Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
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commit
00ba704a7f
13 changed files with 54 additions and 64 deletions
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@ -81,11 +81,12 @@ public:
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/**
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* Load an executable application.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
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ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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@ -186,11 +187,12 @@ private:
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/**
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* Initialize the emulated system.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param system_mode The system mode.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
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ResultStatus Init(EmuWindow& emu_window, u32 system_mode);
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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