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case PICA_REG_INDEX(viewport_depth_near_plane):
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case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
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SyncDepthOffset();
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break;
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// Depth buffering
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case PICA_REG_INDEX(depthmap_enable):
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case PICA_REG_INDEX(rasterizer.depthmap_enable):
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shader_dirty = true;
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break;
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@ -398,7 +401,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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break;
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// Scissor test
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case PICA_REG_INDEX(scissor_test.mode):
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case PICA_REG_INDEX(rasterizer.scissor_test.mode):
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shader_dirty = true;
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break;
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@ -1110,30 +1113,31 @@ void RasterizerOpenGL::SetShader() {
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void RasterizerOpenGL::SyncCullMode() {
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const auto& regs = Pica::g_state.regs;
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switch (regs.cull_mode) {
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case Pica::Regs::CullMode::KeepAll:
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switch (regs.rasterizer.cull_mode) {
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case Pica::RasterizerRegs::CullMode::KeepAll:
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state.cull.enabled = false;
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break;
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case Pica::Regs::CullMode::KeepClockWise:
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case Pica::RasterizerRegs::CullMode::KeepClockWise:
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state.cull.enabled = true;
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state.cull.front_face = GL_CW;
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break;
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case Pica::Regs::CullMode::KeepCounterClockWise:
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case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
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state.cull.enabled = true;
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state.cull.front_face = GL_CCW;
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
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LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
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UNIMPLEMENTED();
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break;
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}
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}
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void RasterizerOpenGL::SyncDepthScale() {
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float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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float depth_scale =
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Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
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if (depth_scale != uniform_block_data.data.depth_scale) {
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uniform_block_data.data.depth_scale = depth_scale;
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uniform_block_data.dirty = true;
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@ -1142,7 +1146,7 @@ void RasterizerOpenGL::SyncDepthScale() {
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void RasterizerOpenGL::SyncDepthOffset() {
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float depth_offset =
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Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
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if (depth_offset != uniform_block_data.data.depth_offset) {
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uniform_block_data.data.depth_offset = depth_offset;
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uniform_block_data.dirty = true;
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@ -52,9 +52,9 @@ union PicaShaderConfig {
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const auto& regs = Pica::g_state.regs;
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state.scissor_test_mode = regs.scissor_test.mode;
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state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
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state.depthmap_enable = regs.depthmap_enable;
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state.depthmap_enable = regs.rasterizer.depthmap_enable;
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state.alpha_test_func = regs.output_merger.alpha_test.enable
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? regs.output_merger.alpha_test.func.Value()
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@ -172,12 +172,12 @@ union PicaShaderConfig {
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struct State {
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Pica::Regs::CompareFunc alpha_test_func;
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Pica::Regs::ScissorMode scissor_test_mode;
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Pica::RasterizerRegs::ScissorMode scissor_test_mode;
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Pica::Regs::TextureConfig::TextureType texture0_type;
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std::array<TevStageConfigRaw, 6> tev_stages;
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u8 combiner_buffer_input;
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Pica::Regs::DepthBuffering depthmap_enable;
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Pica::RasterizerRegs::DepthBuffering depthmap_enable;
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Pica::Regs::FogMode fog_mode;
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bool fog_flip;
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@ -13,6 +13,7 @@
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#include "video_core/renderer_opengl/gl_shader_util.h"
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using Pica::Regs;
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using Pica::RasterizerRegs;
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using TevStageConfig = Regs::TevStageConfig;
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namespace GLShader {
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@ -639,10 +640,10 @@ vec4 secondary_fragment_color = vec4(0.0);
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}
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// Append the scissor test
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if (state.scissor_test_mode != Regs::ScissorMode::Disabled) {
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if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) {
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out += "if (";
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// Negate the condition if we have to keep only the pixels outside the scissor box
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if (state.scissor_test_mode == Regs::ScissorMode::Include)
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if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
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out += "!";
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out += "(gl_FragCoord.x >= scissor_x1 && "
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"gl_FragCoord.y >= scissor_y1 && "
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@ -652,7 +653,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
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out += "float depth = z_over_w * depth_scale + depth_offset;\n";
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if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
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if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
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out += "depth /= gl_FragCoord.w;\n";
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}
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